#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x2C8 (0x2F0 - 0x28) // Class MeshDescription.MeshDescriptionBase class UMeshDescriptionBase : public UObject { public: uint8 Pad_B1B[0x2C8]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UMeshDescriptionBase* GetDefaultObj(); void SetVertexPosition(const struct FVertexID& VertexID, struct FVector& Position); void SetPolygonVertexInstances(const struct FPolygonID& PolygonID, TArray& VertexInstanceIDs); void SetPolygonPolygonGroup(const struct FPolygonID& PolygonID, const struct FPolygonGroupID& PolygonGroupID); void ReversePolygonFacing(const struct FPolygonID& PolygonID); void ReserveNewVertices(int32 NumberOfNewVertices); void ReserveNewVertexInstances(int32 NumberOfNewVertexInstances); void ReserveNewTriangles(int32 NumberOfNewTriangles); void ReserveNewPolygons(int32 NumberOfNewPolygons); void ReserveNewPolygonGroups(int32 NumberOfNewPolygonGroups); void ReserveNewEdges(int32 NumberOfNewEdges); bool IsVertexValid(const struct FVertexID& VertexID); bool IsVertexOrphaned(const struct FVertexID& VertexID); bool IsVertexInstanceValid(const struct FVertexInstanceID& VertexInstanceID); bool IsTriangleValid(const struct FTriangleID& TriangleID); bool IsTrianglePartOfNgon(const struct FTriangleID& TriangleID); bool IsPolygonValid(const struct FPolygonID& PolygonID); bool IsPolygonGroupValid(const struct FPolygonGroupID& PolygonGroupID); bool IsEmpty(); bool IsEdgeValid(const struct FEdgeID& EdgeID); bool IsEdgeInternalToPolygon(const struct FEdgeID& EdgeID, const struct FPolygonID& PolygonID); bool IsEdgeInternal(const struct FEdgeID& EdgeID); void GetVertexVertexInstances(const struct FVertexID& VertexID, TArray* OutVertexInstanceIDs); struct FVector GetVertexPosition(const struct FVertexID& VertexID); struct FEdgeID GetVertexPairEdge(const struct FVertexID& VertexID0, const struct FVertexID& VertexID1); struct FVertexID GetVertexInstanceVertex(const struct FVertexInstanceID& VertexInstanceID); struct FEdgeID GetVertexInstancePairEdge(const struct FVertexInstanceID& VertexInstanceID0, const struct FVertexInstanceID& VertexInstanceID1); struct FVertexInstanceID GetVertexInstanceForTriangleVertex(const struct FTriangleID& TriangleID, const struct FVertexID& VertexID); struct FVertexInstanceID GetVertexInstanceForPolygonVertex(const struct FPolygonID& PolygonID, const struct FVertexID& VertexID); int32 GetVertexInstanceCount(); void GetVertexInstanceConnectedTriangles(const struct FVertexInstanceID& VertexInstanceID, TArray* OutConnectedTriangleIDs); void GetVertexInstanceConnectedPolygons(const struct FVertexInstanceID& VertexInstanceID, TArray* OutConnectedPolygonIDs); int32 GetVertexCount(); void GetVertexConnectedTriangles(const struct FVertexID& VertexID, TArray* OutConnectedTriangleIDs); void GetVertexConnectedPolygons(const struct FVertexID& VertexID, TArray* OutConnectedPolygonIDs); void GetVertexConnectedEdges(const struct FVertexID& VertexID, TArray* OutEdgeIDs); void GetVertexAdjacentVertices(const struct FVertexID& VertexID, TArray* OutAdjacentVertexIDs); void GetTriangleVertices(const struct FTriangleID& TriangleID, TArray* OutVertexIDs); void GetTriangleVertexInstances(const struct FTriangleID& TriangleID, TArray* OutVertexInstanceIDs); struct FVertexInstanceID GetTriangleVertexInstance(const struct FTriangleID& TriangleID, int32 Index); struct FPolygonGroupID GetTrianglePolygonGroup(const struct FTriangleID& TriangleID); struct FPolygonID GetTrianglePolygon(const struct FTriangleID& TriangleID); void GetTriangleEdges(const struct FTriangleID& TriangleID, TArray* OutEdgeIDs); int32 GetTriangleCount(); void GetTriangleAdjacentTriangles(const struct FTriangleID& TriangleID, TArray* OutTriangleIDs); void GetPolygonVertices(const struct FPolygonID& PolygonID, TArray* OutVertexIDs); void GetPolygonVertexInstances(const struct FPolygonID& PolygonID, TArray* OutVertexInstanceIDs); void GetPolygonTriangles(const struct FPolygonID& PolygonID, TArray* OutTriangleIDs); struct FPolygonGroupID GetPolygonPolygonGroup(const struct FPolygonID& PolygonID); void GetPolygonPerimeterEdges(const struct FPolygonID& PolygonID, TArray* OutEdgeIDs); void GetPolygonInternalEdges(const struct FPolygonID& PolygonID, TArray* OutEdgeIDs); void GetPolygonGroupPolygons(const struct FPolygonGroupID& PolygonGroupID, TArray* OutPolygonIDs); int32 GetPolygonGroupCount(); int32 GetPolygonCount(); void GetPolygonAdjacentPolygons(const struct FPolygonID& PolygonID, TArray* OutPolygonIDs); int32 GetNumVertexVertexInstances(const struct FVertexID& VertexID); int32 GetNumVertexInstanceConnectedTriangles(const struct FVertexInstanceID& VertexInstanceID); int32 GetNumVertexInstanceConnectedPolygons(const struct FVertexInstanceID& VertexInstanceID); int32 GetNumVertexConnectedTriangles(const struct FVertexID& VertexID); int32 GetNumVertexConnectedPolygons(const struct FVertexID& VertexID); int32 GetNumVertexConnectedEdges(const struct FVertexID& VertexID); int32 GetNumPolygonVertices(const struct FPolygonID& PolygonID); int32 GetNumPolygonTriangles(const struct FPolygonID& PolygonID); int32 GetNumPolygonInternalEdges(const struct FPolygonID& PolygonID); int32 GetNumPolygonGroupPolygons(const struct FPolygonGroupID& PolygonGroupID); int32 GetNumEdgeConnectedTriangles(const struct FEdgeID& EdgeID); int32 GetNumEdgeConnectedPolygons(const struct FEdgeID& EdgeID); void GetEdgeVertices(const struct FEdgeID& EdgeID, TArray* OutVertexIDs); struct FVertexID GetEdgeVertex(const struct FEdgeID& EdgeID, int32 VertexNumber); int32 GetEdgeCount(); void GetEdgeConnectedTriangles(const struct FEdgeID& EdgeID, TArray* OutConnectedTriangleIDs); void GetEdgeConnectedPolygons(const struct FEdgeID& EdgeID, TArray* OutConnectedPolygonIDs); void Empty(); void DeleteVertexInstance(const struct FVertexInstanceID& VertexInstanceID, TArray* OrphanedVertices); void DeleteVertex(const struct FVertexID& VertexID); void DeleteTriangle(const struct FTriangleID& TriangleID, TArray* OrphanedEdges, TArray* OrphanedVertexInstances, TArray* OrphanedPolygonGroupsPtr); void DeletePolygonGroup(const struct FPolygonGroupID& PolygonGroupID); void DeletePolygon(const struct FPolygonID& PolygonID, TArray* OrphanedEdges, TArray* OrphanedVertexInstances, TArray* OrphanedPolygonGroups); void DeleteEdge(const struct FEdgeID& EdgeID, TArray* OrphanedVertices); void CreateVertexWithID(const struct FVertexID& VertexID); void CreateVertexInstanceWithID(const struct FVertexInstanceID& VertexInstanceID, const struct FVertexID& VertexID); struct FVertexInstanceID CreateVertexInstance(const struct FVertexID& VertexID); struct FVertexID CreateVertex(); void CreateTriangleWithID(const struct FTriangleID& TriangleID, const struct FPolygonGroupID& PolygonGroupID, TArray& VertexInstanceIDs, TArray* NewEdgeIDs); struct FTriangleID CreateTriangle(const struct FPolygonGroupID& PolygonGroupID, TArray& VertexInstanceIDs, TArray* NewEdgeIDs); void CreatePolygonWithID(const struct FPolygonID& PolygonID, const struct FPolygonGroupID& PolygonGroupID, TArray* VertexInstanceIDs, TArray* NewEdgeIDs); void CreatePolygonGroupWithID(const struct FPolygonGroupID& PolygonGroupID); struct FPolygonGroupID CreatePolygonGroup(); struct FPolygonID CreatePolygon(const struct FPolygonGroupID& PolygonGroupID, TArray* VertexInstanceIDs, TArray* NewEdgeIDs); void CreateEdgeWithID(const struct FEdgeID& EdgeID, const struct FVertexID& VertexID0, const struct FVertexID& VertexID1); struct FEdgeID CreateEdge(const struct FVertexID& VertexID0, const struct FVertexID& VertexID1); void ComputePolygonTriangulation(const struct FPolygonID& PolygonID); }; // 0x0 (0x28 - 0x28) // Class MeshDescription.MeshDescriptionBaseBulkData class UMeshDescriptionBaseBulkData : public UObject { public: static class UClass* StaticClass(); static class UMeshDescriptionBaseBulkData* GetDefaultObj(); }; }