#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class Lobby.LobbyBeaconClient // (Actor) class UClass* ALobbyBeaconClient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LobbyBeaconClient"); return Clss; } // LobbyBeaconClient Lobby.Default__LobbyBeaconClient // (Public, ClassDefaultObject, ArchetypeObject) class ALobbyBeaconClient* ALobbyBeaconClient::GetDefaultObj() { static class ALobbyBeaconClient* Default = nullptr; if (!Default) Default = static_cast(ALobbyBeaconClient::StaticClass()->DefaultObject); return Default; } // Function Lobby.LobbyBeaconClient.ServerSetPartyOwner // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FUniqueNetIdRepl InPartyOwnerId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ServerSetPartyOwner(struct FUniqueNetIdRepl& InUniqueId, struct FUniqueNetIdRepl& InPartyOwnerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ServerSetPartyOwner"); Params::ALobbyBeaconClient_ServerSetPartyOwner_Params Parms{}; Parms.InUniqueId = InUniqueId; Parms.InPartyOwnerId = InPartyOwnerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerNotifyJoiningServer // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: void ALobbyBeaconClient::ServerNotifyJoiningServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ServerNotifyJoiningServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerLoginPlayer // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // class FString InSessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString UrlString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ServerLoginPlayer(const class FString& InSessionId, struct FUniqueNetIdRepl& InUniqueId, const class FString& UrlString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ServerLoginPlayer"); Params::ALobbyBeaconClient_ServerLoginPlayer_Params Parms{}; Parms.InSessionId = InSessionId; Parms.InUniqueId = InUniqueId; Parms.UrlString = UrlString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerKickPlayer // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // struct FUniqueNetIdRepl PlayerToKick (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Reason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ServerKickPlayer(struct FUniqueNetIdRepl& PlayerToKick, class FText& Reason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ServerKickPlayer"); Params::ALobbyBeaconClient_ServerKickPlayer_Params Parms{}; Parms.PlayerToKick = PlayerToKick; Parms.Reason = Reason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerDisconnectFromLobby // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: void ALobbyBeaconClient::ServerDisconnectFromLobby() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ServerDisconnectFromLobby"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerCheat // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class FString Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ServerCheat(const class FString& Msg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ServerCheat"); Params::ALobbyBeaconClient_ServerCheat_Params Parms{}; Parms.Msg = Msg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientWasKicked // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // class FText KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ClientWasKicked(class FText& KickReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ClientWasKicked"); Params::ALobbyBeaconClient_ClientWasKicked_Params Parms{}; Parms.KickReason = KickReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientSetInviteFlags // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FJoinabilitySettings Settings (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ClientSetInviteFlags(struct FJoinabilitySettings& Settings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ClientSetInviteFlags"); Params::ALobbyBeaconClient_ClientSetInviteFlags_Params Parms{}; Parms.Settings = Settings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientPlayerLeft // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ClientPlayerLeft(struct FUniqueNetIdRepl& InUniqueId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerLeft"); Params::ALobbyBeaconClient_ClientPlayerLeft_Params Parms{}; Parms.InUniqueId = InUniqueId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientPlayerJoined // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // class FText NewPlayerName (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ClientPlayerJoined(class FText& NewPlayerName, struct FUniqueNetIdRepl& InUniqueId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerJoined"); Params::ALobbyBeaconClient_ClientPlayerJoined_Params Parms{}; Parms.NewPlayerName = NewPlayerName; Parms.InUniqueId = InUniqueId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientLoginComplete // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ClientLoginComplete(struct FUniqueNetIdRepl& InUniqueId, bool bWasSuccessful) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ClientLoginComplete"); Params::ALobbyBeaconClient_ClientLoginComplete_Params Parms{}; Parms.InUniqueId = InUniqueId; Parms.bWasSuccessful = bWasSuccessful; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientJoinGame // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void ALobbyBeaconClient::ClientJoinGame() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ClientJoinGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientAckJoiningServer // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: void ALobbyBeaconClient::ClientAckJoiningServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconClient", "ClientAckJoiningServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Lobby.LobbyBeaconHost // (Actor) class UClass* ALobbyBeaconHost::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LobbyBeaconHost"); return Clss; } // LobbyBeaconHost Lobby.Default__LobbyBeaconHost // (Public, ClassDefaultObject, ArchetypeObject) class ALobbyBeaconHost* ALobbyBeaconHost::GetDefaultObj() { static class ALobbyBeaconHost* Default = nullptr; if (!Default) Default = static_cast(ALobbyBeaconHost::StaticClass()->DefaultObject); return Default; } // Class Lobby.LobbyBeaconPlayerState // (Actor) class UClass* ALobbyBeaconPlayerState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LobbyBeaconPlayerState"); return Clss; } // LobbyBeaconPlayerState Lobby.Default__LobbyBeaconPlayerState // (Public, ClassDefaultObject, ArchetypeObject) class ALobbyBeaconPlayerState* ALobbyBeaconPlayerState::GetDefaultObj() { static class ALobbyBeaconPlayerState* Default = nullptr; if (!Default) Default = static_cast(ALobbyBeaconPlayerState::StaticClass()->DefaultObject); return Default; } // Function Lobby.LobbyBeaconPlayerState.OnRep_UniqueId // (Final, Native, Protected) // Parameters: void ALobbyBeaconPlayerState::OnRep_UniqueId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_UniqueId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconPlayerState.OnRep_PartyOwner // (Final, Native, Protected) // Parameters: void ALobbyBeaconPlayerState::OnRep_PartyOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_PartyOwner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconPlayerState.OnRep_InLobby // (Final, Native, Protected) // Parameters: void ALobbyBeaconPlayerState::OnRep_InLobby() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_InLobby"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Lobby.LobbyBeaconState // (Actor) class UClass* ALobbyBeaconState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LobbyBeaconState"); return Clss; } // LobbyBeaconState Lobby.Default__LobbyBeaconState // (Public, ClassDefaultObject, ArchetypeObject) class ALobbyBeaconState* ALobbyBeaconState::GetDefaultObj() { static class ALobbyBeaconState* Default = nullptr; if (!Default) Default = static_cast(ALobbyBeaconState::StaticClass()->DefaultObject); return Default; } // Function Lobby.LobbyBeaconState.OnRep_WaitForPlayersTimeRemaining // (Final, Native, Protected) // Parameters: void ALobbyBeaconState::OnRep_WaitForPlayersTimeRemaining() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconState", "OnRep_WaitForPlayersTimeRemaining"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconState.OnRep_LobbyStarted // (Final, Native, Protected) // Parameters: void ALobbyBeaconState::OnRep_LobbyStarted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LobbyBeaconState", "OnRep_LobbyStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } }