#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x1 (0x1 - 0x0) // Function EngineSettings.GameMapsSettings.SetSkipAssigningGamepadToPlayer1 struct UGameMapsSettings_SetSkipAssigningGamepadToPlayer1_Params { public: bool bSkipFirstPlayer; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function EngineSettings.GameMapsSettings.GetSkipAssigningGamepadToPlayer1 struct UGameMapsSettings_GetSkipAssigningGamepadToPlayer1_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function EngineSettings.GameMapsSettings.GetGameMapsSettings struct UGameMapsSettings_GetGameMapsSettings_Params { public: class UGameMapsSettings* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; } }