#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIActionRideCall.BP_AIActionRideCall_C // (None) class UClass* UBP_AIActionRideCall_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIActionRideCall_C"); return Clss; } // BP_AIActionRideCall_C BP_AIActionRideCall.Default__BP_AIActionRideCall_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIActionRideCall_C* UBP_AIActionRideCall_C::GetDefaultObj() { static class UBP_AIActionRideCall_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIActionRideCall_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIActionRideCall.BP_AIActionRideCall_C.CanRide // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool CanRide (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDisableRide_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIActionRideCall_C::CanRide(bool* CanRide, class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsDisableRide_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIActionRideCall_C", "CanRide"); Params::UBP_AIActionRideCall_C_CanRide_Params Parms{}; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsDisableRide_ReturnValue = CallFunc_IsDisableRide_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (CanRide != nullptr) *CanRide = Parms.CanRide; } // Function BP_AIActionRideCall.BP_AIActionRideCall_C.DoRide // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIActionRiding_C* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_PushChildAction_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIActionRideCall_C::DoRide(class APawn* ControlledPawn, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class UBP_AIActionRiding_C* CallFunc_SpawnObject_ReturnValue, bool CallFunc_PushChildAction_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIActionRideCall_C", "DoRide"); Params::UBP_AIActionRideCall_C_DoRide_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_PushChildAction_ReturnValue = CallFunc_PushChildAction_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIActionRideCall.BP_AIActionRideCall_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIActionRideCall_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIActionRideCall_C", "ActionTick"); Params::UBP_AIActionRideCall_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIActionRideCall.BP_AIActionRideCall_C.ExecuteUbergraph_BP_AIActionRideCall // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CanRide_CanRide (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetCharacterRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetCharacterRadius_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsInteractingPlayer_IsInteracting (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearTwoActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_IsNearTwoActor_distance_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIActionRideCall_C::ExecuteUbergraph_BP_AIActionRideCall(int32 EntryPoint, bool CallFunc_CanRide_CanRide, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, float CallFunc_GetCharacterRadius_ReturnValue, float CallFunc_GetCharacterRadius_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_IsInteractingPlayer_IsInteracting, double CallFunc_Add_DoubleDouble_ReturnValue_1, bool CallFunc_IsNearTwoActor_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Add_DoubleDouble_B_ImplicitCast, float CallFunc_IsNearTwoActor_distance_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIActionRideCall_C", "ExecuteUbergraph_BP_AIActionRideCall"); Params::UBP_AIActionRideCall_C_ExecuteUbergraph_BP_AIActionRideCall_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_CanRide_CanRide = CallFunc_CanRide_CanRide; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_GetCharacterRadius_ReturnValue = CallFunc_GetCharacterRadius_ReturnValue; Parms.CallFunc_GetCharacterRadius_ReturnValue_1 = CallFunc_GetCharacterRadius_ReturnValue_1; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_IsInteractingPlayer_IsInteracting = CallFunc_IsInteractingPlayer_IsInteracting; Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1; Parms.CallFunc_IsNearTwoActor_ReturnValue = CallFunc_IsNearTwoActor_ReturnValue; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast; Parms.CallFunc_Add_DoubleDouble_B_ImplicitCast = CallFunc_Add_DoubleDouble_B_ImplicitCast; Parms.CallFunc_IsNearTwoActor_distance_ImplicitCast = CallFunc_IsNearTwoActor_distance_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }