#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class VariantManagerContent.LevelVariantSets // (None) class UClass* ULevelVariantSets::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelVariantSets"); return Clss; } // LevelVariantSets VariantManagerContent.Default__LevelVariantSets // (Public, ClassDefaultObject, ArchetypeObject) class ULevelVariantSets* ULevelVariantSets::GetDefaultObj() { static class ULevelVariantSets* Default = nullptr; if (!Default) Default = static_cast(ULevelVariantSets::StaticClass()->DefaultObject); return Default; } // Function VariantManagerContent.LevelVariantSets.GetVariantSetByName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString VariantSetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVariantSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVariantSet* ULevelVariantSets::GetVariantSetByName(const class FString& VariantSetName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelVariantSets", "GetVariantSetByName"); Params::ULevelVariantSets_GetVariantSetByName_Params Parms{}; Parms.VariantSetName = VariantSetName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.LevelVariantSets.GetVariantSet // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 VariantSetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVariantSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVariantSet* ULevelVariantSets::GetVariantSet(int32 VariantSetIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelVariantSets", "GetVariantSet"); Params::ULevelVariantSets_GetVariantSet_Params Parms{}; Parms.VariantSetIndex = VariantSetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.LevelVariantSets.GetNumVariantSets // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ULevelVariantSets::GetNumVariantSets() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelVariantSets", "GetNumVariantSets"); Params::ULevelVariantSets_GetNumVariantSets_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class VariantManagerContent.LevelVariantSetsActor // (Actor) class UClass* ALevelVariantSetsActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelVariantSetsActor"); return Clss; } // LevelVariantSetsActor VariantManagerContent.Default__LevelVariantSetsActor // (Public, ClassDefaultObject, ArchetypeObject) class ALevelVariantSetsActor* ALevelVariantSetsActor::GetDefaultObj() { static class ALevelVariantSetsActor* Default = nullptr; if (!Default) Default = static_cast(ALevelVariantSetsActor::StaticClass()->DefaultObject); return Default; } // Function VariantManagerContent.LevelVariantSetsActor.SwitchOnVariantByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString VariantSetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString VariantName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALevelVariantSetsActor::SwitchOnVariantByName(const class FString& VariantSetName, const class FString& VariantName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelVariantSetsActor", "SwitchOnVariantByName"); Params::ALevelVariantSetsActor_SwitchOnVariantByName_Params Parms{}; Parms.VariantSetName = VariantSetName; Parms.VariantName = VariantName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.LevelVariantSetsActor.SwitchOnVariantByIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 VariantSetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 VariantIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALevelVariantSetsActor::SwitchOnVariantByIndex(int32 VariantSetIndex, int32 VariantIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelVariantSetsActor", "SwitchOnVariantByIndex"); Params::ALevelVariantSetsActor_SwitchOnVariantByIndex_Params Parms{}; Parms.VariantSetIndex = VariantSetIndex; Parms.VariantIndex = VariantIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.LevelVariantSetsActor.SetLevelVariantSets // (Final, Native, Public, BlueprintCallable) // Parameters: // class ULevelVariantSets* InVariantSets (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelVariantSetsActor::SetLevelVariantSets(class ULevelVariantSets* InVariantSets) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelVariantSetsActor", "SetLevelVariantSets"); Params::ALevelVariantSetsActor_SetLevelVariantSets_Params Parms{}; Parms.InVariantSets = InVariantSets; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.LevelVariantSetsActor.GetLevelVariantSets // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelVariantSets* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelVariantSets* ALevelVariantSetsActor::GetLevelVariantSets(bool bLoad) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelVariantSetsActor", "GetLevelVariantSets"); Params::ALevelVariantSetsActor_GetLevelVariantSets_Params Parms{}; Parms.bLoad = bLoad; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class VariantManagerContent.LevelVariantSetsFunctionDirector // (None) class UClass* ULevelVariantSetsFunctionDirector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelVariantSetsFunctionDirector"); return Clss; } // LevelVariantSetsFunctionDirector VariantManagerContent.Default__LevelVariantSetsFunctionDirector // (Public, ClassDefaultObject, ArchetypeObject) class ULevelVariantSetsFunctionDirector* ULevelVariantSetsFunctionDirector::GetDefaultObj() { static class ULevelVariantSetsFunctionDirector* Default = nullptr; if (!Default) Default = static_cast(ULevelVariantSetsFunctionDirector::StaticClass()->DefaultObject); return Default; } // Class VariantManagerContent.PropertyValue // (None) class UClass* UPropertyValue::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PropertyValue"); return Clss; } // PropertyValue VariantManagerContent.Default__PropertyValue // (Public, ClassDefaultObject, ArchetypeObject) class UPropertyValue* UPropertyValue::GetDefaultObj() { static class UPropertyValue* Default = nullptr; if (!Default) Default = static_cast(UPropertyValue::StaticClass()->DefaultObject); return Default; } // Function VariantManagerContent.PropertyValue.HasRecordedData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPropertyValue::HasRecordedData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PropertyValue", "HasRecordedData"); Params::UPropertyValue_HasRecordedData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.PropertyValue.GetPropertyTooltip // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPropertyValue::GetPropertyTooltip() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PropertyValue", "GetPropertyTooltip"); Params::UPropertyValue_GetPropertyTooltip_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.PropertyValue.GetFullDisplayString // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPropertyValue::GetFullDisplayString() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PropertyValue", "GetFullDisplayString"); Params::UPropertyValue_GetFullDisplayString_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class VariantManagerContent.PropertyValueTransform // (None) class UClass* UPropertyValueTransform::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PropertyValueTransform"); return Clss; } // PropertyValueTransform VariantManagerContent.Default__PropertyValueTransform // (Public, ClassDefaultObject, ArchetypeObject) class UPropertyValueTransform* UPropertyValueTransform::GetDefaultObj() { static class UPropertyValueTransform* Default = nullptr; if (!Default) Default = static_cast(UPropertyValueTransform::StaticClass()->DefaultObject); return Default; } // Class VariantManagerContent.PropertyValueVisibility // (None) class UClass* UPropertyValueVisibility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PropertyValueVisibility"); return Clss; } // PropertyValueVisibility VariantManagerContent.Default__PropertyValueVisibility // (Public, ClassDefaultObject, ArchetypeObject) class UPropertyValueVisibility* UPropertyValueVisibility::GetDefaultObj() { static class UPropertyValueVisibility* Default = nullptr; if (!Default) Default = static_cast(UPropertyValueVisibility::StaticClass()->DefaultObject); return Default; } // Class VariantManagerContent.PropertyValueColor // (None) class UClass* UPropertyValueColor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PropertyValueColor"); return Clss; } // PropertyValueColor VariantManagerContent.Default__PropertyValueColor // (Public, ClassDefaultObject, ArchetypeObject) class UPropertyValueColor* UPropertyValueColor::GetDefaultObj() { static class UPropertyValueColor* Default = nullptr; if (!Default) Default = static_cast(UPropertyValueColor::StaticClass()->DefaultObject); return Default; } // Class VariantManagerContent.PropertyValueMaterial // (None) class UClass* UPropertyValueMaterial::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PropertyValueMaterial"); return Clss; } // PropertyValueMaterial VariantManagerContent.Default__PropertyValueMaterial // (Public, ClassDefaultObject, ArchetypeObject) class UPropertyValueMaterial* UPropertyValueMaterial::GetDefaultObj() { static class UPropertyValueMaterial* Default = nullptr; if (!Default) Default = static_cast(UPropertyValueMaterial::StaticClass()->DefaultObject); return Default; } // Class VariantManagerContent.PropertyValueOption // (None) class UClass* UPropertyValueOption::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PropertyValueOption"); return Clss; } // PropertyValueOption VariantManagerContent.Default__PropertyValueOption // (Public, ClassDefaultObject, ArchetypeObject) class UPropertyValueOption* UPropertyValueOption::GetDefaultObj() { static class UPropertyValueOption* Default = nullptr; if (!Default) Default = static_cast(UPropertyValueOption::StaticClass()->DefaultObject); return Default; } // Class VariantManagerContent.PropertyValueSoftObject // (None) class UClass* UPropertyValueSoftObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PropertyValueSoftObject"); return Clss; } // PropertyValueSoftObject VariantManagerContent.Default__PropertyValueSoftObject // (Public, ClassDefaultObject, ArchetypeObject) class UPropertyValueSoftObject* UPropertyValueSoftObject::GetDefaultObj() { static class UPropertyValueSoftObject* Default = nullptr; if (!Default) Default = static_cast(UPropertyValueSoftObject::StaticClass()->DefaultObject); return Default; } // Class VariantManagerContent.SwitchActor // (Actor) class UClass* ASwitchActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SwitchActor"); return Clss; } // SwitchActor VariantManagerContent.Default__SwitchActor // (Public, ClassDefaultObject, ArchetypeObject) class ASwitchActor* ASwitchActor::GetDefaultObj() { static class ASwitchActor* Default = nullptr; if (!Default) Default = static_cast(ASwitchActor::StaticClass()->DefaultObject); return Default; } // Function VariantManagerContent.SwitchActor.SelectOption // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 OptionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASwitchActor::SelectOption(int32 OptionIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SwitchActor", "SelectOption"); Params::ASwitchActor_SelectOption_Params Parms{}; Parms.OptionIndex = OptionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.SwitchActor.GetSelectedOption // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASwitchActor::GetSelectedOption() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SwitchActor", "GetSelectedOption"); Params::ASwitchActor_GetSelectedOption_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.SwitchActor.GetOptions // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ASwitchActor::GetOptions() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SwitchActor", "GetOptions"); Params::ASwitchActor_GetOptions_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class VariantManagerContent.Variant // (None) class UClass* UVariant::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Variant"); return Clss; } // Variant VariantManagerContent.Default__Variant // (Public, ClassDefaultObject, ArchetypeObject) class UVariant* UVariant::GetDefaultObj() { static class UVariant* Default = nullptr; if (!Default) Default = static_cast(UVariant::StaticClass()->DefaultObject); return Default; } // Function VariantManagerContent.Variant.SwitchOn // (Final, Native, Public, BlueprintCallable) // Parameters: void UVariant::SwitchOn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "SwitchOn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.Variant.SetThumbnailFromTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* NewThumbnail (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVariant::SetThumbnailFromTexture(class UTexture2D* NewThumbnail) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "SetThumbnailFromTexture"); Params::UVariant_SetThumbnailFromTexture_Params Parms{}; Parms.NewThumbnail = NewThumbnail; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.Variant.SetThumbnailFromFile // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVariant::SetThumbnailFromFile(const class FString& FilePath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "SetThumbnailFromFile"); Params::UVariant_SetThumbnailFromFile_Params Parms{}; Parms.FilePath = FilePath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.Variant.SetThumbnailFromEditorViewport // (Final, Native, Public, BlueprintCallable) // Parameters: void UVariant::SetThumbnailFromEditorViewport() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "SetThumbnailFromEditorViewport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.Variant.SetThumbnailFromCamera // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform CameraTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FOVDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Gamma (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVariant::SetThumbnailFromCamera(class UObject* WorldContextObject, struct FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "SetThumbnailFromCamera"); Params::UVariant_SetThumbnailFromCamera_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CameraTransform = CameraTransform; Parms.FOVDegrees = FOVDegrees; Parms.MinZ = MinZ; Parms.Gamma = Gamma; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.Variant.SetDisplayText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FText NewDisplayText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UVariant::SetDisplayText(class FText& NewDisplayText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "SetDisplayText"); Params::UVariant_SetDisplayText_Params Parms{}; Parms.NewDisplayText = NewDisplayText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.Variant.SetDependency // (Final, Native, Public, HasOutParams) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVariantDependency Dependency (Parm, OutParm, NativeAccessSpecifierPublic) void UVariant::SetDependency(int32 Index, struct FVariantDependency* Dependency) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "SetDependency"); Params::UVariant_SetDependency_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Dependency != nullptr) *Dependency = std::move(Parms.Dependency); } // Function VariantManagerContent.Variant.IsActive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UVariant::IsActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "IsActive"); Params::UVariant_IsActive_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.Variant.GetThumbnail // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UVariant::GetThumbnail() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "GetThumbnail"); Params::UVariant_GetThumbnail_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.Variant.GetParent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UVariantSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVariantSet* UVariant::GetParent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "GetParent"); Params::UVariant_GetParent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.Variant.GetNumDependencies // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UVariant::GetNumDependencies() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "GetNumDependencies"); Params::UVariant_GetNumDependencies_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.Variant.GetNumActors // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UVariant::GetNumActors() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "GetNumActors"); Params::UVariant_GetNumActors_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.Variant.GetDisplayText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UVariant::GetDisplayText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "GetDisplayText"); Params::UVariant_GetDisplayText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.Variant.GetDependents // (Final, Native, Public, BlueprintCallable) // Parameters: // class ULevelVariantSets* LevelVariantSets (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOnlyEnabledDependencies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UVariant::GetDependents(class ULevelVariantSets* LevelVariantSets, bool bOnlyEnabledDependencies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "GetDependents"); Params::UVariant_GetDependents_Params Parms{}; Parms.LevelVariantSets = LevelVariantSets; Parms.bOnlyEnabledDependencies = bOnlyEnabledDependencies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.Variant.GetDependency // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVariantDependency ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FVariantDependency UVariant::GetDependency(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "GetDependency"); Params::UVariant_GetDependency_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.Variant.GetActor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ActorIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UVariant::GetActor(int32 ActorIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "GetActor"); Params::UVariant_GetActor_Params Parms{}; Parms.ActorIndex = ActorIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.Variant.DeleteDependency // (Final, Native, Public) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVariant::DeleteDependency(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "DeleteDependency"); Params::UVariant_DeleteDependency_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.Variant.AddDependency // (Final, Native, Public, HasOutParams) // Parameters: // struct FVariantDependency Dependency (Parm, OutParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UVariant::AddDependency(struct FVariantDependency* Dependency) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Variant", "AddDependency"); Params::UVariant_AddDependency_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Dependency != nullptr) *Dependency = std::move(Parms.Dependency); return Parms.ReturnValue; } // Class VariantManagerContent.VariantObjectBinding // (None) class UClass* UVariantObjectBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VariantObjectBinding"); return Clss; } // VariantObjectBinding VariantManagerContent.Default__VariantObjectBinding // (Public, ClassDefaultObject, ArchetypeObject) class UVariantObjectBinding* UVariantObjectBinding::GetDefaultObj() { static class UVariantObjectBinding* Default = nullptr; if (!Default) Default = static_cast(UVariantObjectBinding::StaticClass()->DefaultObject); return Default; } // Class VariantManagerContent.VariantSet // (None) class UClass* UVariantSet::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VariantSet"); return Clss; } // VariantSet VariantManagerContent.Default__VariantSet // (Public, ClassDefaultObject, ArchetypeObject) class UVariantSet* UVariantSet::GetDefaultObj() { static class UVariantSet* Default = nullptr; if (!Default) Default = static_cast(UVariantSet::StaticClass()->DefaultObject); return Default; } // Function VariantManagerContent.VariantSet.SetThumbnailFromTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* NewThumbnail (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVariantSet::SetThumbnailFromTexture(class UTexture2D* NewThumbnail) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "SetThumbnailFromTexture"); Params::UVariantSet_SetThumbnailFromTexture_Params Parms{}; Parms.NewThumbnail = NewThumbnail; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.VariantSet.SetThumbnailFromFile // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVariantSet::SetThumbnailFromFile(const class FString& FilePath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "SetThumbnailFromFile"); Params::UVariantSet_SetThumbnailFromFile_Params Parms{}; Parms.FilePath = FilePath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.VariantSet.SetThumbnailFromEditorViewport // (Final, Native, Public, BlueprintCallable) // Parameters: void UVariantSet::SetThumbnailFromEditorViewport() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "SetThumbnailFromEditorViewport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.VariantSet.SetThumbnailFromCamera // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform CameraTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FOVDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Gamma (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVariantSet::SetThumbnailFromCamera(class UObject* WorldContextObject, struct FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "SetThumbnailFromCamera"); Params::UVariantSet_SetThumbnailFromCamera_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CameraTransform = CameraTransform; Parms.FOVDegrees = FOVDegrees; Parms.MinZ = MinZ; Parms.Gamma = Gamma; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.VariantSet.SetDisplayText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FText NewDisplayText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UVariantSet::SetDisplayText(class FText& NewDisplayText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "SetDisplayText"); Params::UVariantSet_SetDisplayText_Params Parms{}; Parms.NewDisplayText = NewDisplayText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function VariantManagerContent.VariantSet.GetVariantByName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString VariantName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVariant* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVariant* UVariantSet::GetVariantByName(const class FString& VariantName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "GetVariantByName"); Params::UVariantSet_GetVariantByName_Params Parms{}; Parms.VariantName = VariantName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.VariantSet.GetVariant // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 VariantIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVariant* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVariant* UVariantSet::GetVariant(int32 VariantIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "GetVariant"); Params::UVariantSet_GetVariant_Params Parms{}; Parms.VariantIndex = VariantIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.VariantSet.GetThumbnail // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UVariantSet::GetThumbnail() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "GetThumbnail"); Params::UVariantSet_GetThumbnail_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.VariantSet.GetParent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ULevelVariantSets* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelVariantSets* UVariantSet::GetParent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "GetParent"); Params::UVariantSet_GetParent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.VariantSet.GetNumVariants // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UVariantSet::GetNumVariants() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "GetNumVariants"); Params::UVariantSet_GetNumVariants_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function VariantManagerContent.VariantSet.GetDisplayText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UVariantSet::GetDisplayText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VariantSet", "GetDisplayText"); Params::UVariantSet_GetDisplayText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }