#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C // (None) class UClass* UBP_Status_WithVisualEffect_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Status_WithVisualEffect_C"); return Clss; } // BP_Status_WithVisualEffect_C BP_Status_WithVisualEffect.Default__BP_Status_WithVisualEffect_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_Status_WithVisualEffect_C* UBP_Status_WithVisualEffect_C::GetDefaultObj() { static class UBP_Status_WithVisualEffect_C* Default = nullptr; if (!Default) Default = static_cast(UBP_Status_WithVisualEffect_C::StaticClass()->DefaultObject); return Default; } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.HideReAddEffectWhenCapture // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FPalVisualEffectDynamicParameterK2Node_MakeStruct_PalVisualEffectDynamicParameter (None) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalVisualEffectBase* CallFunc_AddVisualEffect_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsCapturedProcessing_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_WithVisualEffect_C::HideReAddEffectWhenCapture(class AActor* CallFunc_GetOwner_ReturnValue, class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalVisualEffectDynamicParameter& K2Node_MakeStruct_PalVisualEffectDynamicParameter, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalVisualEffectBase* CallFunc_AddVisualEffect_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_GetIsCapturedProcessing_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "HideReAddEffectWhenCapture"); Params::UBP_Status_WithVisualEffect_C_HideReAddEffectWhenCapture_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_MakeStruct_PalVisualEffectDynamicParameter = K2Node_MakeStruct_PalVisualEffectDynamicParameter; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_AddVisualEffect_ReturnValue = CallFunc_AddVisualEffect_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_2 = CallFunc_GetOwner_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_GetIsCapturedProcessing_ReturnValue = CallFunc_GetIsCapturedProcessing_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.ResetDamageDown // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_WithVisualEffect_C::ResetDamageDown(class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "ResetDamageDown"); Params::UBP_Status_WithVisualEffect_C_ResetDamageDown_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.ResetDamageUp // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_WithVisualEffect_C::ResetDamageUp(class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "ResetDamageUp"); Params::UBP_Status_WithVisualEffect_C_ResetDamageUp_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.SetDamageDown // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_Status_WithVisualEffect_C::SetDamageDown(class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "SetDamageDown"); Params::UBP_Status_WithVisualEffect_C_SetDamageDown_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.SetDamageUp // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_Status_WithVisualEffect_C::SetDamageUp(class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "SetDamageUp"); Params::UBP_Status_WithVisualEffect_C_SetDamageUp_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.HasSelfPalElement // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalElementType MyElement (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Has (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasElementType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_WithVisualEffect_C::HasSelfPalElement(enum class EPalElementType MyElement, bool* Has, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_HasElementType_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "HasSelfPalElement"); Params::UBP_Status_WithVisualEffect_C_HasSelfPalElement_Params Parms{}; Parms.MyElement = MyElement; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_HasElementType_ReturnValue = CallFunc_HasElementType_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Has != nullptr) *Has = Parms.Has; } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.OnBeginStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_WithVisualEffect_C::OnBeginStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "OnBeginStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.OnEndStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_WithVisualEffect_C::OnEndStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "OnEndStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.«¹¿à¤ÙóÈ_OtherStatusAdd // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalStatusComponent* StatusComponent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // enum class EPalStatusID StatusId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStatusBase* Status (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_Status_WithVisualEffect_C::_________OtherStatusAdd(class UPalStatusComponent* StatusComponent, enum class EPalStatusID StatusId, class UPalStatusBase* Status) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "«¹¿à¤ÙóÈ_OtherStatusAdd"); Params::UBP_Status_WithVisualEffect_C__________OtherStatusAdd_Params Parms{}; Parms.StatusComponent = StatusComponent; Parms.StatusId = StatusId; Parms.Status = Status; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.«¹¿à¤ÙóÈ_Dead // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void UBP_Status_WithVisualEffect_C::_________Dead(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "«¹¿à¤ÙóÈ_Dead"); Params::UBP_Status_WithVisualEffect_C__________Dead_Params Parms{}; Parms.DeadInfo = DeadInfo; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.TickStatus // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_WithVisualEffect_C::TickStatus(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "TickStatus"); Params::UBP_Status_WithVisualEffect_C_TickStatus_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_WithVisualEffect.BP_Status_WithVisualEffect_C.ExecuteUbergraph_BP_Status_WithVisualEffect // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FPalVisualEffectDynamicParameterK2Node_MakeStruct_PalVisualEffectDynamicParameter (None) // class UPalVisualEffectBase* CallFunc_AddVisualEffect_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStatusComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStatusComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalStatusComponent* K2Node_CustomEvent_StatusComponent (ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // enum class EPalStatusID K2Node_CustomEvent_StatusID (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStatusBase* K2Node_CustomEvent_Status (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_Status_WithVisualEffect_C::ExecuteUbergraph_BP_Status_WithVisualEffect(int32 EntryPoint, float K2Node_Event_DeltaTime, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class AActor* CallFunc_GetOwner_ReturnValue, class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalVisualEffectDynamicParameter& K2Node_MakeStruct_PalVisualEffectDynamicParameter, class UPalVisualEffectBase* CallFunc_AddVisualEffect_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalStatusComponent* CallFunc_GetComponentByClass_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_2, class UPalStatusComponent* CallFunc_GetComponentByClass_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_3, class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue_3, class UPalStatusComponent* K2Node_CustomEvent_StatusComponent, enum class EPalStatusID K2Node_CustomEvent_StatusID, class UPalStatusBase* K2Node_CustomEvent_Status, bool K2Node_SwitchEnum_CmpSuccess, class AActor* CallFunc_GetOwner_ReturnValue_4, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_4) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_WithVisualEffect_C", "ExecuteUbergraph_BP_Status_WithVisualEffect"); Params::UBP_Status_WithVisualEffect_C_ExecuteUbergraph_BP_Status_WithVisualEffect_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_MakeStruct_PalVisualEffectDynamicParameter = K2Node_MakeStruct_PalVisualEffectDynamicParameter; Parms.CallFunc_AddVisualEffect_ReturnValue = CallFunc_AddVisualEffect_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_GetOwner_ReturnValue_2 = CallFunc_GetOwner_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_GetOwner_ReturnValue_3 = CallFunc_GetOwner_ReturnValue_3; Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3; Parms.K2Node_CustomEvent_StatusComponent = K2Node_CustomEvent_StatusComponent; Parms.K2Node_CustomEvent_StatusID = K2Node_CustomEvent_StatusID; Parms.K2Node_CustomEvent_Status = K2Node_CustomEvent_Status; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_GetOwner_ReturnValue_4 = CallFunc_GetOwner_ReturnValue_4; Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo; Parms.CallFunc_GetComponentByClass_ReturnValue_4 = CallFunc_GetComponentByClass_ReturnValue_4; UObject::ProcessEvent(Func, &Parms); } }