#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C // (Actor) class UClass* ABP_PalRandomIncidentSpawner_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalRandomIncidentSpawner_C"); return Clss; } // BP_PalRandomIncidentSpawner_C BP_PalRandomIncidentSpawner.Default__BP_PalRandomIncidentSpawner_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_PalRandomIncidentSpawner_C* ABP_PalRandomIncidentSpawner_C::GetDefaultObj() { static class ABP_PalRandomIncidentSpawner_C* Default = nullptr; if (!Default) Default = static_cast(ABP_PalRandomIncidentSpawner_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.CreateDebugShape // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double Delta (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetAreaRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetAreaRadius_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetAreaRadius_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentSpawner_C::CreateDebugShape(double Delta, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, float CallFunc_GetAreaRadius_ReturnValue, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, float CallFunc_GetAreaRadius_ReturnValue_1, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, float CallFunc_GetAreaRadius_ReturnValue_2, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_3, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "CreateDebugShape"); Params::ABP_PalRandomIncidentSpawner_C_CreateDebugShape_Params Parms{}; Parms.Delta = Delta; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetAreaRadius_ReturnValue = CallFunc_GetAreaRadius_ReturnValue; Parms.CallFunc_GetPalDebugSetting_ReturnValue_1 = CallFunc_GetPalDebugSetting_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_GetAreaRadius_ReturnValue_1 = CallFunc_GetAreaRadius_ReturnValue_1; Parms.CallFunc_GetPalDebugSetting_ReturnValue_2 = CallFunc_GetPalDebugSetting_ReturnValue_2; Parms.CallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_K2_GetActorLocation_ReturnValue_2; Parms.CallFunc_GetAreaRadius_ReturnValue_2 = CallFunc_GetAreaRadius_ReturnValue_2; Parms.CallFunc_GetPalDebugSetting_ReturnValue_3 = CallFunc_GetPalDebugSetting_ReturnValue_3; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.DestroyCollisionComponents // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PalRandomIncidentSpawner_C::DestroyCollisionComponents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "DestroyCollisionComponents"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.SetAreaRadiuses // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PalRandomIncidentSpawner_C::SetAreaRadiuses() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "SetAreaRadiuses"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.AddWalkPath // (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FName PathName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray PointList (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FF_NPC_PathWalkArray CallFunc_Create_Walk_Path_PathArray (HasGetValueTypeHash) void ABP_PalRandomIncidentSpawner_C::AddWalkPath(class FName& PathName, TArray& PointList, const struct FF_NPC_PathWalkArray& CallFunc_Create_Walk_Path_PathArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "AddWalkPath"); Params::ABP_PalRandomIncidentSpawner_C_AddWalkPath_Params Parms{}; Parms.PathName = PathName; Parms.PointList = PointList; Parms.CallFunc_Create_Walk_Path_PathArray = CallFunc_Create_Walk_Path_PathArray; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.Create Walk Path // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // TArray PointArray (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FF_NPC_PathWalkArray PathArray (Parm, OutParm, HasGetValueTypeHash) // TArrayTempWalkArray (Edit, BlueprintVisible) // class ABP_NPC_WalkPathPoint_1_C* TmpWalkPoint (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkArray K2Node_MakeStruct_F_NPC_PathWalkArray (HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkPoint K2Node_MakeStruct_F_NPC_PathWalkPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentSpawner_C::Create_Walk_Path(TArray& PointArray, struct FF_NPC_PathWalkArray* PathArray, const TArray& TempWalkArray, class ABP_NPC_WalkPathPoint_1_C* TmpWalkPoint, int32 CallFunc_Array_Length_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, class AActor* CallFunc_Array_Get_Item, class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, const struct FF_NPC_PathWalkArray& K2Node_MakeStruct_F_NPC_PathWalkArray, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FF_NPC_PathWalkPoint& K2Node_MakeStruct_F_NPC_PathWalkPoint, int32 CallFunc_Array_Add_ReturnValue, double K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "Create Walk Path"); Params::ABP_PalRandomIncidentSpawner_C_Create_Walk_Path_Params Parms{}; Parms.PointArray = PointArray; Parms.TempWalkArray = TempWalkArray; Parms.TmpWalkPoint = TmpWalkPoint; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 = K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.K2Node_MakeStruct_F_NPC_PathWalkArray = K2Node_MakeStruct_F_NPC_PathWalkArray; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll; Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch; Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw; Parms.K2Node_MakeStruct_F_NPC_PathWalkPoint = K2Node_MakeStruct_F_NPC_PathWalkPoint; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast = K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (PathArray != nullptr) *PathArray = std::move(Parms.PathArray); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.Collect Walk Path Point // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class USceneComponent* SceneRoot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // TArray Actors (Parm, OutParm) // class AActor* TmpActor (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // TArray CheckedActors (Edit, BlueprintVisible, DisableEditOnTemplate) // TArray ActorList (Edit, BlueprintVisible, DisableEditOnTemplate) // TArray CallFunc_GetChildrenComponents_Children (ReferenceParm, ContainsInstancedReference) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class USceneComponent* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentSpawner_C::Collect_Walk_Path_Point(class USceneComponent* SceneRoot, TArray* Actors, class AActor* TmpActor, const TArray& CheckedActors, const TArray& ActorList, TArray& CallFunc_GetChildrenComponents_Children, int32 Temp_int_Array_Index_Variable, int32 CallFunc_Array_Length_ReturnValue, class USceneComponent* CallFunc_Array_Get_Item, class AActor* CallFunc_GetOwner_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Array_Contains_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "Collect Walk Path Point"); Params::ABP_PalRandomIncidentSpawner_C_Collect_Walk_Path_Point_Params Parms{}; Parms.SceneRoot = SceneRoot; Parms.TmpActor = TmpActor; Parms.CheckedActors = CheckedActors; Parms.ActorList = ActorList; Parms.CallFunc_GetChildrenComponents_Children = CallFunc_GetChildrenComponents_Children; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 = K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (Actors != nullptr) *Actors = std::move(Parms.Actors); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.EditorSetup_WalkPointRef // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArray TempActorList (Edit, BlueprintVisible, DisableEditOnTemplate) // TArray CallFunc_Collect_Walk_Path_Point_Actors (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentSpawner_C::EditorSetup_WalkPointRef(const TArray& TempActorList, TArray& CallFunc_Collect_Walk_Path_Point_Actors, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "EditorSetup_WalkPointRef"); Params::ABP_PalRandomIncidentSpawner_C_EditorSetup_WalkPointRef_Params Parms{}; Parms.TempActorList = TempActorList; Parms.CallFunc_Collect_Walk_Path_Point_Actors = CallFunc_Collect_Walk_Path_Point_Actors; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.ReleaseIncident // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentSpawner_C::ReleaseIncident(bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "ReleaseIncident"); Params::ABP_PalRandomIncidentSpawner_C_ReleaseIncident_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.SetupIncident // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIncidentBase* Incident (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterRandom*Parameter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalIncidentNotifyListener_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentSpawner_C::SetupIncident(class UPalIncidentBase* Incident, class UPalIncidentDynamicParameterRandom* Parameter, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UBP_PalIncidentNotifyListener_C* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "SetupIncident"); Params::ABP_PalRandomIncidentSpawner_C_SetupIncident_Params Parms{}; Parms.Incident = Incident; Parms.Parameter = Parameter; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.OnIncidentSpawned // (Event, Protected, BlueprintEvent) // Parameters: // class UPalIncidentBase* Incident (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterRandom*DynamicParameter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentSpawner_C::OnIncidentSpawned(class UPalIncidentBase* Incident, class UPalIncidentDynamicParameterRandom* DynamicParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "OnIncidentSpawned"); Params::ABP_PalRandomIncidentSpawner_C_OnIncidentSpawned_Params Parms{}; Parms.Incident = Incident; Parms.DynamicParameter = DynamicParameter; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.OnIncidentNotify // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIncidentNotifyListener* Listener (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalIncidentState IncidentState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalIncidentNotifyParameter Parameter (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void ABP_PalRandomIncidentSpawner_C::OnIncidentNotify(class UPalIncidentNotifyListener* Listener, enum class EPalIncidentState IncidentState, struct FPalIncidentNotifyParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "OnIncidentNotify"); Params::ABP_PalRandomIncidentSpawner_C_OnIncidentNotify_Params Parms{}; Parms.Listener = Listener; Parms.IncidentState = IncidentState; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentSpawner_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "ReceiveTick"); Params::ABP_PalRandomIncidentSpawner_C_ReceiveTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_PalRandomIncidentSpawner_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.ExecuteUbergraph_BP_PalRandomIncidentSpawner // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIncidentBase* K2Node_Event_Incident (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterRandom*K2Node_Event_DynamicParameter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentNotifyListener* K2Node_CustomEvent_Listener (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalIncidentState K2Node_CustomEvent_IncidentState (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalIncidentNotifyParameter K2Node_CustomEvent_Parameter (ConstParm, NoDestructor) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_CreateDebugShape_Delta_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentSpawner_C::ExecuteUbergraph_BP_PalRandomIncidentSpawner(int32 EntryPoint, class UPalIncidentBase* K2Node_Event_Incident, class UPalIncidentDynamicParameterRandom* K2Node_Event_DynamicParameter, class UPalIncidentNotifyListener* K2Node_CustomEvent_Listener, enum class EPalIncidentState K2Node_CustomEvent_IncidentState, const struct FPalIncidentNotifyParameter& K2Node_CustomEvent_Parameter, bool K2Node_SwitchEnum_CmpSuccess, float K2Node_Event_DeltaSeconds, double CallFunc_CreateDebugShape_Delta_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "ExecuteUbergraph_BP_PalRandomIncidentSpawner"); Params::ABP_PalRandomIncidentSpawner_C_ExecuteUbergraph_BP_PalRandomIncidentSpawner_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_Incident = K2Node_Event_Incident; Parms.K2Node_Event_DynamicParameter = K2Node_Event_DynamicParameter; Parms.K2Node_CustomEvent_Listener = K2Node_CustomEvent_Listener; Parms.K2Node_CustomEvent_IncidentState = K2Node_CustomEvent_IncidentState; Parms.K2Node_CustomEvent_Parameter = K2Node_CustomEvent_Parameter; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_CreateDebugShape_Delta_ImplicitCast = CallFunc_CreateDebugShape_Delta_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }