#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_TurnAndEncount.BP_AIAction_TurnAndEncount_C // (None) class UClass* UBP_AIAction_TurnAndEncount_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_TurnAndEncount_C"); return Clss; } // BP_AIAction_TurnAndEncount_C BP_AIAction_TurnAndEncount.Default__BP_AIAction_TurnAndEncount_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_TurnAndEncount_C* UBP_AIAction_TurnAndEncount_C::GetDefaultObj() { static class UBP_AIAction_TurnAndEncount_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_TurnAndEncount_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_TurnAndEncount.BP_AIAction_TurnAndEncount_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_TurnAndEncount_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_TurnAndEncount_C", "ActionStart"); Params::UBP_AIAction_TurnAndEncount_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_TurnAndEncount.BP_AIAction_TurnAndEncount_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_TurnAndEncount_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_TurnAndEncount_C", "ActionTick"); Params::UBP_AIAction_TurnAndEncount_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_TurnAndEncount.BP_AIAction_TurnAndEncount_C.ActionAbort // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_TurnAndEncount_C::ActionAbort(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_TurnAndEncount_C", "ActionAbort"); Params::UBP_AIAction_TurnAndEncount_C_ActionAbort_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_TurnAndEncount.BP_AIAction_TurnAndEncount_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_TurnAndEncount_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_TurnAndEncount_C", "ActionFinished"); Params::UBP_AIAction_TurnAndEncount_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_TurnAndEncount.BP_AIAction_TurnAndEncount_C.ActionPause // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_TurnAndEncount_C::ActionPause(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_TurnAndEncount_C", "ActionPause"); Params::UBP_AIAction_TurnAndEncount_C_ActionPause_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_TurnAndEncount.BP_AIAction_TurnAndEncount_C.ActionResume // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_TurnAndEncount_C::ActionResume(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_TurnAndEncount_C", "ActionResume"); Params::UBP_AIAction_TurnAndEncount_C_ActionResume_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_TurnAndEncount.BP_AIAction_TurnAndEncount_C.ExecuteUbergraph_BP_AIAction_TurnAndEncount // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_InFanShap_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None) // class APawn* K2Node_Event_ControlledPawn_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter_1 (None) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_tempDeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Delay_Duration_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_TurnAndEncount_C::ExecuteUbergraph_BP_AIAction_TurnAndEncount(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_4, float K2Node_Event_DeltaSeconds, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_InFanShap_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class AController* CallFunc_GetController_ReturnValue_4, class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, class AController* CallFunc_GetController_ReturnValue_5, bool CallFunc_GetIsPal_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_3, class UPalSquad* CallFunc_GetSquad_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class APawn* K2Node_Event_ControlledPawn_5, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue_5, bool CallFunc_BooleanOR_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AController* CallFunc_GetController_ReturnValue_6, class APawn* CallFunc_K2_GetPawn_ReturnValue_5, bool CallFunc_IsValid_ReturnValue_6, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_7, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_3, double K2Node_VariableSet_tempDeltaTime_ImplicitCast, float CallFunc_Delay_Duration_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_TurnAndEncount_C", "ExecuteUbergraph_BP_AIAction_TurnAndEncount"); Params::UBP_AIAction_TurnAndEncount_C_ExecuteUbergraph_BP_AIAction_TurnAndEncount_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_InFanShap_ReturnValue = CallFunc_InFanShap_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.CallFunc_GetController_ReturnValue_4 = CallFunc_GetController_ReturnValue_4; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue; Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue; Parms.CallFunc_GetController_ReturnValue_5 = CallFunc_GetController_ReturnValue_5; Parms.CallFunc_GetIsPal_ReturnValue = CallFunc_GetIsPal_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_4 = CallFunc_K2_GetPawn_ReturnValue_4; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SetAIActionClassParameter_ReturnValue = CallFunc_SetAIActionClassParameter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_GetSquad_ReturnValue = CallFunc_GetSquad_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4; Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X; Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y; Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z; Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter; Parms.K2Node_Event_ControlledPawn_5 = K2Node_Event_ControlledPawn_5; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetController_ReturnValue_6 = CallFunc_GetController_ReturnValue_6; Parms.CallFunc_K2_GetPawn_ReturnValue_5 = CallFunc_K2_GetPawn_ReturnValue_5; Parms.CallFunc_IsValid_ReturnValue_6 = CallFunc_IsValid_ReturnValue_6; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue; Parms.K2Node_MakeStruct_ActionDynamicParameter_1 = K2Node_MakeStruct_ActionDynamicParameter_1; Parms.CallFunc_GetActionComponent_ReturnValue_1 = CallFunc_GetActionComponent_ReturnValue_1; Parms.CallFunc_PlayActionParameter_ReturnValue = CallFunc_PlayActionParameter_ReturnValue; Parms.CallFunc_PlayActionByTypeParameter_ReturnValue = CallFunc_PlayActionByTypeParameter_ReturnValue; Parms.CallFunc_GetActionComponent_ReturnValue_2 = CallFunc_GetActionComponent_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_7 = CallFunc_IsValid_ReturnValue_7; Parms.CallFunc_GetActionComponent_ReturnValue_3 = CallFunc_GetActionComponent_ReturnValue_3; Parms.K2Node_VariableSet_tempDeltaTime_ImplicitCast = K2Node_VariableSet_tempDeltaTime_ImplicitCast; Parms.CallFunc_Delay_Duration_ImplicitCast = CallFunc_Delay_Duration_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }