#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C // (None) class UClass* UBP_PalIncidentRandomActionHunterVsPal_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalIncidentRandomActionHunterVsPal_C"); return Clss; } // BP_PalIncidentRandomActionHunterVsPal_C BP_PalIncidentRandomActionHunterVsPal.Default__BP_PalIncidentRandomActionHunterVsPal_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_PalIncidentRandomActionHunterVsPal_C* UBP_PalIncidentRandomActionHunterVsPal_C::GetDefaultObj() { static class UBP_PalIncidentRandomActionHunterVsPal_C* Default = nullptr; if (!Default) Default = static_cast(UBP_PalIncidentRandomActionHunterVsPal_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.ExistsAliveCharacter // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // TArray Array (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::ExistsAliveCharacter(TArray& Array, bool* NewParam, int32 CallFunc_Array_Length_ReturnValue, int32 Temp_int_Array_Index_Variable, class APalCharacter* CallFunc_Array_Get_Item, bool CallFunc_IsDead_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "ExistsAliveCharacter"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_ExistsAliveCharacter_Params Parms{}; Parms.Array = Array; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (NewParam != nullptr) *NewParam = Parms.NewParam; } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.GetSpawnedLocation // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class APalAIController* Controller (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool Found (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalRandomIncidentNPCSpawner*CallFunc_GetSpawner_Spawmer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_PalRandomIncidentNPCSpawner_C*K2Node_DynamicCast_AsBP_Pal_Random_Incident_NPCSpawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetSpawnedLocation_Found (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSpawnedLocation_SpawnedLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::GetSpawnedLocation(class APalAIController* Controller, bool* Found, struct FVector* Location, bool CallFunc_IsValid_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class APalRandomIncidentNPCSpawner* CallFunc_GetSpawner_Spawmer, class ABP_PalRandomIncidentNPCSpawner_C* K2Node_DynamicCast_AsBP_Pal_Random_Incident_NPCSpawner, bool K2Node_DynamicCast_bSuccess, bool CallFunc_GetSpawnedLocation_Found, const struct FVector& CallFunc_GetSpawnedLocation_SpawnedLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "GetSpawnedLocation"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_GetSpawnedLocation_Params Parms{}; Parms.Controller = Controller; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_GetSpawner_Spawmer = CallFunc_GetSpawner_Spawmer; Parms.K2Node_DynamicCast_AsBP_Pal_Random_Incident_NPCSpawner = K2Node_DynamicCast_AsBP_Pal_Random_Incident_NPCSpawner; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetSpawnedLocation_Found = CallFunc_GetSpawnedLocation_Found; Parms.CallFunc_GetSpawnedLocation_SpawnedLocation = CallFunc_GetSpawnedLocation_SpawnedLocation; UObject::ProcessEvent(Func, &Parms); if (Found != nullptr) *Found = Parms.Found; if (Location != nullptr) *Location = std::move(Parms.Location); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.GetSpawnRadius // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double Radius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalRandomIncidentNPCSpawner*CallFunc_GetSpawner_Spawmer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalRandomIncidentSpawnerBase*K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetAreaRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_FunctionResult_Radius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::GetSpawnRadius(double* Radius, class APalRandomIncidentNPCSpawner* CallFunc_GetSpawner_Spawmer, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalRandomIncidentSpawnerBase* K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base, bool K2Node_DynamicCast_bSuccess, float CallFunc_GetAreaRadius_ReturnValue, double K2Node_FunctionResult_Radius_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "GetSpawnRadius"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_GetSpawnRadius_Params Parms{}; Parms.CallFunc_GetSpawner_Spawmer = CallFunc_GetSpawner_Spawmer; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base = K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetAreaRadius_ReturnValue = CallFunc_GetAreaRadius_ReturnValue; Parms.K2Node_FunctionResult_Radius_ImplicitCast = K2Node_FunctionResult_Radius_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (Radius != nullptr) *Radius = Parms.Radius; } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.GetSpawnerLocation // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalRandomIncidentNPCSpawner*CallFunc_GetSpawner_Spawmer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::GetSpawnerLocation(struct FVector* Location, class APalRandomIncidentNPCSpawner* CallFunc_GetSpawner_Spawmer, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "GetSpawnerLocation"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_GetSpawnerLocation_Params Parms{}; Parms.CallFunc_GetSpawner_Spawmer = CallFunc_GetSpawner_Spawmer; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Location != nullptr) *Location = std::move(Parms.Location); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.ResetAIController_Monster // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ABP_MonsterAIControllerBase_C*Controller (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetSpawnedLocation_Found (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSpawnedLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSpawnerLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetSpawnRadius_Radius (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::ResetAIController_Monster(class ABP_MonsterAIControllerBase_C* Controller, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_GetSpawnedLocation_Found, const struct FVector& CallFunc_GetSpawnedLocation_Location, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetSpawnerLocation_Location, TScriptInterface K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, double CallFunc_GetSpawnRadius_Radius, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "ResetAIController_Monster"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_ResetAIController_Monster_Params Parms{}; Parms.Controller = Controller; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetSpawnedLocation_Found = CallFunc_GetSpawnedLocation_Found; Parms.CallFunc_GetSpawnedLocation_Location = CallFunc_GetSpawnedLocation_Location; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetSpawnerLocation_Location = CallFunc_GetSpawnerLocation_Location; Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetSpawnRadius_Radius = CallFunc_GetSpawnRadius_Radius; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.ResetAIController_NPC // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ABP_NPCAIController_C* Controller (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetSpawnedLocation_Found (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSpawnedLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSpawnerLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetSpawnRadius_Radius (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceCallFunc_GetMyBB_self_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::ResetAIController_NPC(class ABP_NPCAIController_C* Controller, bool CallFunc_GetSpawnedLocation_Found, const struct FVector& CallFunc_GetSpawnedLocation_Location, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetSpawnerLocation_Location, double CallFunc_GetSpawnRadius_Radius, TScriptInterface CallFunc_GetMyBB_self_CastInput, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "ResetAIController_NPC"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_ResetAIController_NPC_Params Parms{}; Parms.Controller = Controller; Parms.CallFunc_GetSpawnedLocation_Found = CallFunc_GetSpawnedLocation_Found; Parms.CallFunc_GetSpawnedLocation_Location = CallFunc_GetSpawnedLocation_Location; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetSpawnerLocation_Location = CallFunc_GetSpawnerLocation_Location; Parms.CallFunc_GetSpawnRadius_Radius = CallFunc_GetSpawnRadius_Radius; Parms.CallFunc_GetMyBB_self_CastInput = CallFunc_GetMyBB_self_CastInput; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.ResetAIController // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 GroupID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* Actor (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class AController* Controller (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIController_Wild_C*K2Node_DynamicCast_AsBP_Monster_AIController_Wild (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_CollectCharactersByGroup_MatchCharacters (ReferenceParm) // TArray CallFunc_CollectCharactersByGroup_UnmatchCharacters (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::ResetAIController(int32 GroupID, class AActor* Actor, class AController* Controller, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class ABP_MonsterAIController_Wild_C* K2Node_DynamicCast_AsBP_Monster_AIController_Wild, bool K2Node_DynamicCast_bSuccess, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1, TArray& CallFunc_CollectCharactersByGroup_MatchCharacters, TArray& CallFunc_CollectCharactersByGroup_UnmatchCharacters, int32 CallFunc_Array_Length_ReturnValue, class APalCharacter* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "ResetAIController"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_ResetAIController_Params Parms{}; Parms.GroupID = GroupID; Parms.Actor = Actor; Parms.Controller = Controller; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Wild = K2Node_DynamicCast_AsBP_Monster_AIController_Wild; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_CollectCharactersByGroup_MatchCharacters = CallFunc_CollectCharactersByGroup_MatchCharacters; Parms.CallFunc_CollectCharactersByGroup_UnmatchCharacters = CallFunc_CollectCharactersByGroup_UnmatchCharacters; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.GetWinnerGroup // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 GroupID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool IsAnyNpcAlive (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_CollectGroupIds_GroupIds (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_CollectCharactersByGroup_MatchCharacters (ReferenceParm) // TArray CallFunc_CollectCharactersByGroup_UnmatchCharacters (ReferenceParm) // bool CallFunc_ExistsAliveCharacter_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_ExistsAliveCharacter_NewParam_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::GetWinnerGroup(int32* GroupID, bool IsAnyNpcAlive, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray& CallFunc_CollectGroupIds_GroupIds, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, TArray& CallFunc_CollectCharactersByGroup_MatchCharacters, TArray& CallFunc_CollectCharactersByGroup_UnmatchCharacters, bool CallFunc_ExistsAliveCharacter_NewParam, bool CallFunc_ExistsAliveCharacter_NewParam_1, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_BooleanAND_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "GetWinnerGroup"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_GetWinnerGroup_Params Parms{}; Parms.IsAnyNpcAlive = IsAnyNpcAlive; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_CollectGroupIds_GroupIds = CallFunc_CollectGroupIds_GroupIds; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_CollectCharactersByGroup_MatchCharacters = CallFunc_CollectCharactersByGroup_MatchCharacters; Parms.CallFunc_CollectCharactersByGroup_UnmatchCharacters = CallFunc_CollectCharactersByGroup_UnmatchCharacters; Parms.CallFunc_ExistsAliveCharacter_NewParam = CallFunc_ExistsAliveCharacter_NewParam; Parms.CallFunc_ExistsAliveCharacter_NewParam_1 = CallFunc_ExistsAliveCharacter_NewParam_1; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (GroupID != nullptr) *GroupID = Parms.GroupID; } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.Set Hate To Targets // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray Targets (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // class APalAIController* Controller (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_Array_Get_Item_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 CallFunc_GetMaxHP_ReturnValue (NoDestructor) // float CallFunc_Convert_FixedPoint64ToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AAIController* CallFunc_GetAIController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIController_Wild_C*K2Node_DynamicCast_AsBP_Monster_AIController_Wild (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHate* CallFunc_GetHateSystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_ChangeHate_PlusHateValue_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::Set_Hate_To_Targets(class APalCharacter* Character, TArray& Targets, class APalAIController* Controller, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APalCharacter* CallFunc_Array_Get_Item, class APalCharacter* CallFunc_Array_Get_Item_1, class APalCharacter* CallFunc_Array_Get_Item_2, int32 CallFunc_Array_Length_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FFixedPoint64& CallFunc_GetMaxHP_ReturnValue, float CallFunc_Convert_FixedPoint64ToFloat_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, class AAIController* CallFunc_GetAIController_ReturnValue, class ABP_MonsterAIController_Wild_C* K2Node_DynamicCast_AsBP_Monster_AIController_Wild, bool K2Node_DynamicCast_bSuccess, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_1, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_2, class UPalHate* CallFunc_GetHateSystem_ReturnValue, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, float CallFunc_ChangeHate_PlusHateValue_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "Set Hate To Targets"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_Set_Hate_To_Targets_Params Parms{}; Parms.Character = Character; Parms.Targets = Targets; Parms.Controller = Controller; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_GetMaxHP_ReturnValue = CallFunc_GetMaxHP_ReturnValue; Parms.CallFunc_Convert_FixedPoint64ToFloat_ReturnValue = CallFunc_Convert_FixedPoint64ToFloat_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_GetAIController_ReturnValue = CallFunc_GetAIController_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Wild = K2Node_DynamicCast_AsBP_Monster_AIController_Wild; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_GetHateSystem_ReturnValue = CallFunc_GetHateSystem_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_B_ImplicitCast = CallFunc_Multiply_DoubleDouble_B_ImplicitCast; Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast; Parms.CallFunc_ChangeHate_PlusHateValue_ImplicitCast = CallFunc_ChangeHate_PlusHateValue_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.CollectCharactersByGroup // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Group (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray MatchCharacters (Parm, OutParm) // TArray UnmatchCharacters (Parm, OutParm) // class APalRandomIncidentNPCSpawner*Spawner (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class FName RowName (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UDataTable* NPCData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UDataTable* MonstarData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray UnmatchList (Edit, BlueprintVisible, DisableEditOnTemplate) // TArray MatchList (Edit, BlueprintVisible, DisableEditOnTemplate) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalRandomIncidentNPCSpawner*CallFunc_GetSpawner_Spawmer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetSettingTableRow_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings CallFunc_GetSettingTableRow_Data (None) // TArray CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm) // struct FPalRandomIncidentSpawnNPCDataCallFunc_GetDataTableRowFromName_OutRow (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindCharacterByName_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindCharacterByName_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_GetDataTableRowFromName_OutRow_1 (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames_1 (ReferenceParm) // class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::CollectCharactersByGroup(int32 Group, TArray* MatchCharacters, TArray* UnmatchCharacters, class APalRandomIncidentNPCSpawner* Spawner, class FName RowName, class UDataTable* NPCData, class UDataTable* MonstarData, const TArray& UnmatchList, const TArray& MatchList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, class APalRandomIncidentNPCSpawner* CallFunc_GetSpawner_Spawmer, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_GetSettingTableRow_Result, const struct FPalRandomIncidentSettings& CallFunc_GetSettingTableRow_Data, TArray& CallFunc_GetDataTableRowNames_OutRowNames, const struct FPalRandomIncidentSpawnNPCData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, class APalCharacter* CallFunc_FindCharacterByName_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_FindCharacterByName_ReturnValue_1, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue_2, int32 CallFunc_Array_Add_ReturnValue_3, bool CallFunc_EqualEqual_IntInt_ReturnValue_1, TArray& CallFunc_GetDataTableRowNames_OutRowNames_1, class FName CallFunc_Array_Get_Item_1, bool CallFunc_IsValid_ReturnValue_2, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "CollectCharactersByGroup"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_CollectCharactersByGroup_Params Parms{}; Parms.Group = Group; Parms.Spawner = Spawner; Parms.RowName = RowName; Parms.NPCData = NPCData; Parms.MonstarData = MonstarData; Parms.UnmatchList = UnmatchList; Parms.MatchList = MatchList; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_GetSpawner_Spawmer = CallFunc_GetSpawner_Spawmer; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_GetSettingTableRow_Result = CallFunc_GetSettingTableRow_Result; Parms.CallFunc_GetSettingTableRow_Data = CallFunc_GetSettingTableRow_Data; Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_FindCharacterByName_ReturnValue = CallFunc_FindCharacterByName_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_FindCharacterByName_ReturnValue_1 = CallFunc_FindCharacterByName_ReturnValue_1; Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1; Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1; Parms.CallFunc_Array_Add_ReturnValue_2 = CallFunc_Array_Add_ReturnValue_2; Parms.CallFunc_Array_Add_ReturnValue_3 = CallFunc_Array_Add_ReturnValue_3; Parms.CallFunc_EqualEqual_IntInt_ReturnValue_1 = CallFunc_EqualEqual_IntInt_ReturnValue_1; Parms.CallFunc_GetDataTableRowNames_OutRowNames_1 = CallFunc_GetDataTableRowNames_OutRowNames_1; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (MatchCharacters != nullptr) *MatchCharacters = std::move(Parms.MatchCharacters); if (UnmatchCharacters != nullptr) *UnmatchCharacters = std::move(Parms.UnmatchCharacters); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.CollectGroupIds // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArray GroupIds (Parm, OutParm) // class FName RowName (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UDataTable* NPCData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UDataTable* MonstarData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray ReVal (Edit, BlueprintVisible, DisableEditOnTemplate) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetSettingTableRow_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings CallFunc_GetSettingTableRow_Data (None) // TArray CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm) // class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataCallFunc_GetDataTableRowFromName_OutRow (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_GetDataTableRowFromName_OutRow_1 (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames_1 (ReferenceParm) // class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_Contains_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::CollectGroupIds(TArray* GroupIds, class FName RowName, class UDataTable* NPCData, class UDataTable* MonstarData, const TArray& ReVal, int32 Temp_int_Loop_Counter_Variable, int32 Temp_int_Array_Index_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 Temp_int_Array_Index_Variable_1, bool CallFunc_GetSettingTableRow_Result, const struct FPalRandomIncidentSettings& CallFunc_GetSettingTableRow_Data, TArray& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalRandomIncidentSpawnNPCData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Array_Contains_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, TArray& CallFunc_GetDataTableRowNames_OutRowNames_1, class FName CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Add_ReturnValue_1, bool CallFunc_Array_Contains_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "CollectGroupIds"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_CollectGroupIds_Params Parms{}; Parms.RowName = RowName; Parms.NPCData = NPCData; Parms.MonstarData = MonstarData; Parms.ReVal = ReVal; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.CallFunc_GetSettingTableRow_Result = CallFunc_GetSettingTableRow_Result; Parms.CallFunc_GetSettingTableRow_Data = CallFunc_GetSettingTableRow_Data; Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1; Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1; Parms.CallFunc_GetDataTableRowNames_OutRowNames_1 = CallFunc_GetDataTableRowNames_OutRowNames_1; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1; Parms.CallFunc_Array_Contains_ReturnValue_1 = CallFunc_Array_Contains_ReturnValue_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (GroupIds != nullptr) *GroupIds = std::move(Parms.GroupIds); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.SetHate // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_CollectGroupIds_GroupIds (ReferenceParm) // int32 CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_CollectCharactersByGroup_MatchCharacters (ReferenceParm) // TArray CallFunc_CollectCharactersByGroup_UnmatchCharacters (ReferenceParm) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::SetHate(int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, TArray& CallFunc_CollectGroupIds_GroupIds, int32 CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, TArray& CallFunc_CollectCharactersByGroup_MatchCharacters, TArray& CallFunc_CollectCharactersByGroup_UnmatchCharacters, bool CallFunc_Less_IntInt_ReturnValue, class APalCharacter* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "SetHate"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_SetHate_Params Parms{}; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_CollectGroupIds_GroupIds = CallFunc_CollectGroupIds_GroupIds; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_CollectCharactersByGroup_MatchCharacters = CallFunc_CollectCharactersByGroup_MatchCharacters; Parms.CallFunc_CollectCharactersByGroup_UnmatchCharacters = CallFunc_CollectCharactersByGroup_UnmatchCharacters; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.OnAllNpcSpawned // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandomActionHunterVsPal_C::OnAllNpcSpawned() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "OnAllNpcSpawned"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.OnInitialized // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandomActionHunterVsPal_C::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.OnStart // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandomActionHunterVsPal_C::OnStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "OnStart"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.OnTerminate // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandomActionHunterVsPal_C::OnTerminate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "OnTerminate"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.OnTick // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::OnTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "OnTick"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_OnTick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.ExecuteUbergraph_BP_PalIncidentRandomActionHunterVsPal // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetWinnerGroup_GroupId (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandomActionHunterVsPal_C::ExecuteUbergraph_BP_PalIncidentRandomActionHunterVsPal(int32 EntryPoint, bool CallFunc_GreaterEqual_IntInt_ReturnValue, float K2Node_Event_DeltaTime, int32 CallFunc_GetWinnerGroup_GroupId, bool CallFunc_Less_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "ExecuteUbergraph_BP_PalIncidentRandomActionHunterVsPal"); Params::UBP_PalIncidentRandomActionHunterVsPal_C_ExecuteUbergraph_BP_PalIncidentRandomActionHunterVsPal_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetWinnerGroup_GroupId = CallFunc_GetWinnerGroup_GroupId; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }