#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C // (Actor) class UClass* ABP_WantedPolice_NPCSpawner_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_WantedPolice_NPCSpawner_C"); return Clss; } // BP_WantedPolice_NPCSpawner_C BP_WantedPolice_NPCSpawner.Default__BP_WantedPolice_NPCSpawner_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_WantedPolice_NPCSpawner_C* ABP_WantedPolice_NPCSpawner_C::GetDefaultObj() { static class ABP_WantedPolice_NPCSpawner_C* Default = nullptr; if (!Default) Default = static_cast(ABP_WantedPolice_NPCSpawner_C::StaticClass()->DefaultObject); return Default; } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.IsPoliceInSight // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool NoOneInSight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_Map_Values_Values (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckPoliceInSight_InSight (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::IsPoliceInSight(bool* NoOneInSight, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray& CallFunc_Map_Values_Values, int32 CallFunc_Array_Length_ReturnValue, class ABP_NPCAIController_C* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_CheckPoliceInSight_InSight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "IsPoliceInSight"); Params::ABP_WantedPolice_NPCSpawner_C_IsPoliceInSight_Params Parms{}; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Map_Values_Values = CallFunc_Map_Values_Values; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_CheckPoliceInSight_InSight = CallFunc_CheckPoliceInSight_InSight; UObject::ProcessEvent(Func, &Parms); if (NoOneInSight != nullptr) *NoOneInSight = Parms.NoOneInSight; } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.IsOrganizationCitizen // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalOrganizationType OrganizationType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool bCitizen (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::IsOrganizationCitizen(enum class EPalOrganizationType OrganizationType, bool* bCitizen, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_NotEqual_ByteByte_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "IsOrganizationCitizen"); Params::ABP_WantedPolice_NPCSpawner_C_IsOrganizationCitizen_Params Parms{}; Parms.OrganizationType = OrganizationType; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_NotEqual_ByteByte_ReturnValue = CallFunc_NotEqual_ByteByte_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (bCitizen != nullptr) *bCitizen = Parms.bCitizen; } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.HasWeapon // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class ABP_NPCAIController_C* NewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool HasWeapon (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TSubclassOfCallFunc_GetCombatClass_ReturnValue (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::HasWeapon(class ABP_NPCAIController_C* NewParam, bool* HasWeapon, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, TSubclassOf CallFunc_GetCombatClass_ReturnValue, bool CallFunc_IsValidClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "HasWeapon"); Params::ABP_WantedPolice_NPCSpawner_C_HasWeapon_Params Parms{}; Parms.NewParam = NewParam; Parms.CallFunc_GetWeaponHandle_WeaponHandle = CallFunc_GetWeaponHandle_WeaponHandle; Parms.CallFunc_GetCombatClass_ReturnValue = CallFunc_GetCombatClass_ReturnValue; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (HasWeapon != nullptr) *HasWeapon = Parms.HasWeapon; } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.ReporterChangeAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* Reporter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* Criminal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasWeapon_HasWeapon (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::ReporterChangeAction(class APalCharacter* Reporter, class APalCharacter* Criminal, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess, bool CallFunc_HasWeapon_HasWeapon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "ReporterChangeAction"); Params::ABP_WantedPolice_NPCSpawner_C_ReporterChangeAction_Params Parms{}; Parms.Reporter = Reporter; Parms.Criminal = Criminal; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_HasWeapon_HasWeapon = CallFunc_HasWeapon_HasWeapon; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.CheckReportCriminal // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsCriminalCharacter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetOverlappingActors_OverlappingActors (ReferenceParm) // class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetIndividualCharacterHandleByActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_FindCriminalsInSight_Criminals (ReferenceParm) // bool CallFunc_FindCriminalsInSight_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalOrganizationType CallFunc_GetOrganizationTypeByIndividualHandle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsOrganizationCitizen_bCitizen (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::CheckReportCriminal(int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, bool CallFunc_IsCriminalCharacter_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, TArray& CallFunc_GetOverlappingActors_OverlappingActors, class AActor* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetIndividualCharacterHandleByActor_ReturnValue, TArray& CallFunc_FindCriminalsInSight_Criminals, bool CallFunc_FindCriminalsInSight_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, enum class EPalOrganizationType CallFunc_GetOrganizationTypeByIndividualHandle_ReturnValue, bool CallFunc_IsOrganizationCitizen_bCitizen, int32 Temp_int_Loop_Counter_Variable_1, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "CheckReportCriminal"); Params::ABP_WantedPolice_NPCSpawner_C_CheckReportCriminal_Params Parms{}; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.CallFunc_IsCriminalCharacter_ReturnValue = CallFunc_IsCriminalCharacter_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_GetOverlappingActors_OverlappingActors = CallFunc_GetOverlappingActors_OverlappingActors; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_GetIndividualCharacterHandleByActor_ReturnValue = CallFunc_GetIndividualCharacterHandleByActor_ReturnValue; Parms.CallFunc_FindCriminalsInSight_Criminals = CallFunc_FindCriminalsInSight_Criminals; Parms.CallFunc_FindCriminalsInSight_ReturnValue = CallFunc_FindCriminalsInSight_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; Parms.CallFunc_GetOrganizationTypeByIndividualHandle_ReturnValue = CallFunc_GetOrganizationTypeByIndividualHandle_ReturnValue; Parms.CallFunc_IsOrganizationCitizen_bCitizen = CallFunc_IsOrganizationCitizen_bCitizen; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_GetWorldSecuritySystem_ReturnValue = CallFunc_GetWorldSecuritySystem_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.DespawnPolices // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_Map_Keys_Keys (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::DespawnPolices(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray& CallFunc_Map_Keys_Keys, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "DespawnPolices"); Params::ABP_WantedPolice_NPCSpawner_C_DespawnPolices_Params Parms{}; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Map_Keys_Keys = CallFunc_Map_Keys_Keys; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.SpawnPolices // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalWorldSecurityWantedStateInfoWantedStateInfo (BlueprintVisible, BlueprintReadOnly, Parm) // int32 LastIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool IsFind (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalWorldSecurityWantedPoliceSettingDataPreUsePoliceData (Edit, BlueprintVisible, NoDestructor) // struct FPalWorldSecurityWantedPoliceSettingDataUsePoliceData (Edit, BlueprintVisible, NoDestructor) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray K2Node_MakeArray_Array (ReferenceParm) // class FString CallFunc_Conv_IntToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Conv_IntToString_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_Map_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Map_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetCrimeIdByCrimeInstanceId_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalCrimeMasterData CallFunc_GetDataTableRowFromName_OutRow (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TMapK2Node_Select_Default (None) // TArray CallFunc_Map_Keys_Keys (ReferenceParm) // struct FPalWorldSecurityWantedPoliceSettingDataCallFunc_Map_Find_Value (NoDestructor) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalWorldSecurityWantedPoliceSettingDataCallFunc_Map_Find_Value_1 (NoDestructor) // bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::SpawnPolices(const struct FPalWorldSecurityWantedStateInfo& WantedStateInfo, int32 LastIndex, bool IsFind, const struct FPalWorldSecurityWantedPoliceSettingData& PreUsePoliceData, const struct FPalWorldSecurityWantedPoliceSettingData& UsePoliceData, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Variable, int32 CallFunc_Add_IntInt_ReturnValue_1, TArray& K2Node_MakeArray_Array, const class FString& CallFunc_Conv_IntToString_ReturnValue, const class FString& CallFunc_Conv_IntToString_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue, bool CallFunc_NotEqual_IntInt_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, bool CallFunc_Map_IsEmpty_ReturnValue, bool CallFunc_IsDedicatedServer_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue, int32 CallFunc_Map_Length_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, const struct FGuid& CallFunc_Array_Get_Item, class FName CallFunc_GetCrimeIdByCrimeInstanceId_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, const struct FPalCrimeMasterData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool Temp_bool_Variable, int32 CallFunc_Add_IntInt_ReturnValue_2, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Subtract_IntInt_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue_1, int32 CallFunc_Subtract_IntInt_ReturnValue_2, bool CallFunc_GreaterEqual_IntInt_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, TMap K2Node_Select_Default, TArray& CallFunc_Map_Keys_Keys, const struct FPalWorldSecurityWantedPoliceSettingData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, int32 CallFunc_Array_Get_Item_1, bool CallFunc_LessEqual_IntInt_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Subtract_IntInt_ReturnValue_3, int32 CallFunc_Max_ReturnValue, const struct FPalWorldSecurityWantedPoliceSettingData& CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "SpawnPolices"); Params::ABP_WantedPolice_NPCSpawner_C_SpawnPolices_Params Parms{}; Parms.WantedStateInfo = WantedStateInfo; Parms.LastIndex = LastIndex; Parms.IsFind = IsFind; Parms.PreUsePoliceData = PreUsePoliceData; Parms.UsePoliceData = UsePoliceData; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Variable = Temp_int_Variable; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_Conv_IntToString_ReturnValue = CallFunc_Conv_IntToString_ReturnValue; Parms.CallFunc_Conv_IntToString_ReturnValue_1 = CallFunc_Conv_IntToString_ReturnValue_1; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.CallFunc_NotEqual_IntInt_ReturnValue = CallFunc_NotEqual_IntInt_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1; Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2; Parms.CallFunc_Map_IsEmpty_ReturnValue = CallFunc_Map_IsEmpty_ReturnValue; Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1; Parms.CallFunc_GetWorldSecuritySystem_ReturnValue = CallFunc_GetWorldSecuritySystem_ReturnValue; Parms.CallFunc_Map_Length_ReturnValue = CallFunc_Map_Length_ReturnValue; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_GetCrimeIdByCrimeInstanceId_ReturnValue = CallFunc_GetCrimeIdByCrimeInstanceId_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue; Parms.CallFunc_Subtract_IntInt_ReturnValue_1 = CallFunc_Subtract_IntInt_ReturnValue_1; Parms.CallFunc_Subtract_IntInt_ReturnValue_2 = CallFunc_Subtract_IntInt_ReturnValue_2; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.K2Node_Select_Default = K2Node_Select_Default; Parms.CallFunc_Map_Keys_Keys = CallFunc_Map_Keys_Keys; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_LessEqual_IntInt_ReturnValue_1 = CallFunc_LessEqual_IntInt_ReturnValue_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Subtract_IntInt_ReturnValue_3 = CallFunc_Subtract_IntInt_ReturnValue_3; Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue; Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1; Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.GetCombatGunBP // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UBP_AIAction_NPC_Combat_Gun_C*NewParam (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_Combat_Gun_C*K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Gun (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::GetCombatGunBP(class UBP_AIAction_NPC_Combat_Gun_C** NewParam, bool CallFunc_IsValid_ReturnValue, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class UBP_AIAction_NPC_Combat_Gun_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Gun, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "GetCombatGunBP"); Params::ABP_WantedPolice_NPCSpawner_C_GetCombatGunBP_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetCurrentAction_BP_ReturnValue = CallFunc_GetCurrentAction_BP_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Gun = K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Gun; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (NewParam != nullptr) *NewParam = Parms.NewParam; } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.FindSpawnLocation // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Array_Random_OutItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Random_OutIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_CheckValidSpawnLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckValidSpawnLocation_IsValid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_CheckValidSpawnLocation_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckValidSpawnLocation_IsValid_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::FindSpawnLocation(struct FVector* Location, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Array_Get_Item, const struct FVector& CallFunc_Array_Random_OutItem, int32 CallFunc_Array_Random_OutIndex, const struct FVector& CallFunc_CheckValidSpawnLocation_Location, bool CallFunc_CheckValidSpawnLocation_IsValid, const struct FVector& CallFunc_CheckValidSpawnLocation_Location_1, bool CallFunc_CheckValidSpawnLocation_IsValid_1, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "FindSpawnLocation"); Params::ABP_WantedPolice_NPCSpawner_C_FindSpawnLocation_Params Parms{}; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Random_OutItem = CallFunc_Array_Random_OutItem; Parms.CallFunc_Array_Random_OutIndex = CallFunc_Array_Random_OutIndex; Parms.CallFunc_CheckValidSpawnLocation_Location = CallFunc_CheckValidSpawnLocation_Location; Parms.CallFunc_CheckValidSpawnLocation_IsValid = CallFunc_CheckValidSpawnLocation_IsValid; Parms.CallFunc_CheckValidSpawnLocation_Location_1 = CallFunc_CheckValidSpawnLocation_Location_1; Parms.CallFunc_CheckValidSpawnLocation_IsValid_1 = CallFunc_CheckValidSpawnLocation_IsValid_1; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Location != nullptr) *Location = std::move(Parms.Location); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.CheckValidSpawnLocation // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector TargetLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Temp_object_Variable (ConstParm, ReferenceParm) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Temp_object_Variable_1 (ConstParm, ReferenceParm) // struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Temp_object_Variable_2 (ConstParm, ReferenceParm) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_LineTraceSingle_OutHit_1 (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_LineTraceSingle_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bBlockingHit_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bInitialOverlap_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Time_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Distance_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactPoint_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Normal_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactNormal_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BreakHitResult_HitActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_HitBoneName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_BoneName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_HitItem_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_ElementIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_FaceIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceStart_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceEnd_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_LineTraceSingle_OutHit_2 (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_LineTraceSingle_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckRespawn_IsRespawn (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bBlockingHit_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bInitialOverlap_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Time_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Distance_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Location_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactPoint_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Normal_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactNormal_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BreakHitResult_HitActor_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_HitBoneName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_BoneName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_HitItem_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_ElementIndex_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_FaceIndex_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceStart_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceEnd_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckRespawn_IsRespawn_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::CheckValidSpawnLocation(const struct FVector& TargetLocation, struct FVector* Location, bool* IsValid, TArray& Temp_object_Variable, const struct FVector& CallFunc_MakeVector_ReturnValue, TArray& Temp_object_Variable_1, const struct FVector& CallFunc_MakeVector_ReturnValue_1, TArray& Temp_object_Variable_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FHitResult& CallFunc_LineTraceSingle_OutHit_1, bool CallFunc_LineTraceSingle_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, class FName CallFunc_BreakHitResult_BoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit_2, bool CallFunc_LineTraceSingle_ReturnValue_2, bool CallFunc_CheckRespawn_IsRespawn, bool CallFunc_BreakHitResult_bBlockingHit_2, bool CallFunc_BreakHitResult_bInitialOverlap_2, float CallFunc_BreakHitResult_Time_2, float CallFunc_BreakHitResult_Distance_2, const struct FVector& CallFunc_BreakHitResult_Location_2, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_2, const struct FVector& CallFunc_BreakHitResult_Normal_2, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_2, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_2, class AActor* CallFunc_BreakHitResult_HitActor_2, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_2, class FName CallFunc_BreakHitResult_HitBoneName_2, class FName CallFunc_BreakHitResult_BoneName_2, int32 CallFunc_BreakHitResult_HitItem_2, int32 CallFunc_BreakHitResult_ElementIndex_2, int32 CallFunc_BreakHitResult_FaceIndex_2, const struct FVector& CallFunc_BreakHitResult_TraceStart_2, const struct FVector& CallFunc_BreakHitResult_TraceEnd_2, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_CheckRespawn_IsRespawn_1, bool CallFunc_Not_PreBool_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "CheckValidSpawnLocation"); Params::ABP_WantedPolice_NPCSpawner_C_CheckValidSpawnLocation_Params Parms{}; Parms.TargetLocation = TargetLocation; Parms.Temp_object_Variable = Temp_object_Variable; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.Temp_object_Variable_1 = Temp_object_Variable_1; Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1; Parms.Temp_object_Variable_2 = Temp_object_Variable_2; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue_2 = CallFunc_MakeVector_ReturnValue_2; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue_3 = CallFunc_MakeVector_ReturnValue_3; Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1; Parms.CallFunc_Add_VectorVector_ReturnValue_2 = CallFunc_Add_VectorVector_ReturnValue_2; Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit; Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit; Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap; Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time; Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance; Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location; Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint; Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal; Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal; Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat; Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor; Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent; Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName; Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName; Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem; Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex; Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex; Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart; Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd; Parms.CallFunc_LineTraceSingle_OutHit_1 = CallFunc_LineTraceSingle_OutHit_1; Parms.CallFunc_LineTraceSingle_ReturnValue_1 = CallFunc_LineTraceSingle_ReturnValue_1; Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1; Parms.CallFunc_BreakHitResult_bBlockingHit_1 = CallFunc_BreakHitResult_bBlockingHit_1; Parms.CallFunc_BreakHitResult_bInitialOverlap_1 = CallFunc_BreakHitResult_bInitialOverlap_1; Parms.CallFunc_BreakHitResult_Time_1 = CallFunc_BreakHitResult_Time_1; Parms.CallFunc_BreakHitResult_Distance_1 = CallFunc_BreakHitResult_Distance_1; Parms.CallFunc_BreakHitResult_Location_1 = CallFunc_BreakHitResult_Location_1; Parms.CallFunc_BreakHitResult_ImpactPoint_1 = CallFunc_BreakHitResult_ImpactPoint_1; Parms.CallFunc_BreakHitResult_Normal_1 = CallFunc_BreakHitResult_Normal_1; Parms.CallFunc_BreakHitResult_ImpactNormal_1 = CallFunc_BreakHitResult_ImpactNormal_1; Parms.CallFunc_BreakHitResult_PhysMat_1 = CallFunc_BreakHitResult_PhysMat_1; Parms.CallFunc_BreakHitResult_HitActor_1 = CallFunc_BreakHitResult_HitActor_1; Parms.CallFunc_BreakHitResult_HitComponent_1 = CallFunc_BreakHitResult_HitComponent_1; Parms.CallFunc_BreakHitResult_HitBoneName_1 = CallFunc_BreakHitResult_HitBoneName_1; Parms.CallFunc_BreakHitResult_BoneName_1 = CallFunc_BreakHitResult_BoneName_1; Parms.CallFunc_BreakHitResult_HitItem_1 = CallFunc_BreakHitResult_HitItem_1; Parms.CallFunc_BreakHitResult_ElementIndex_1 = CallFunc_BreakHitResult_ElementIndex_1; Parms.CallFunc_BreakHitResult_FaceIndex_1 = CallFunc_BreakHitResult_FaceIndex_1; Parms.CallFunc_BreakHitResult_TraceStart_1 = CallFunc_BreakHitResult_TraceStart_1; Parms.CallFunc_BreakHitResult_TraceEnd_1 = CallFunc_BreakHitResult_TraceEnd_1; Parms.CallFunc_LineTraceSingle_OutHit_2 = CallFunc_LineTraceSingle_OutHit_2; Parms.CallFunc_LineTraceSingle_ReturnValue_2 = CallFunc_LineTraceSingle_ReturnValue_2; Parms.CallFunc_CheckRespawn_IsRespawn = CallFunc_CheckRespawn_IsRespawn; Parms.CallFunc_BreakHitResult_bBlockingHit_2 = CallFunc_BreakHitResult_bBlockingHit_2; Parms.CallFunc_BreakHitResult_bInitialOverlap_2 = CallFunc_BreakHitResult_bInitialOverlap_2; Parms.CallFunc_BreakHitResult_Time_2 = CallFunc_BreakHitResult_Time_2; Parms.CallFunc_BreakHitResult_Distance_2 = CallFunc_BreakHitResult_Distance_2; Parms.CallFunc_BreakHitResult_Location_2 = CallFunc_BreakHitResult_Location_2; Parms.CallFunc_BreakHitResult_ImpactPoint_2 = CallFunc_BreakHitResult_ImpactPoint_2; Parms.CallFunc_BreakHitResult_Normal_2 = CallFunc_BreakHitResult_Normal_2; Parms.CallFunc_BreakHitResult_ImpactNormal_2 = CallFunc_BreakHitResult_ImpactNormal_2; Parms.CallFunc_BreakHitResult_PhysMat_2 = CallFunc_BreakHitResult_PhysMat_2; Parms.CallFunc_BreakHitResult_HitActor_2 = CallFunc_BreakHitResult_HitActor_2; Parms.CallFunc_BreakHitResult_HitComponent_2 = CallFunc_BreakHitResult_HitComponent_2; Parms.CallFunc_BreakHitResult_HitBoneName_2 = CallFunc_BreakHitResult_HitBoneName_2; Parms.CallFunc_BreakHitResult_BoneName_2 = CallFunc_BreakHitResult_BoneName_2; Parms.CallFunc_BreakHitResult_HitItem_2 = CallFunc_BreakHitResult_HitItem_2; Parms.CallFunc_BreakHitResult_ElementIndex_2 = CallFunc_BreakHitResult_ElementIndex_2; Parms.CallFunc_BreakHitResult_FaceIndex_2 = CallFunc_BreakHitResult_FaceIndex_2; Parms.CallFunc_BreakHitResult_TraceStart_2 = CallFunc_BreakHitResult_TraceStart_2; Parms.CallFunc_BreakHitResult_TraceEnd_2 = CallFunc_BreakHitResult_TraceEnd_2; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_CheckRespawn_IsRespawn_1 = CallFunc_CheckRespawn_IsRespawn_1; Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (Location != nullptr) *Location = std::move(Parms.Location); if (IsValid != nullptr) *IsValid = Parms.IsValid; } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.ReleaseWanted // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::ReleaseWanted(class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "ReleaseWanted"); Params::ABP_WantedPolice_NPCSpawner_C_ReleaseWanted_Params Parms{}; Parms.CallFunc_GetWorldSecuritySystem_ReturnValue = CallFunc_GetWorldSecuritySystem_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.CheckPoliceInSight // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class ABP_NPCAIController_C* NPC (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool InSight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_Combat_Gun_C*CallFunc_GetCombatGunBP_NewParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::CheckPoliceInSight(class ABP_NPCAIController_C* NPC, bool* InSight, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsDead_ReturnValue, class UBP_AIAction_NPC_Combat_Gun_C* CallFunc_GetCombatGunBP_NewParam, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "CheckPoliceInSight"); Params::ABP_WantedPolice_NPCSpawner_C_CheckPoliceInSight_Params Parms{}; Parms.NPC = NPC; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue; Parms.CallFunc_GetCombatGunBP_NewParam = CallFunc_GetCombatGunBP_NewParam; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue = CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (InSight != nullptr) *InSight = Parms.InSight; } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.SetupOwnerAndHandle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::SetupOwnerAndHandle(class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "SetupOwnerAndHandle"); Params::ABP_WantedPolice_NPCSpawner_C_SetupOwnerAndHandle_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.IsSelf // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UPalIndividualCharacterHandle*CharacterHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool IsSelf (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::IsSelf(class UPalIndividualCharacterHandle* CharacterHandle, bool* IsSelf, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_EqualEqual_ObjectObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "IsSelf"); Params::ABP_WantedPolice_NPCSpawner_C_IsSelf_Params Parms{}; Parms.CharacterHandle = CharacterHandle; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsSelf != nullptr) *IsSelf = Parms.IsSelf; } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.CheckRespawn // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector CheckLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool IsRespawn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Vector_Distance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::CheckRespawn(const struct FVector& CheckLocation, bool* IsRespawn, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "CheckRespawn"); Params::ABP_WantedPolice_NPCSpawner_C_CheckRespawn_Params Parms{}; Parms.CheckLocation = CheckLocation; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Vector_Distance_ReturnValue = CallFunc_Vector_Distance_ReturnValue; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsRespawn != nullptr) *IsRespawn = Parms.IsRespawn; } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.SpawnDelegate // (Protected, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetIndividualHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Conv_VectorToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetIndividualHandle_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::SpawnDelegate(const struct FPalInstanceID& ID, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetIndividualHandle_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue, const class FString& CallFunc_Conv_VectorToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_GetIndividualHandle_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "SpawnDelegate"); Params::ABP_WantedPolice_NPCSpawner_C_SpawnDelegate_Params Parms{}; Parms.ID = ID; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_GetIndividualHandle_ReturnValue = CallFunc_GetIndividualHandle_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue; Parms.CallFunc_Conv_VectorToString_ReturnValue = CallFunc_Conv_VectorToString_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.CallFunc_GetCharacterManager_ReturnValue_1 = CallFunc_GetCharacterManager_ReturnValue_1; Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1; Parms.CallFunc_GetIndividualHandle_ReturnValue_1 = CallFunc_GetIndividualHandle_ReturnValue_1; Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.Despawn // (Protected, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_WantedPolice_NPCSpawner_C::Despawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "Despawn"); UObject::ProcessEvent(Func, nullptr); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.Spawn // (Protected, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class ABP_NPCAIController_C* Temp_object_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_FindSpawnLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FGuid K2Node_MakeStruct_Guid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FNetworkActorSpawnParametersK2Node_MakeStruct_NetworkActorSpawnParameters (NoDestructor) // struct FPalIndividualCharacterSaveParameterCallFunc_GetInitializedCharacterSaveParemter_outParameter (None) // bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_SpawnNewCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::Spawn(class ABP_NPCAIController_C* Temp_object_Variable, const struct FVector& CallFunc_FindSpawnLocation_Location, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, const struct FGuid& K2Node_MakeStruct_Guid, const struct FNetworkActorSpawnParameters& K2Node_MakeStruct_NetworkActorSpawnParameters, const struct FPalIndividualCharacterSaveParameter& CallFunc_GetInitializedCharacterSaveParemter_outParameter, bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "Spawn"); Params::ABP_WantedPolice_NPCSpawner_C_Spawn_Params Parms{}; Parms.Temp_object_Variable = Temp_object_Variable; Parms.CallFunc_FindSpawnLocation_Location = CallFunc_FindSpawnLocation_Location; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.K2Node_MakeStruct_Guid = K2Node_MakeStruct_Guid; Parms.K2Node_MakeStruct_NetworkActorSpawnParameters = K2Node_MakeStruct_NetworkActorSpawnParameters; Parms.CallFunc_GetInitializedCharacterSaveParemter_outParameter = CallFunc_GetInitializedCharacterSaveParemter_outParameter; Parms.CallFunc_GetInitializedCharacterSaveParemter_ReturnValue = CallFunc_GetInitializedCharacterSaveParemter_ReturnValue; Parms.CallFunc_SpawnNewCharacter_ReturnValue = CallFunc_SpawnNewCharacter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.CorrectPoints // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Divide_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) void ABP_WantedPolice_NPCSpawner_C::CorrectPoints(int32 Temp_int_Variable, int32 CallFunc_Add_IntInt_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Divide_IntInt_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "CorrectPoints"); Params::ABP_WantedPolice_NPCSpawner_C_CorrectPoints_Params Parms{}; Parms.Temp_int_Variable = Temp_int_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_GetForwardVector_ReturnValue = CallFunc_GetForwardVector_ReturnValue; Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue; Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Divide_IntInt_ReturnValue = CallFunc_Divide_IntInt_ReturnValue; Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue; Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue; Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue; Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult = CallFunc_K2_SetRelativeRotation_SweepHitResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_WantedPolice_NPCSpawner_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.BlueprintTick // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::BlueprintTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "BlueprintTick"); Params::ABP_WantedPolice_NPCSpawner_C_BlueprintTick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.OnInitializedNPC // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_WantedPolice_NPCSpawner_C::OnInitializedNPC() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "OnInitializedNPC"); UObject::ProcessEvent(Func, nullptr); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.ChangeCombatMode // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_WantedPolice_NPCSpawner_C::ChangeCombatMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "ChangeCombatMode"); UObject::ProcessEvent(Func, nullptr); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.OnReleaseWanted // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::OnReleaseWanted(class UPalIndividualCharacterHandle* CriminalHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "OnReleaseWanted"); Params::ABP_WantedPolice_NPCSpawner_C_OnReleaseWanted_Params Parms{}; Parms.CriminalHandle = CriminalHandle; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.OnWanted // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalWorldSecurityWantedStateInfoWantedStateInfo (BlueprintVisible, BlueprintReadOnly, Parm) void ABP_WantedPolice_NPCSpawner_C::OnWanted(class UPalIndividualCharacterHandle* CriminalHandle, const struct FPalWorldSecurityWantedStateInfo& WantedStateInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "OnWanted"); Params::ABP_WantedPolice_NPCSpawner_C_OnWanted_Params Parms{}; Parms.CriminalHandle = CriminalHandle; Parms.WantedStateInfo = WantedStateInfo; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.DebugShowPoints // (BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::DebugShowPoints(double DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "DebugShowPoints"); Params::ABP_WantedPolice_NPCSpawner_C_DebugShowPoints_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.ExecuteUbergraph_BP_WantedPolice_NPCSpawner // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEndInitialize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_CanCombatBase_C*K2Node_DynamicCast_AsBP_AIAction_Can_Combat_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*K2Node_CustomEvent_CriminalHandle_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSelf_IsSelf (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_Map_Keys_Keys (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_DoubleToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_Combat_Gun_C*CallFunc_GetCombatGunBP_NewParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckRespawn_IsRespawn (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*K2Node_CustomEvent_CriminalHandle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalWorldSecurityWantedStateInfoK2Node_CustomEvent_WantedStateInfo (None) // bool CallFunc_IsSelf_IsSelf_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_CustomEvent_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_CheckValidSpawnLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckValidSpawnLocation_IsValid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Remove_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPoliceInSight_NoOneInSight (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_DebugShowPoints_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_WantedPolice_NPCSpawner_C::ExecuteUbergraph_BP_WantedPolice_NPCSpawner(int32 EntryPoint, int32 Temp_int_Array_Index_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, float K2Node_Event_DeltaTime, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, bool CallFunc_IsEndInitialize_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_AIAction_CanCombatBase_C* K2Node_DynamicCast_AsBP_AIAction_Can_Combat_Base, bool K2Node_DynamicCast_bSuccess, class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue, class UPalIndividualCharacterHandle* K2Node_CustomEvent_CriminalHandle_1, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsSelf_IsSelf, bool CallFunc_IsDead_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue_1, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, TArray& CallFunc_Map_Keys_Keys, int32 CallFunc_Array_Length_ReturnValue, const class FString& CallFunc_Conv_DoubleToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, int32 Temp_int_Array_Index_Variable_1, class UBP_AIAction_NPC_Combat_Gun_C* CallFunc_GetCombatGunBP_NewParam, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_IsValid_ReturnValue, class ABP_NPCAIController_C* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_CheckRespawn_IsRespawn, class UPalIndividualCharacterHandle* K2Node_CustomEvent_CriminalHandle, const struct FPalWorldSecurityWantedStateInfo& K2Node_CustomEvent_WantedStateInfo, bool CallFunc_IsSelf_IsSelf_1, double K2Node_CustomEvent_DeltaTime, bool CallFunc_IsValid_ReturnValue_3, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, int32 Temp_int_Variable, const struct FVector& CallFunc_Array_Get_Item_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_CheckValidSpawnLocation_Location, bool CallFunc_CheckValidSpawnLocation_IsValid, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue_1, bool CallFunc_Map_Remove_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, bool CallFunc_IsPoliceInSight_NoOneInSight, double CallFunc_DebugShowPoints_DeltaTime_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "ExecuteUbergraph_BP_WantedPolice_NPCSpawner"); Params::ABP_WantedPolice_NPCSpawner_C_ExecuteUbergraph_BP_WantedPolice_NPCSpawner_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetWeaponHandle_WeaponHandle = CallFunc_GetWeaponHandle_WeaponHandle; Parms.CallFunc_IsEndInitialize_ReturnValue = CallFunc_IsEndInitialize_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.K2Node_DynamicCast_AsBP_AIAction_Can_Combat_Base = K2Node_DynamicCast_AsBP_AIAction_Can_Combat_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetWorldSecuritySystem_ReturnValue = CallFunc_GetWorldSecuritySystem_ReturnValue; Parms.K2Node_CustomEvent_CriminalHandle_1 = K2Node_CustomEvent_CriminalHandle_1; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_IsSelf_IsSelf = CallFunc_IsSelf_IsSelf; Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetWorldSecuritySystem_ReturnValue_1 = CallFunc_GetWorldSecuritySystem_ReturnValue_1; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.CallFunc_Map_Keys_Keys = CallFunc_Map_Keys_Keys; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Conv_DoubleToString_ReturnValue = CallFunc_Conv_DoubleToString_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.CallFunc_GetCombatGunBP_NewParam = CallFunc_GetCombatGunBP_NewParam; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_CheckRespawn_IsRespawn = CallFunc_CheckRespawn_IsRespawn; Parms.K2Node_CustomEvent_CriminalHandle = K2Node_CustomEvent_CriminalHandle; Parms.K2Node_CustomEvent_WantedStateInfo = K2Node_CustomEvent_WantedStateInfo; Parms.CallFunc_IsSelf_IsSelf_1 = CallFunc_IsSelf_IsSelf_1; Parms.K2Node_CustomEvent_DeltaTime = K2Node_CustomEvent_DeltaTime; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4; Parms.Temp_int_Variable = Temp_int_Variable; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_CheckValidSpawnLocation_Location = CallFunc_CheckValidSpawnLocation_Location; Parms.CallFunc_CheckValidSpawnLocation_IsValid = CallFunc_CheckValidSpawnLocation_IsValid; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 = CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2; Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1; Parms.CallFunc_Map_Remove_ReturnValue = CallFunc_Map_Remove_ReturnValue; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; Parms.CallFunc_IsPoliceInSight_NoOneInSight = CallFunc_IsPoliceInSight_NoOneInSight; Parms.CallFunc_DebugShowPoints_DeltaTime_ImplicitCast = CallFunc_DebugShowPoints_DeltaTime_ImplicitCast; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast_1 = CallFunc_Add_DoubleDouble_A_ImplicitCast_1; UObject::ProcessEvent(Func, &Parms); } }