#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_HumanCryComponent.BP_HumanCryComponent_C // (None) class UClass* UBP_HumanCryComponent_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_HumanCryComponent_C"); return Clss; } // BP_HumanCryComponent_C BP_HumanCryComponent.Default__BP_HumanCryComponent_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_HumanCryComponent_C* UBP_HumanCryComponent_C::GetDefaultObj() { static class UBP_HumanCryComponent_C* Default = nullptr; if (!Default) Default = static_cast(UBP_HumanCryComponent_C::StaticClass()->DefaultObject); return Default; } // Function BP_HumanCryComponent.BP_HumanCryComponent_C.PlayCry // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UAkAudioEvent* AkEvent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArrayTemp_struct_Variable (ConstParm, ReferenceParm) // FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HumanCryComponent_C::PlayCry(class UAkAudioEvent* AkEvent, TArray& Temp_struct_Variable, FDelegateProperty_ Temp_delegate_Variable, int32 CallFunc_PostEvent_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HumanCryComponent_C", "PlayCry"); Params::UBP_HumanCryComponent_C_PlayCry_Params Parms{}; Parms.AkEvent = AkEvent; Parms.Temp_struct_Variable = Temp_struct_Variable; Parms.Temp_delegate_Variable = Temp_delegate_Variable; Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_HumanCryComponent.BP_HumanCryComponent_C.BP_HumanCryComponent_AutoGenFunc // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalActionBase* Action (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HumanCryComponent_C::BP_HumanCryComponent_AutoGenFunc(class UPalActionBase* Action, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HumanCryComponent_C", "BP_HumanCryComponent_AutoGenFunc"); Params::UBP_HumanCryComponent_C_BP_HumanCryComponent_AutoGenFunc_Params Parms{}; Parms.Action = Action; Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue; Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_HumanCryComponent.BP_HumanCryComponent_C.Initialize // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HumanCryComponent_C::Initialize(class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HumanCryComponent_C", "Initialize"); Params::UBP_HumanCryComponent_C_Initialize_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_HumanCryComponent.BP_HumanCryComponent_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) // Parameters: void UBP_HumanCryComponent_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HumanCryComponent_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_HumanCryComponent.BP_HumanCryComponent_C.ExecuteUbergraph_BP_HumanCryComponent // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HumanCryComponent_C::ExecuteUbergraph_BP_HumanCryComponent(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HumanCryComponent_C", "ExecuteUbergraph_BP_HumanCryComponent"); Params::UBP_HumanCryComponent_C_ExecuteUbergraph_BP_HumanCryComponent_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }