#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x298 - 0x290) // Class CableComponent.CableActor class ACableActor : public AActor { public: class UCableComponent* CableComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class ACableActor* GetDefaultObj(); }; // 0xB0 (0x620 - 0x570) // Class CableComponent.CableComponent class UCableComponent : public UMeshComponent { public: bool bAttachStart; // 0x570(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAttachEnd; // 0x571(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19BF[0x6]; // Fixing Size After Last Property [ Dumper-7 ] struct FComponentReference AttachEndTo; // 0x578(0x28)(Edit, NativeAccessSpecifierPublic) class FName AttachEndToSocketName; // 0x5A0(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector EndLocation; // 0x5A8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CableLength; // 0x5C0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumSegments; // 0x5C4(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SubstepTime; // 0x5C8(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SolverIterations; // 0x5CC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableStiffness; // 0x5D0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseSubstepping; // 0x5D1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSkipCableUpdateWhenNotVisible; // 0x5D2(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSkipCableUpdateWhenNotOwnerRecentlyRendered; // 0x5D3(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableCollision; // 0x5D4(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19C4[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float CollisionFriction; // 0x5D8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19C5[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CableForce; // 0x5E0(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CableGravityScale; // 0x5F8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CableWidth; // 0x5FC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumSides; // 0x600(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TileMaterial; // 0x604(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19C8[0x18]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCableComponent* GetDefaultObj(); void SetAttachEndToComponent(class USceneComponent* Component, class FName SocketName); void SetAttachEndTo(class AActor* Actor, class FName ComponentProperty, class FName SocketName); void GetCableParticleLocations(TArray* Locations); class USceneComponent* GetAttachedComponent(); class AActor* GetAttachedActor(); }; }