#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_SkillEffectBase.BP_SkillEffectBase_C // (Actor) class UClass* ABP_SkillEffectBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_SkillEffectBase_C"); return Clss; } // BP_SkillEffectBase_C BP_SkillEffectBase.Default__BP_SkillEffectBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_SkillEffectBase_C* ABP_SkillEffectBase_C::GetDefaultObj() { static class ABP_SkillEffectBase_C* Default = nullptr; if (!Default) Default = static_cast(ABP_SkillEffectBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.FindTargetLocationConsiderRide // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector TargetPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_FindTargetConsiderRide_TargetActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetAttackTargetLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::FindTargetLocationConsiderRide(struct FVector* TargetPos, class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue, class AActor* CallFunc_FindTargetConsiderRide_TargetActor, const struct FVector& CallFunc_GetAttackTargetLocation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "FindTargetLocationConsiderRide"); Params::ABP_SkillEffectBase_C_FindTargetLocationConsiderRide_Params Parms{}; Parms.CallFunc_GetOwnerCharacter_ReturnValue = CallFunc_GetOwnerCharacter_ReturnValue; Parms.CallFunc_FindTargetConsiderRide_TargetActor = CallFunc_FindTargetConsiderRide_TargetActor; Parms.CallFunc_GetAttackTargetLocation_ReturnValue = CallFunc_GetAttackTargetLocation_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (TargetPos != nullptr) *TargetPos = std::move(Parms.TargetPos); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.GetHomingEndDot // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double Dot (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::GetHomingEndDot(double* Dot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "GetHomingEndDot"); Params::ABP_SkillEffectBase_C_GetHomingEndDot_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Dot != nullptr) *Dot = Parms.Dot; } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.FindTargetConsiderRide // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* TargetActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetNearestEnemyByLocation_OutMinRange (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetNearestEnemyByLocation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTargetActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::FindTargetConsiderRide(class AActor** TargetActor, class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue_1, bool CallFunc_IsPlayerControlled_ReturnValue, float CallFunc_GetNearestEnemyByLocation_OutMinRange, class APalCharacter* CallFunc_GetNearestEnemyByLocation_ReturnValue, class AActor* CallFunc_GetActionTargetActor_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "FindTargetConsiderRide"); Params::ABP_SkillEffectBase_C_FindTargetConsiderRide_Params Parms{}; Parms.CallFunc_GetOwnerCharacter_ReturnValue = CallFunc_GetOwnerCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetOwnerCharacter_ReturnValue_1 = CallFunc_GetOwnerCharacter_ReturnValue_1; Parms.CallFunc_IsPlayerControlled_ReturnValue = CallFunc_IsPlayerControlled_ReturnValue; Parms.CallFunc_GetNearestEnemyByLocation_OutMinRange = CallFunc_GetNearestEnemyByLocation_OutMinRange; Parms.CallFunc_GetNearestEnemyByLocation_ReturnValue = CallFunc_GetNearestEnemyByLocation_ReturnValue; Parms.CallFunc_GetActionTargetActor_ReturnValue = CallFunc_GetActionTargetActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (TargetActor != nullptr) *TargetActor = Parms.TargetActor; } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.Is Hitable Target Collision // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* MyHitComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* OtherHitComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool IsHitAble (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetTrainerPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::Is_Hitable_Target_Collision(class UPrimitiveComponent* MyHitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherHitComp, bool* IsHitAble, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class APalPlayerCharacter* CallFunc_GetTrainerPlayer_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "Is Hitable Target Collision"); Params::ABP_SkillEffectBase_C_Is_Hitable_Target_Collision_Params Parms{}; Parms.MyHitComp = MyHitComp; Parms.OtherActor = OtherActor; Parms.OtherHitComp = OtherHitComp; Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue; Parms.CallFunc_GetTrainerPlayer_ReturnValue = CallFunc_GetTrainerPlayer_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; Parms.CallFunc_FindOwnerPalCharacter_ReturnValue_1 = CallFunc_FindOwnerPalCharacter_ReturnValue_1; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = CallFunc_EqualEqual_ObjectObject_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; UObject::ProcessEvent(Func, &Parms); if (IsHitAble != nullptr) *IsHitAble = Parms.IsHitAble; } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.GetPredictedTargetLocation // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActionTargetLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::GetPredictedTargetLocation(struct FVector* Location, const struct FVector& CallFunc_GetActionTargetLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "GetPredictedTargetLocation"); Params::ABP_SkillEffectBase_C_GetPredictedTargetLocation_Params Parms{}; Parms.CallFunc_GetActionTargetLocation_ReturnValue = CallFunc_GetActionTargetLocation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Location != nullptr) *Location = std::move(Parms.Location); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.GetOwnerAction // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UPalActionBase* Action (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::GetOwnerAction(class UPalActionBase** Action, class AActor* CallFunc_GetOwner_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "GetOwnerAction"); Params::ABP_SkillEffectBase_C_GetOwnerAction_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Action != nullptr) *Action = Parms.Action; } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.HasProjectileMoveComp // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UProjectileMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ABP_SkillEffectBase_C::HasProjectileMoveComp(class UProjectileMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "HasProjectileMoveComp"); Params::ABP_SkillEffectBase_C_HasProjectileMoveComp_Params Parms{}; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.SetHomingTarget // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UProjectileMovementComponent*ProjectileMoveComp (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UProjectileMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::SetHomingTarget(class AActor* Target, bool* Success, class UProjectileMovementComponent* ProjectileMoveComp, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UProjectileMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "SetHomingTarget"); Params::ABP_SkillEffectBase_C_SetHomingTarget_Params Parms{}; Parms.Target = Target; Parms.ProjectileMoveComp = ProjectileMoveComp; Parms.CallFunc_K2_GetRootComponent_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (Success != nullptr) *Success = Parms.Success; } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.CheckToStopHoming // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double CallFunc_GetHomingEndDot_Dot (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTargetActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UProjectileMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActorForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTargetActor_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Dot_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::CheckToStopHoming(double CallFunc_GetHomingEndDot_Dot, class AActor* CallFunc_GetActionTargetActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UProjectileMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AActor* CallFunc_GetActionTargetActor_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "CheckToStopHoming"); Params::ABP_SkillEffectBase_C_CheckToStopHoming_Params Parms{}; Parms.CallFunc_GetHomingEndDot_Dot = CallFunc_GetHomingEndDot_Dot; Parms.CallFunc_GetActionTargetActor_ReturnValue = CallFunc_GetActionTargetActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetActorForwardVector_ReturnValue = CallFunc_GetActorForwardVector_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetActionTargetActor_ReturnValue_1 = CallFunc_GetActionTargetActor_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue; Parms.CallFunc_Dot_VectorVector_ReturnValue = CallFunc_Dot_VectorVector_ReturnValue; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.ApplyDamageCustomHit // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Defender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class USceneComponent* AttackerHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class USceneComponent* DefenderHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector HitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray FoliageIndex (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDamageInfo CallFunc_MakeDamageInfoByWazaType_ReturnValue (None) void ABP_SkillEffectBase_C::ApplyDamageCustomHit(class AActor* Defender, class USceneComponent* AttackerHitComponent, class USceneComponent* DefenderHitComponent, const struct FVector& HitLocation, TArray& FoliageIndex, class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue, const struct FPalDamageInfo& CallFunc_MakeDamageInfoByWazaType_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "ApplyDamageCustomHit"); Params::ABP_SkillEffectBase_C_ApplyDamageCustomHit_Params Parms{}; Parms.Defender = Defender; Parms.AttackerHitComponent = AttackerHitComponent; Parms.DefenderHitComponent = DefenderHitComponent; Parms.HitLocation = HitLocation; Parms.FoliageIndex = FoliageIndex; Parms.CallFunc_GetOwnerCharacter_ReturnValue = CallFunc_GetOwnerCharacter_ReturnValue; Parms.CallFunc_MakeDamageInfoByWazaType_ReturnValue = CallFunc_MakeDamageInfoByWazaType_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.IsValidHitCustomRange // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* HitTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* MyHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* HitTargetComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool IsHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsApplicableDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::IsValidHitCustomRange(class AActor* HitTarget, class UPrimitiveComponent* MyHitComponent, class UPrimitiveComponent* HitTargetComponent, bool* IsHit, class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue, bool CallFunc_IsApplicableDamage_ReturnValue, bool CallFunc_NotEqual_ObjectObject_ReturnValue, bool CallFunc_BooleanAND_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "IsValidHitCustomRange"); Params::ABP_SkillEffectBase_C_IsValidHitCustomRange_Params Parms{}; Parms.HitTarget = HitTarget; Parms.MyHitComponent = MyHitComponent; Parms.HitTargetComponent = HitTargetComponent; Parms.CallFunc_GetOwnerCharacter_ReturnValue = CallFunc_GetOwnerCharacter_ReturnValue; Parms.CallFunc_IsApplicableDamage_ReturnValue = CallFunc_IsApplicableDamage_ReturnValue; Parms.CallFunc_NotEqual_ObjectObject_ReturnValue = CallFunc_NotEqual_ObjectObject_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsHit != nullptr) *IsHit = Parms.IsHit; } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.Print Log When Collision Object Type Is Bullet // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_SkillEffectBase_C::Print_Log_When_Collision_Object_Type_Is_Bullet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "Print Log When Collision Object Type Is Bullet"); UObject::ProcessEvent(Func, nullptr); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.Spawn Elemental Hit Effect Far // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrEffectPath (Edit, BlueprintVisible, HasGetValueTypeHash) // double Scale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalWazaDatabase* CallFunc_GetWazaDatabase_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalWazaDatabaseRaw CallFunc_FindWazaForBP_OutData (None) // bool CallFunc_FindWazaForBP_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::Spawn_Elemental_Hit_Effect_Far(const struct FVector& Location, double EffectScale, TSoftObjectPtr EffectPath, double Scale, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, class UPalWazaDatabase* CallFunc_GetWazaDatabase_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, const struct FPalWazaDatabaseRaw& CallFunc_FindWazaForBP_OutData, bool CallFunc_FindWazaForBP_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "Spawn Elemental Hit Effect Far"); Params::ABP_SkillEffectBase_C_Spawn_Elemental_Hit_Effect_Far_Params Parms{}; Parms.Location = Location; Parms.EffectScale = EffectScale; Parms.EffectPath = EffectPath; Parms.Scale = Scale; Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue; Parms.CallFunc_GetWazaDatabase_ReturnValue = CallFunc_GetWazaDatabase_ReturnValue; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.CallFunc_FindWazaForBP_OutData = CallFunc_FindWazaForBP_OutData; Parms.CallFunc_FindWazaForBP_ReturnValue = CallFunc_FindWazaForBP_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.OnLoaded_15409DED4FCA4A2F1D5599B619A24205 // (BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::OnLoaded_15409DED4FCA4A2F1D5599B619A24205(class UObject* Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "OnLoaded_15409DED4FCA4A2F1D5599B619A24205"); Params::ABP_SkillEffectBase_C_OnLoaded_15409DED4FCA4A2F1D5599B619A24205_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_SkillEffectBase_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "ReceiveTick"); Params::ABP_SkillEffectBase_C_ReceiveTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.OnHitDelegate_¤ÙóÈ // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* MyHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* OtherHitActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* OtherHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // TArray FoliageIndex (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FVector HitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 HitCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::OnHitDelegate_____(class UPrimitiveComponent* MyHitComponent, class AActor* OtherHitActor, class UPrimitiveComponent* OtherHitComponent, TArray& FoliageIndex, const struct FVector& HitLocation, int32 HitCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "OnHitDelegate_¤ÙóÈ"); Params::ABP_SkillEffectBase_C_OnHitDelegate______Params Parms{}; Parms.MyHitComponent = MyHitComponent; Parms.OtherHitActor = OtherHitActor; Parms.OtherHitComponent = OtherHitComponent; Parms.FoliageIndex = FoliageIndex; Parms.HitLocation = HitLocation; Parms.HitCount = HitCount; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.LoadAndPlayEffect // (BlueprintCallable, BlueprintEvent) // Parameters: // TSoftObjectPtrNiagara_System (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // struct FTransform Transform (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::LoadAndPlayEffect(TSoftObjectPtr Niagara_System, const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "LoadAndPlayEffect"); Params::ABP_SkillEffectBase_C_LoadAndPlayEffect_Params Parms{}; Parms.Niagara_System = Niagara_System; Parms.Transform = Transform; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.FadeOutEffect // (BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaSecond (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::FadeOutEffect(double DeltaSecond) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "FadeOutEffect"); Params::ABP_SkillEffectBase_C_FadeOutEffect_Params Parms{}; Parms.DeltaSecond = DeltaSecond; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.OnHitGround // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_SkillEffectBase_C::OnHitGround() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "OnHitGround"); UObject::ProcessEvent(Func, nullptr); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.OnHitCustomRange // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* MyHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* OtherHitActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* OtherHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // TArray FoliageIndex (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FVector HitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 HitCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::OnHitCustomRange(class UPrimitiveComponent* MyHitComponent, class AActor* OtherHitActor, class UPrimitiveComponent* OtherHitComponent, TArray& FoliageIndex, const struct FVector& HitLocation, int32 HitCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "OnHitCustomRange"); Params::ABP_SkillEffectBase_C_OnHitCustomRange_Params Parms{}; Parms.MyHitComponent = MyHitComponent; Parms.OtherHitActor = OtherHitActor; Parms.OtherHitComponent = OtherHitComponent; Parms.FoliageIndex = FoliageIndex; Parms.HitLocation = HitLocation; Parms.HitCount = HitCount; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "ReceiveEndPlay"); Params::ABP_SkillEffectBase_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.BndEvt__BP_SkillEffectBase_AttackFilter_K2Node_ComponentBoundEvent_1_OnAttackDelegate__DelegateSignature // (BlueprintEvent) // Parameters: // class AActor* Defencer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDamageInfo DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm) // int32 HitCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* AttackerComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::BndEvt__BP_SkillEffectBase_AttackFilter_K2Node_ComponentBoundEvent_1_OnAttackDelegate__DelegateSignature(class AActor* Defencer, const struct FPalDamageInfo& DamageInfo, int32 HitCount, class UPrimitiveComponent* AttackerComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "BndEvt__BP_SkillEffectBase_AttackFilter_K2Node_ComponentBoundEvent_1_OnAttackDelegate__DelegateSignature"); Params::ABP_SkillEffectBase_C_BndEvt__BP_SkillEffectBase_AttackFilter_K2Node_ComponentBoundEvent_1_OnAttackDelegate__DelegateSignature_Params Parms{}; Parms.Defencer = Defencer; Parms.DamageInfo = DamageInfo; Parms.HitCount = HitCount; Parms.AttackerComponent = AttackerComponent; UObject::ProcessEvent(Func, &Parms); } // Function BP_SkillEffectBase.BP_SkillEffectBase_C.ExecuteUbergraph_BP_SkillEffectBase // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_CustomEvent_MyHitComponent_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_CustomEvent_OtherHitActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_CustomEvent_OtherHitComponent_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // TArray K2Node_CustomEvent_FoliageIndex_1 (ConstParm, ReferenceParm) // struct FVector K2Node_CustomEvent_HitLocation_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 K2Node_CustomEvent_HitCount_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsApplicableDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Is_Hitable_Target_Collision_IsHitAble (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrK2Node_CustomEvent_Niagara_System (HasGetValueTypeHash) // struct FTransform K2Node_CustomEvent_Transform (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetWorldDeltaSeconds_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_CustomEvent_DeltaSecond (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalWazaDatabase* CallFunc_GetWazaDatabase_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalWazaDatabaseRaw CallFunc_FindWazaForBP_OutData (None) // bool CallFunc_FindWazaForBP_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_CustomEvent_MyHitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_CustomEvent_OtherHitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_CustomEvent_OtherHitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // TArray K2Node_CustomEvent_FoliageIndex (ConstParm, ReferenceParm) // struct FVector K2Node_CustomEvent_HitLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 K2Node_CustomEvent_HitCount (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidHitCustomRange_IsHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue (NoDestructor, HasGetValueTypeHash) // class UProjectileMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHitEffectSlot* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_HitEffectSlot_C* K2Node_DynamicCast_AsBP_Hit_Effect_Slot (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_Array_Get_Item (NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_ComponentBoundEvent_Defencer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDamageInfo K2Node_ComponentBoundEvent_damageInfo (None) // int32 K2Node_ComponentBoundEvent_hitCount (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_ComponentBoundEvent_AttackerComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_IntToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) void ABP_SkillEffectBase_C::ExecuteUbergraph_BP_SkillEffectBase(int32 EntryPoint, float K2Node_Event_DeltaSeconds, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPrimitiveComponent* K2Node_CustomEvent_MyHitComponent_1, class AActor* K2Node_CustomEvent_OtherHitActor_1, class UPrimitiveComponent* K2Node_CustomEvent_OtherHitComponent_1, TArray& K2Node_CustomEvent_FoliageIndex_1, const struct FVector& K2Node_CustomEvent_HitLocation_1, int32 K2Node_CustomEvent_HitCount_1, bool CallFunc_IsApplicableDamage_ReturnValue, bool CallFunc_Is_Hitable_Target_Collision_IsHitAble, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, TSoftObjectPtr K2Node_CustomEvent_Niagara_System, const struct FTransform& K2Node_CustomEvent_Transform, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class UObject* K2Node_CustomEvent_Loaded, int32 Temp_int_Loop_Counter_Variable, int32 Temp_int_Array_Index_Variable, int32 CallFunc_Add_IntInt_ReturnValue, double CallFunc_GetWorldDeltaSeconds_ReturnValue, double K2Node_CustomEvent_DeltaSecond, double CallFunc_Add_DoubleDouble_ReturnValue, class UObject* Temp_object_Variable, class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System, bool K2Node_DynamicCast_bSuccess, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, int32 CallFunc_Array_AddUnique_ReturnValue, class UPalWazaDatabase* CallFunc_GetWazaDatabase_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FPalWazaDatabaseRaw& CallFunc_FindWazaForBP_OutData, bool CallFunc_FindWazaForBP_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class UPrimitiveComponent* K2Node_CustomEvent_MyHitComponent, class AActor* K2Node_CustomEvent_OtherHitActor, class UPrimitiveComponent* K2Node_CustomEvent_OtherHitComponent, TArray& K2Node_CustomEvent_FoliageIndex, const struct FVector& K2Node_CustomEvent_HitLocation, int32 K2Node_CustomEvent_HitCount, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, bool CallFunc_IsValidHitCustomRange_IsHit, const struct FTimerHandle& CallFunc_K2_SetTimer_ReturnValue, class UProjectileMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_3, class UPalHitEffectSlot* CallFunc_SpawnObject_ReturnValue, class UBP_HitEffectSlot_C* K2Node_DynamicCast_AsBP_Hit_Effect_Slot, bool K2Node_DynamicCast_bSuccess_1, enum class EEndPlayReason K2Node_Event_EndPlayReason, const struct FTimerHandle& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, class AActor* K2Node_ComponentBoundEvent_Defencer, const struct FPalDamageInfo& K2Node_ComponentBoundEvent_damageInfo, int32 K2Node_ComponentBoundEvent_hitCount, class UPrimitiveComponent* K2Node_ComponentBoundEvent_AttackerComponent, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const class FString& CallFunc_Conv_IntToString_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_SkillEffectBase_C", "ExecuteUbergraph_BP_SkillEffectBase"); Params::ABP_SkillEffectBase_C_ExecuteUbergraph_BP_SkillEffectBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue; Parms.K2Node_CustomEvent_MyHitComponent_1 = K2Node_CustomEvent_MyHitComponent_1; Parms.K2Node_CustomEvent_OtherHitActor_1 = K2Node_CustomEvent_OtherHitActor_1; Parms.K2Node_CustomEvent_OtherHitComponent_1 = K2Node_CustomEvent_OtherHitComponent_1; Parms.K2Node_CustomEvent_FoliageIndex_1 = K2Node_CustomEvent_FoliageIndex_1; Parms.K2Node_CustomEvent_HitLocation_1 = K2Node_CustomEvent_HitLocation_1; Parms.K2Node_CustomEvent_HitCount_1 = K2Node_CustomEvent_HitCount_1; Parms.CallFunc_IsApplicableDamage_ReturnValue = CallFunc_IsApplicableDamage_ReturnValue; Parms.CallFunc_Is_Hitable_Target_Collision_IsHitAble = CallFunc_Is_Hitable_Target_Collision_IsHitAble; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_CustomEvent_Niagara_System = K2Node_CustomEvent_Niagara_System; Parms.K2Node_CustomEvent_Transform = K2Node_CustomEvent_Transform; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_GetWorldDeltaSeconds_ReturnValue = CallFunc_GetWorldDeltaSeconds_ReturnValue; Parms.K2Node_CustomEvent_DeltaSecond = K2Node_CustomEvent_DeltaSecond; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.Temp_object_Variable = Temp_object_Variable; Parms.K2Node_DynamicCast_AsNiagara_System = K2Node_DynamicCast_AsNiagara_System; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue; Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue; Parms.CallFunc_GetWazaDatabase_ReturnValue = CallFunc_GetWazaDatabase_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_FindWazaForBP_OutData = CallFunc_FindWazaForBP_OutData; Parms.CallFunc_FindWazaForBP_ReturnValue = CallFunc_FindWazaForBP_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.K2Node_CustomEvent_MyHitComponent = K2Node_CustomEvent_MyHitComponent; Parms.K2Node_CustomEvent_OtherHitActor = K2Node_CustomEvent_OtherHitActor; Parms.K2Node_CustomEvent_OtherHitComponent = K2Node_CustomEvent_OtherHitComponent; Parms.K2Node_CustomEvent_FoliageIndex = K2Node_CustomEvent_FoliageIndex; Parms.K2Node_CustomEvent_HitLocation = K2Node_CustomEvent_HitLocation; Parms.K2Node_CustomEvent_HitCount = K2Node_CustomEvent_HitCount; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_IsValidHitCustomRange_IsHit = CallFunc_IsValidHitCustomRange_IsHit; Parms.CallFunc_K2_SetTimer_ReturnValue = CallFunc_K2_SetTimer_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Hit_Effect_Slot = K2Node_DynamicCast_AsBP_Hit_Effect_Slot; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.K2Node_ComponentBoundEvent_Defencer = K2Node_ComponentBoundEvent_Defencer; Parms.K2Node_ComponentBoundEvent_damageInfo = K2Node_ComponentBoundEvent_damageInfo; Parms.K2Node_ComponentBoundEvent_hitCount = K2Node_ComponentBoundEvent_hitCount; Parms.K2Node_ComponentBoundEvent_AttackerComponent = K2Node_ComponentBoundEvent_AttackerComponent; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_Conv_IntToString_ReturnValue = CallFunc_Conv_IntToString_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }