#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class ChaosCloth.ChaosClothConfig // (None) class UClass* UChaosClothConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChaosClothConfig"); return Clss; } // ChaosClothConfig ChaosCloth.Default__ChaosClothConfig // (Public, ClassDefaultObject, ArchetypeObject) class UChaosClothConfig* UChaosClothConfig::GetDefaultObj() { static class UChaosClothConfig* Default = nullptr; if (!Default) Default = static_cast(UChaosClothConfig::StaticClass()->DefaultObject); return Default; } // Class ChaosCloth.ChaosClothSharedSimConfig // (None) class UClass* UChaosClothSharedSimConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChaosClothSharedSimConfig"); return Clss; } // ChaosClothSharedSimConfig ChaosCloth.Default__ChaosClothSharedSimConfig // (Public, ClassDefaultObject, ArchetypeObject) class UChaosClothSharedSimConfig* UChaosClothSharedSimConfig::GetDefaultObj() { static class UChaosClothSharedSimConfig* Default = nullptr; if (!Default) Default = static_cast(UChaosClothSharedSimConfig::StaticClass()->DefaultObject); return Default; } // Class ChaosCloth.ChaosClothingSimulationFactory // (None) class UClass* UChaosClothingSimulationFactory::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChaosClothingSimulationFactory"); return Clss; } // ChaosClothingSimulationFactory ChaosCloth.Default__ChaosClothingSimulationFactory // (Public, ClassDefaultObject, ArchetypeObject) class UChaosClothingSimulationFactory* UChaosClothingSimulationFactory::GetDefaultObj() { static class UChaosClothingSimulationFactory* Default = nullptr; if (!Default) Default = static_cast(UChaosClothingSimulationFactory::StaticClass()->DefaultObject); return Default; } // Class ChaosCloth.ChaosClothingInteractor // (None) class UClass* UChaosClothingInteractor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChaosClothingInteractor"); return Clss; } // ChaosClothingInteractor ChaosCloth.Default__ChaosClothingInteractor // (Public, ClassDefaultObject, ArchetypeObject) class UChaosClothingInteractor* UChaosClothingInteractor::GetDefaultObj() { static class UChaosClothingInteractor* Default = nullptr; if (!Default) Default = static_cast(UChaosClothingInteractor::StaticClass()->DefaultObject); return Default; } // Function ChaosCloth.ChaosClothingInteractor.SetWind // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Drag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Lift (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AirDensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WindVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetWind(const struct FVector2D& Drag, const struct FVector2D& Lift, float AirDensity, const struct FVector& WindVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetWind"); Params::UChaosClothingInteractor_SetWind_Params Parms{}; Parms.Drag = Drag; Parms.Lift = Lift; Parms.AirDensity = AirDensity; Parms.WindVelocity = WindVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetVelocityScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector LinearVelocityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngularVelocityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FictitiousAngularScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetVelocityScale(const struct FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetVelocityScale"); Params::UChaosClothingInteractor_SetVelocityScale_Params Parms{}; Parms.LinearVelocityScale = LinearVelocityScale; Parms.AngularVelocityScale = AngularVelocityScale; Parms.FictitiousAngularScale = FictitiousAngularScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetPressure // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Pressure (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetPressure(const struct FVector2D& Pressure) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetPressure"); Params::UChaosClothingInteractor_SetPressure_Params Parms{}; Parms.Pressure = Pressure; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetMaterialLinear // (Final, Native, Public, BlueprintCallable) // Parameters: // float EdgeStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BendingStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AreaStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetMaterialLinear"); Params::UChaosClothingInteractor_SetMaterialLinear_Params Parms{}; Parms.EdgeStiffness = EdgeStiffness; Parms.BendingStiffness = BendingStiffness; Parms.AreaStiffness = AreaStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetMaterial // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D EdgeStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D BendingStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D AreaStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetMaterial(const struct FVector2D& EdgeStiffness, const struct FVector2D& BendingStiffness, const struct FVector2D& AreaStiffness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetMaterial"); Params::UChaosClothingInteractor_SetMaterial_Params Parms{}; Parms.EdgeStiffness = EdgeStiffness; Parms.BendingStiffness = BendingStiffness; Parms.AreaStiffness = AreaStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetLongRangeAttachmentLinear // (Final, Native, Public, BlueprintCallable) // Parameters: // float TetherStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TetherScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetLongRangeAttachmentLinear"); Params::UChaosClothingInteractor_SetLongRangeAttachmentLinear_Params Parms{}; Parms.TetherStiffness = TetherStiffness; Parms.TetherScale = TetherScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetLongRangeAttachment // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D TetherStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D TetherScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetLongRangeAttachment(const struct FVector2D& TetherStiffness, const struct FVector2D& TetherScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetLongRangeAttachment"); Params::UChaosClothingInteractor_SetLongRangeAttachment_Params Parms{}; Parms.TetherStiffness = TetherStiffness; Parms.TetherScale = TetherScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetGravity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float GravityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsGravityOverridden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector GravityOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetGravity(float GravityScale, bool bIsGravityOverridden, const struct FVector& GravityOverride) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetGravity"); Params::UChaosClothingInteractor_SetGravity_Params Parms{}; Parms.GravityScale = GravityScale; Parms.bIsGravityOverridden = bIsGravityOverridden; Parms.GravityOverride = GravityOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetDamping // (Final, Native, Public, BlueprintCallable) // Parameters: // float DampingCoefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LocalDampingCoefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetDamping(float DampingCoefficient, float LocalDampingCoefficient) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetDamping"); Params::UChaosClothingInteractor_SetDamping_Params Parms{}; Parms.DampingCoefficient = DampingCoefficient; Parms.LocalDampingCoefficient = LocalDampingCoefficient; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // float CollisionThickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FrictionCoefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseCCD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SelfCollisionThickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetCollision"); Params::UChaosClothingInteractor_SetCollision_Params Parms{}; Parms.CollisionThickness = CollisionThickness; Parms.FrictionCoefficient = FrictionCoefficient; Parms.bUseCCD = bUseCCD; Parms.SelfCollisionThickness = SelfCollisionThickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetBackstop // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetBackstop(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetBackstop"); Params::UChaosClothingInteractor_SetBackstop_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetAnimDriveLinear // (Final, Native, Public, BlueprintCallable) // Parameters: // float AnimDriveStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetAnimDriveLinear(float AnimDriveStiffness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetAnimDriveLinear"); Params::UChaosClothingInteractor_SetAnimDriveLinear_Params Parms{}; Parms.AnimDriveStiffness = AnimDriveStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetAnimDrive // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D AnimDriveStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D AnimDriveDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetAnimDrive(const struct FVector2D& AnimDriveStiffness, const struct FVector2D& AnimDriveDamping) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetAnimDrive"); Params::UChaosClothingInteractor_SetAnimDrive_Params Parms{}; Parms.AnimDriveStiffness = AnimDriveStiffness; Parms.AnimDriveDamping = AnimDriveDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.SetAerodynamics // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float DragCoefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LiftCoefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WindVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::SetAerodynamics(float DragCoefficient, float LiftCoefficient, const struct FVector& WindVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "SetAerodynamics"); Params::UChaosClothingInteractor_SetAerodynamics_Params Parms{}; Parms.DragCoefficient = DragCoefficient; Parms.LiftCoefficient = LiftCoefficient; Parms.WindVelocity = WindVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCloth.ChaosClothingInteractor.ResetAndTeleport // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChaosClothingInteractor::ResetAndTeleport(bool bReset, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosClothingInteractor", "ResetAndTeleport"); Params::UChaosClothingInteractor_ResetAndTeleport_Params Parms{}; Parms.bReset = bReset; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class ChaosCloth.ChaosClothingSimulationInteractor // (None) class UClass* UChaosClothingSimulationInteractor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChaosClothingSimulationInteractor"); return Clss; } // ChaosClothingSimulationInteractor ChaosCloth.Default__ChaosClothingSimulationInteractor // (Public, ClassDefaultObject, ArchetypeObject) class UChaosClothingSimulationInteractor* UChaosClothingSimulationInteractor::GetDefaultObj() { static class UChaosClothingSimulationInteractor* Default = nullptr; if (!Default) Default = static_cast(UChaosClothingSimulationInteractor::StaticClass()->DefaultObject); return Default; } }