#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class AudioLinkEngine.AudioLinkBlueprintInterface // (None) class UClass* IAudioLinkBlueprintInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioLinkBlueprintInterface"); return Clss; } // AudioLinkBlueprintInterface AudioLinkEngine.Default__AudioLinkBlueprintInterface // (Public, ClassDefaultObject, ArchetypeObject) class IAudioLinkBlueprintInterface* IAudioLinkBlueprintInterface::GetDefaultObj() { static class IAudioLinkBlueprintInterface* Default = nullptr; if (!Default) Default = static_cast(IAudioLinkBlueprintInterface::StaticClass()->DefaultObject); return Default; } // Function AudioLinkEngine.AudioLinkBlueprintInterface.StopLink // (Native, Public, BlueprintCallable) // Parameters: void IAudioLinkBlueprintInterface::StopLink() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioLinkBlueprintInterface", "StopLink"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AudioLinkEngine.AudioLinkBlueprintInterface.SetLinkSound // (Native, Public, BlueprintCallable) // Parameters: // class USoundBase* NewSound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAudioLinkBlueprintInterface::SetLinkSound(class USoundBase* NewSound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioLinkBlueprintInterface", "SetLinkSound"); Params::IAudioLinkBlueprintInterface_SetLinkSound_Params Parms{}; Parms.NewSound = NewSound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioLinkEngine.AudioLinkBlueprintInterface.PlayLink // (Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAudioLinkBlueprintInterface::PlayLink(float StartTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioLinkBlueprintInterface", "PlayLink"); Params::IAudioLinkBlueprintInterface_PlayLink_Params Parms{}; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioLinkEngine.AudioLinkBlueprintInterface.IsLinkPlaying // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAudioLinkBlueprintInterface::IsLinkPlaying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioLinkBlueprintInterface", "IsLinkPlaying"); Params::IAudioLinkBlueprintInterface_IsLinkPlaying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }