#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C // (None) class UClass* UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_Title_WorldSelect_OverlayWindow_InputCode_C"); return Clss; } // WBP_Title_WorldSelect_OverlayWindow_InputCode_C WBP_Title_WorldSelect_OverlayWindow_InputCode.Default__WBP_Title_WorldSelect_OverlayWindow_InputCode_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_Title_WorldSelect_OverlayWindow_InputCode_C* UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::GetDefaultObj() { static class UWBP_Title_WorldSelect_OverlayWindow_InputCode_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::StaticClass()->DefaultObject); return Default; } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.CustomNavi_ToTextBox // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EUINavigation Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash) class UWidget* UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::CustomNavi_ToTextBox(enum class EUINavigation Navigation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "CustomNavi_ToTextBox"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_CustomNavi_ToTextBox_Params Parms{}; Parms.Navigation = Navigation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.CustomNavi_ToCloseButton // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EUINavigation Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash) class UWidget* UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::CustomNavi_ToCloseButton(enum class EUINavigation Navigation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "CustomNavi_ToCloseButton"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_CustomNavi_ToCloseButton_Params Parms{}; Parms.Navigation = Navigation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.On Cancel Action // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_HasAnyUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasKeyboardFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::On_Cancel_Action(bool CallFunc_HasAnyUserFocus_ReturnValue, bool CallFunc_HasKeyboardFocus_ReturnValue, bool CallFunc_BooleanOR_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "On Cancel Action"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_On_Cancel_Action_Params Parms{}; Parms.CallFunc_HasAnyUserFocus_ReturnValue = CallFunc_HasAnyUserFocus_ReturnValue; Parms.CallFunc_HasKeyboardFocus_ReturnValue = CallFunc_HasKeyboardFocus_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.BP_GetDesiredFocusTarget // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_K2_IsValidTimerHandle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UWidget* UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::BP_GetDesiredFocusTarget(bool CallFunc_K2_IsValidTimerHandle_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "BP_GetDesiredFocusTarget"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_BP_GetDesiredFocusTarget_Params Parms{}; Parms.CallFunc_K2_IsValidTimerHandle_ReturnValue = CallFunc_K2_IsValidTimerHandle_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.OnNotifyVerifyInviteCodeImpl // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsValidCode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool IsRequirePassword (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::OnNotifyVerifyInviteCodeImpl(bool IsValidCode, bool IsRequirePassword, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "OnNotifyVerifyInviteCodeImpl"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_OnNotifyVerifyInviteCodeImpl_Params Parms{}; Parms.IsValidCode = IsValidCode; Parms.IsRequirePassword = IsRequirePassword; Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.OnNotifyVerifyPasswordImpl // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsValidPassword (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetText_ReturnValue (None) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::OnNotifyVerifyPasswordImpl(bool IsValidPassword, class FText CallFunc_GetText_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "OnNotifyVerifyPasswordImpl"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_OnNotifyVerifyPasswordImpl_Params Parms{}; Parms.IsValidPassword = IsValidPassword; Parms.CallFunc_GetText_ReturnValue = CallFunc_GetText_ReturnValue; Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.OnConfirmInternal // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FText CallFunc_GetText_ReturnValue (None) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // int32 CallFunc_Len_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::OnConfirmInternal(class FText CallFunc_GetText_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, int32 CallFunc_Len_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "OnConfirmInternal"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_OnConfirmInternal_Params Parms{}; Parms.CallFunc_GetText_ReturnValue = CallFunc_GetText_ReturnValue; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; Parms.CallFunc_Len_ReturnValue = CallFunc_Len_ReturnValue; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.OnTimer_TimeoutWaitResponse // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::OnTimer_TimeoutWaitResponse() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "OnTimer_TimeoutWaitResponse"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.CloseWaitWIndow // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::CloseWaitWIndow() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "CloseWaitWIndow"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.OpenWaitWindow // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::OpenWaitWindow(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "OpenWaitWindow"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_OpenWaitWindow_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.ChangeMode // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalUIJoinGameInputCodeTypeInputMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetLocalizedTextFromHandle_Text (None) // class FText CallFunc_GetLocalizedTextFromHandle_Text_1 (None) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::ChangeMode(enum class EPalUIJoinGameInputCodeType InputMode, bool K2Node_SwitchEnum_CmpSuccess, class FText CallFunc_GetLocalizedTextFromHandle_Text, class FText CallFunc_GetLocalizedTextFromHandle_Text_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "ChangeMode"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_ChangeMode_Params Parms{}; Parms.InputMode = InputMode; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text; Parms.CallFunc_GetLocalizedTextFromHandle_Text_1 = CallFunc_GetLocalizedTextFromHandle_Text_1; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.OnSetup // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::OnSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "OnSetup"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::Construct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.OnNotifyVerifyInviteCode // (Event, Protected, BlueprintEvent) // Parameters: // bool IsValidCode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool IsRequirePassword (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::OnNotifyVerifyInviteCode(bool IsValidCode, bool IsRequirePassword) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "OnNotifyVerifyInviteCode"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_OnNotifyVerifyInviteCode_Params Parms{}; Parms.IsValidCode = IsValidCode; Parms.IsRequirePassword = IsRequirePassword; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.OnNotifyVerifyPassword // (Event, Protected, BlueprintEvent) // Parameters: // bool IsMatchPassword (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::OnNotifyVerifyPassword(bool IsMatchPassword) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "OnNotifyVerifyPassword"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_OnNotifyVerifyPassword_Params Parms{}; Parms.IsMatchPassword = IsMatchPassword; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::Destruct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.OnInitialized // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_WBP_Title_SettingsButton_K2Node_ComponentBoundEvent_0_OnClicked__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_WBP_Title_SettingsButton_K2Node_ComponentBoundEvent_0_OnClicked__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_WBP_Title_SettingsButton_K2Node_ComponentBoundEvent_0_OnClicked__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature // (HasOutParams, BlueprintEvent) // Parameters: // class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature(class FText& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature_Params Parms{}; Parms.Text = Text; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_2_OnEditableTextBoxCommittedEvent__DelegateSignature // (HasOutParams, BlueprintEvent) // Parameters: // class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // enum class ETextCommit CommitMethod (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_2_OnEditableTextBoxCommittedEvent__DelegateSignature(class FText& Text, enum class ETextCommit CommitMethod) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_2_OnEditableTextBoxCommittedEvent__DelegateSignature"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_2_OnEditableTextBoxCommittedEvent__DelegateSignature_Params Parms{}; Parms.Text = Text; Parms.CommitMethod = CommitMethod; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.BndEvt__WBP_Buildup_Player_WBP_Menu_btn_Close_K2Node_ComponentBoundEvent_2_OnButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::BndEvt__WBP_Buildup_Player_WBP_Menu_btn_Close_K2Node_ComponentBoundEvent_2_OnButtonClicked__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "BndEvt__WBP_Buildup_Player_WBP_Menu_btn_Close_K2Node_ComponentBoundEvent_2_OnButtonClicked__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C.ExecuteUbergraph_WBP_Title_WorldSelect_OverlayWindow_InputCode // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParame_JoinGameInputCode*K2Node_DynamicCast_AsPal_HUDDispatch_Parame_Join_Game_Input_Code (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_Event_IsValidCode (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_Event_IsRequirePassword (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_Event_IsMatchPassword (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetLocalizedTextFromHandle_Text (None) // class FText K2Node_ComponentBoundEvent_Text_1 (ConstParm) // class FText CallFunc_TextToUpper_ReturnValue (None) // class FText K2Node_ComponentBoundEvent_Text (ConstParm) // enum class ETextCommit K2Node_ComponentBoundEvent_CommitMethod (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetText_ReturnValue (None) // bool CallFunc_TextIsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Title_WorldSelect_OverlayWindow_InputCode_C::ExecuteUbergraph_WBP_Title_WorldSelect_OverlayWindow_InputCode(int32 EntryPoint, bool K2Node_SwitchEnum_CmpSuccess, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, class UPalHUDDispatchParame_JoinGameInputCode* K2Node_DynamicCast_AsPal_HUDDispatch_Parame_Join_Game_Input_Code, bool K2Node_DynamicCast_bSuccess, bool K2Node_Event_IsValidCode, bool K2Node_Event_IsRequirePassword, bool K2Node_Event_IsMatchPassword, class FText CallFunc_GetLocalizedTextFromHandle_Text, class FText K2Node_ComponentBoundEvent_Text_1, class FText CallFunc_TextToUpper_ReturnValue, class FText K2Node_ComponentBoundEvent_Text, enum class ETextCommit K2Node_ComponentBoundEvent_CommitMethod, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool K2Node_SwitchEnum_CmpSuccess_1, class FText CallFunc_GetText_ReturnValue, bool CallFunc_TextIsEmpty_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Title_WorldSelect_OverlayWindow_InputCode_C", "ExecuteUbergraph_WBP_Title_WorldSelect_OverlayWindow_InputCode"); Params::UWBP_Title_WorldSelect_OverlayWindow_InputCode_C_ExecuteUbergraph_WBP_Title_WorldSelect_OverlayWindow_InputCode_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_GetParam_ReturnValue = CallFunc_GetParam_ReturnValue; Parms.K2Node_DynamicCast_AsPal_HUDDispatch_Parame_Join_Game_Input_Code = K2Node_DynamicCast_AsPal_HUDDispatch_Parame_Join_Game_Input_Code; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_Event_IsValidCode = K2Node_Event_IsValidCode; Parms.K2Node_Event_IsRequirePassword = K2Node_Event_IsRequirePassword; Parms.K2Node_Event_IsMatchPassword = K2Node_Event_IsMatchPassword; Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text; Parms.K2Node_ComponentBoundEvent_Text_1 = K2Node_ComponentBoundEvent_Text_1; Parms.CallFunc_TextToUpper_ReturnValue = CallFunc_TextToUpper_ReturnValue; Parms.K2Node_ComponentBoundEvent_Text = K2Node_ComponentBoundEvent_Text; Parms.K2Node_ComponentBoundEvent_CommitMethod = K2Node_ComponentBoundEvent_CommitMethod; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_SwitchEnum_CmpSuccess_1 = K2Node_SwitchEnum_CmpSuccess_1; Parms.CallFunc_GetText_ReturnValue = CallFunc_GetText_ReturnValue; Parms.CallFunc_TextIsEmpty_ReturnValue = CallFunc_TextIsEmpty_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }