#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Action_NPC_Reload.BP_Action_NPC_Reload_C // (None) class UClass* UBP_Action_NPC_Reload_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Action_NPC_Reload_C"); return Clss; } // BP_Action_NPC_Reload_C BP_Action_NPC_Reload.Default__BP_Action_NPC_Reload_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_Action_NPC_Reload_C* UBP_Action_NPC_Reload_C::GetDefaultObj() { static class UBP_Action_NPC_Reload_C* Default = nullptr; if (!Default) Default = static_cast(UBP_Action_NPC_Reload_C::StaticClass()->DefaultObject); return Default; } // Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnNotifyEnd_570932B749CF5A9A1DB665947E5643C9 // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_Reload_C::OnNotifyEnd_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnNotifyEnd_570932B749CF5A9A1DB665947E5643C9"); Params::UBP_Action_NPC_Reload_C_OnNotifyEnd_570932B749CF5A9A1DB665947E5643C9_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnNotifyBegin_570932B749CF5A9A1DB665947E5643C9 // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_Reload_C::OnNotifyBegin_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnNotifyBegin_570932B749CF5A9A1DB665947E5643C9"); Params::UBP_Action_NPC_Reload_C_OnNotifyBegin_570932B749CF5A9A1DB665947E5643C9_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnInterrupted_570932B749CF5A9A1DB665947E5643C9 // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_Reload_C::OnInterrupted_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnInterrupted_570932B749CF5A9A1DB665947E5643C9"); Params::UBP_Action_NPC_Reload_C_OnInterrupted_570932B749CF5A9A1DB665947E5643C9_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnBlendOut_570932B749CF5A9A1DB665947E5643C9 // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_Reload_C::OnBlendOut_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnBlendOut_570932B749CF5A9A1DB665947E5643C9"); Params::UBP_Action_NPC_Reload_C_OnBlendOut_570932B749CF5A9A1DB665947E5643C9_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnCompleted_570932B749CF5A9A1DB665947E5643C9 // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_Reload_C::OnCompleted_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnCompleted_570932B749CF5A9A1DB665947E5643C9"); Params::UBP_Action_NPC_Reload_C_OnCompleted_570932B749CF5A9A1DB665947E5643C9_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_Action_NPC_Reload_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnEndAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_Action_NPC_Reload_C::OnEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnEndAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.ExecuteUbergraph_BP_Action_NPC_Reload // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName Temp_name_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FWeaponAnimationInfo CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue (ConstParm) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActionVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Delay_Duration_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_Reload_C::ExecuteUbergraph_BP_Action_NPC_Reload(int32 EntryPoint, class FName K2Node_CustomEvent_NotifyName_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName Temp_name_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FWeaponAnimationInfo& CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_GetActionVelocity_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, float CallFunc_Delay_Duration_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_Reload_C", "ExecuteUbergraph_BP_Action_NPC_Reload"); Params::UBP_Action_NPC_Reload_C_ExecuteUbergraph_BP_Action_NPC_Reload_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CustomEvent_NotifyName_4 = K2Node_CustomEvent_NotifyName_4; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CustomEvent_NotifyName_3 = K2Node_CustomEvent_NotifyName_3; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CustomEvent_NotifyName_2 = K2Node_CustomEvent_NotifyName_2; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.K2Node_CustomEvent_NotifyName_1 = K2Node_CustomEvent_NotifyName_1; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.K2Node_CustomEvent_NotifyName = K2Node_CustomEvent_NotifyName; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.Temp_name_Variable = Temp_name_Variable; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue = CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CallFunc_CreateProxyObjectForPlayMontage_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetActionVelocity_ReturnValue = CallFunc_GetActionVelocity_ReturnValue; Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X; Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y; Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z; Parms.CallFunc_Delay_Duration_ImplicitCast = CallFunc_Delay_Duration_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }