#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Status_UNKOTimer.BP_Status_UNKOTimer_C // (None) class UClass* UBP_Status_UNKOTimer_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Status_UNKOTimer_C"); return Clss; } // BP_Status_UNKOTimer_C BP_Status_UNKOTimer.Default__BP_Status_UNKOTimer_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_Status_UNKOTimer_C* UBP_Status_UNKOTimer_C::GetDefaultObj() { static class UBP_Status_UNKOTimer_C* Default = nullptr; if (!Default) Default = static_cast(UBP_Status_UNKOTimer_C::StaticClass()->DefaultObject); return Default; } // Function BP_Status_UNKOTimer.BP_Status_UNKOTimer_C.OnBeginStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_UNKOTimer_C::OnBeginStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_UNKOTimer_C", "OnBeginStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_UNKOTimer.BP_Status_UNKOTimer_C.OnEndStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_UNKOTimer_C::OnEndStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_UNKOTimer_C", "OnEndStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_UNKOTimer.BP_Status_UNKOTimer_C.«¹¿à¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_Status_UNKOTimer_C::_________0() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_UNKOTimer_C", "«¹¿à¤ÙóÈ_0"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_UNKOTimer.BP_Status_UNKOTimer_C.ExecuteUbergraph_BP_Status_UNKOTimer // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Divide_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_InitialStartDelayVariance_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_UNKOTimer_C::ExecuteUbergraph_BP_Status_UNKOTimer(int32 EntryPoint, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, int32 CallFunc_Divide_IntInt_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, float CallFunc_Conv_IntToFloat_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelayVariance_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_UNKOTimer_C", "ExecuteUbergraph_BP_Status_UNKOTimer"); Params::UBP_Status_UNKOTimer_C_ExecuteUbergraph_BP_Status_UNKOTimer_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_Divide_IntInt_ReturnValue = CallFunc_Divide_IntInt_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue; Parms.CallFunc_Conv_IntToFloat_ReturnValue_1 = CallFunc_Conv_IntToFloat_ReturnValue_1; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast; Parms.CallFunc_K2_SetTimerDelegate_InitialStartDelayVariance_ImplicitCast = CallFunc_K2_SetTimerDelegate_InitialStartDelayVariance_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }