#pragma once #include #include "libs/utils/memory.h" #include "SDK.hpp" typedef bool(*Tick)(SDK::APalPlayerCharacter* m_this,float DeltaSecond); class config { public: DWORD64 ClientBase = 0; DWORD64 offset_Tick = 0x2AB44D0; //�˵��ж� bool IsESP = true; bool IsAimbot = false; bool IsSpeedHack = false; bool IsAttackModiler = false; bool IsDefuseModiler = false; bool IsInfStamina = false; bool IsSafe = true; bool IsInfinAmmo = false; bool IsToggledFly = false; bool IsMuteki = false; //���� float SpeedModiflers = 1.0f; int DamageUp = 0; int DefuseUp = 0; int EXP = 0; int Item = 0; float Pos[3] = {0,0,0}; SDK::APalPlayerCharacter* localPlayer = NULL; //���� static SDK::UWorld* GetUWorld(); static SDK::APalPlayerCharacter* GetPalPlayerCharacter(); static void Init(); }; extern config Config;