#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Status_Electrical.BP_Status_Electrical_C // (None) class UClass* UBP_Status_Electrical_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Status_Electrical_C"); return Clss; } // BP_Status_Electrical_C BP_Status_Electrical.Default__BP_Status_Electrical_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_Status_Electrical_C* UBP_Status_Electrical_C::GetDefaultObj() { static class UBP_Status_Electrical_C* Default = nullptr; if (!Default) Default = static_cast(UBP_Status_Electrical_C::StaticClass()->DefaultObject); return Default; } // Function BP_Status_Electrical.BP_Status_Electrical_C.PlayElecShockAction // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Electrical_C::PlayElecShockAction(const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AActor* CallFunc_GetOwner_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Electrical_C", "PlayElecShockAction"); Params::UBP_Status_Electrical_C_PlayElecShockAction_Params Parms{}; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_Electrical.BP_Status_Electrical_C.OnBeginStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_Electrical_C::OnBeginStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Electrical_C", "OnBeginStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Electrical.BP_Status_Electrical_C.OnEndStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_Electrical_C::OnEndStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Electrical_C", "OnEndStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Electrical.BP_Status_Electrical_C.OnBeginSomeStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_Electrical_C::OnBeginSomeStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Electrical_C", "OnBeginSomeStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Electrical.BP_Status_Electrical_C.ExecuteUbergraph_BP_Status_Electrical // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasSelfPalElement_Has (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Electrical_C::ExecuteUbergraph_BP_Status_Electrical(int32 EntryPoint, bool CallFunc_HasSelfPalElement_Has) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Electrical_C", "ExecuteUbergraph_BP_Status_Electrical"); Params::UBP_Status_Electrical_C_ExecuteUbergraph_BP_Status_Electrical_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_HasSelfPalElement_Has = CallFunc_HasSelfPalElement_Has; UObject::ProcessEvent(Func, &Parms); } }