#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AINPC_CombatGunState_FireMove.BP_AINPC_CombatGunState_FireMove_C // (None) class UClass* UBP_AINPC_CombatGunState_FireMove_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AINPC_CombatGunState_FireMove_C"); return Clss; } // BP_AINPC_CombatGunState_FireMove_C BP_AINPC_CombatGunState_FireMove.Default__BP_AINPC_CombatGunState_FireMove_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AINPC_CombatGunState_FireMove_C* UBP_AINPC_CombatGunState_FireMove_C::GetDefaultObj() { static class UBP_AINPC_CombatGunState_FireMove_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AINPC_CombatGunState_FireMove_C::StaticClass()->DefaultObject); return Default; } // Function BP_AINPC_CombatGunState_FireMove.BP_AINPC_CombatGunState_FireMove_C.AddShootTimer // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AINPC_CombatGunState_FireMove_C::AddShootTimer(double CallFunc_Add_DoubleDouble_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AINPC_CombatGunState_FireMove_C", "AddShootTimer"); Params::UBP_AINPC_CombatGunState_FireMove_C_AddShootTimer_Params Parms{}; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AINPC_CombatGunState_FireMove.BP_AINPC_CombatGunState_FireMove_C.StateEnter // (Event, Public, BlueprintEvent) // Parameters: void UBP_AINPC_CombatGunState_FireMove_C::StateEnter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AINPC_CombatGunState_FireMove_C", "StateEnter"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AINPC_CombatGunState_FireMove.BP_AINPC_CombatGunState_FireMove_C.StateTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AINPC_CombatGunState_FireMove_C::StateTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AINPC_CombatGunState_FireMove_C", "StateTick"); Params::UBP_AINPC_CombatGunState_FireMove_C_StateTick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_AINPC_CombatGunState_FireMove.BP_AINPC_CombatGunState_FireMove_C.ExecuteUbergraph_BP_AINPC_CombatGunState_FireMove // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetMaxShootCount_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsMagazineEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetShootInterval_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_AttackAblePlayerCamera_AttackAble (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_ShootAbleSlefForwardDot_ShootAble (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_StateTick_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_temp_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_Interval_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AINPC_CombatGunState_FireMove_C::ExecuteUbergraph_BP_AINPC_CombatGunState_FireMove(int32 EntryPoint, int32 Temp_int_Variable, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon, float K2Node_Event_DeltaTime, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, int32 CallFunc_Add_IntInt_ReturnValue, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1, bool CallFunc_Less_DoubleDouble_ReturnValue, int32 CallFunc_GetMaxShootCount_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsMagazineEmpty_ReturnValue, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_2, float CallFunc_GetShootInterval_ReturnValue, bool CallFunc_AttackAblePlayerCamera_AttackAble, bool CallFunc_ShootAbleSlefForwardDot_ShootAble, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, float CallFunc_StateTick_DeltaTime_ImplicitCast, double K2Node_VariableSet_temp_DeltaTime_ImplicitCast, double K2Node_VariableSet_Interval_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AINPC_CombatGunState_FireMove_C", "ExecuteUbergraph_BP_AINPC_CombatGunState_FireMove"); Params::UBP_AINPC_CombatGunState_FireMove_C_ExecuteUbergraph_BP_AINPC_CombatGunState_FireMove_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_int_Variable = Temp_int_Variable; Parms.CallFunc_GetControllerRef_NPCAICon = CallFunc_GetControllerRef_NPCAICon; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetWeaponHandle_WeaponHandle = CallFunc_GetWeaponHandle_WeaponHandle; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_GetControllerRef_NPCAICon_1 = CallFunc_GetControllerRef_NPCAICon_1; Parms.CallFunc_GetWeaponHandle_WeaponHandle_1 = CallFunc_GetWeaponHandle_WeaponHandle_1; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.CallFunc_GetMaxShootCount_ReturnValue = CallFunc_GetMaxShootCount_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_IsMagazineEmpty_ReturnValue = CallFunc_IsMagazineEmpty_ReturnValue; Parms.CallFunc_GetControllerRef_NPCAICon_2 = CallFunc_GetControllerRef_NPCAICon_2; Parms.CallFunc_GetWeaponHandle_WeaponHandle_2 = CallFunc_GetWeaponHandle_WeaponHandle_2; Parms.CallFunc_GetShootInterval_ReturnValue = CallFunc_GetShootInterval_ReturnValue; Parms.CallFunc_AttackAblePlayerCamera_AttackAble = CallFunc_AttackAblePlayerCamera_AttackAble; Parms.CallFunc_ShootAbleSlefForwardDot_ShootAble = CallFunc_ShootAbleSlefForwardDot_ShootAble; Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_StateTick_DeltaTime_ImplicitCast = CallFunc_StateTick_DeltaTime_ImplicitCast; Parms.K2Node_VariableSet_temp_DeltaTime_ImplicitCast = K2Node_VariableSet_temp_DeltaTime_ImplicitCast; Parms.K2Node_VariableSet_Interval_ImplicitCast = K2Node_VariableSet_Interval_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }