#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalAIActionComposite_OtomoWorkerBase.BP_PalAIActionComposite_OtomoWorkerBase_C // (None) class UClass* UBP_PalAIActionComposite_OtomoWorkerBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalAIActionComposite_OtomoWorkerBase_C"); return Clss; } // BP_PalAIActionComposite_OtomoWorkerBase_C BP_PalAIActionComposite_OtomoWorkerBase.Default__BP_PalAIActionComposite_OtomoWorkerBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_PalAIActionComposite_OtomoWorkerBase_C* UBP_PalAIActionComposite_OtomoWorkerBase_C::GetDefaultObj() { static class UBP_PalAIActionComposite_OtomoWorkerBase_C* Default = nullptr; if (!Default) Default = static_cast(UBP_PalAIActionComposite_OtomoWorkerBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalAIActionComposite_OtomoWorkerBase.BP_PalAIActionComposite_OtomoWorkerBase_C.OnTickInWaitAction // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalWorkBase* TargetWork (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BP_TryGetWorkLocation_OutLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BP_TryGetWorkLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalWorkProgressManager* CallFunc_GetWorkProgressManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetCharacterParameter_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalWorkAssign* CallFunc_GetWorkAssign_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionLocationByType_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalWorkAssignHandleId CallFunc_GetId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash) // class UPalWorkBase* CallFunc_GetWorkByAssignId_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TryFindNextWork_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsTargetWorkable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalAIActionComposite_OtomoWorkerBase_C::OnTickInWaitAction(float DeltaTime, class UPalWorkBase* TargetWork, const struct FVector& CallFunc_BP_TryGetWorkLocation_OutLocation, bool CallFunc_BP_TryGetWorkLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalWorkProgressManager* CallFunc_GetWorkProgressManager_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameter_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalWorkAssign* CallFunc_GetWorkAssign_ReturnValue, class UPalActionBase* CallFunc_PlayActionLocationByType_ReturnValue, const struct FPalWorkAssignHandleId& CallFunc_GetId_ReturnValue, class UPalWorkBase* CallFunc_GetWorkByAssignId_ReturnValue, bool CallFunc_TryFindNextWork_ReturnValue, bool CallFunc_IsTargetWorkable_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalAIActionComposite_OtomoWorkerBase_C", "OnTickInWaitAction"); Params::UBP_PalAIActionComposite_OtomoWorkerBase_C_OnTickInWaitAction_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.TargetWork = TargetWork; Parms.CallFunc_BP_TryGetWorkLocation_OutLocation = CallFunc_BP_TryGetWorkLocation_OutLocation; Parms.CallFunc_BP_TryGetWorkLocation_ReturnValue = CallFunc_BP_TryGetWorkLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetWorkProgressManager_ReturnValue = CallFunc_GetWorkProgressManager_ReturnValue; Parms.CallFunc_GetCharacterParameter_ReturnValue = CallFunc_GetCharacterParameter_ReturnValue; Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue; Parms.CallFunc_GetWorkAssign_ReturnValue = CallFunc_GetWorkAssign_ReturnValue; Parms.CallFunc_PlayActionLocationByType_ReturnValue = CallFunc_PlayActionLocationByType_ReturnValue; Parms.CallFunc_GetId_ReturnValue = CallFunc_GetId_ReturnValue; Parms.CallFunc_GetWorkByAssignId_ReturnValue = CallFunc_GetWorkByAssignId_ReturnValue; Parms.CallFunc_TryFindNextWork_ReturnValue = CallFunc_TryFindNextWork_ReturnValue; Parms.CallFunc_IsTargetWorkable_ReturnValue = CallFunc_IsTargetWorkable_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }