#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ActionSoundReaction.BP_ActionSoundReaction_C // (None) class UClass* UBP_ActionSoundReaction_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ActionSoundReaction_C"); return Clss; } // BP_ActionSoundReaction_C BP_ActionSoundReaction.Default__BP_ActionSoundReaction_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_ActionSoundReaction_C* UBP_ActionSoundReaction_C::GetDefaultObj() { static class UBP_ActionSoundReaction_C* Default = nullptr; if (!Default) Default = static_cast(UBP_ActionSoundReaction_C::StaticClass()->DefaultObject); return Default; } // Function BP_ActionSoundReaction.BP_ActionSoundReaction_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionSoundReaction_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionSoundReaction_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionSoundReaction.BP_ActionSoundReaction_C.OnEndAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionSoundReaction_C::OnEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionSoundReaction_C", "OnEndAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionSoundReaction.BP_ActionSoundReaction_C.ExecuteUbergraph_BP_ActionSoundReaction // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionSoundReaction_C::ExecuteUbergraph_BP_ActionSoundReaction(int32 EntryPoint, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionSoundReaction_C", "ExecuteUbergraph_BP_ActionSoundReaction"); Params::UBP_ActionSoundReaction_C_ExecuteUbergraph_BP_ActionSoundReaction_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }