#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x18 (0x570 - 0x558) // BlueprintGeneratedClass BP_NPCAIController_Invader.BP_NPCAIController_Invader_C class ABP_NPCAIController_Invader_C : public ABP_NPCAIController_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x558(0x8)(ZeroConstructor, Transient, DuplicateTransient) FMulticastInlineDelegateProperty_ OnInvaderArrivedDelegate; // 0x560(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) static class UClass* StaticClass(); static class ABP_NPCAIController_Invader_C* GetDefaultObj(); void ReturnSpawnedPoint(const struct FVector& ReturnPos, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue); void StartMarch(const struct FVector& GoalPos, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1); void ForceBattleStartForOutside(class AActor* StartActor); void StartDefaultAIAction(); void SetAutoDefaultAIAction(); void ReceiveBeginPlay(); void OnInvaderArrived(); void BindOnInvaderArrivedDelegate(FDelegateProperty_ Event); void ExecuteUbergraph_BP_NPCAIController_Invader(int32 EntryPoint, FDelegateProperty_ K2Node_Event_Event); void OnInvaderArrivedDelegate__DelegateSignature(); }; }