#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C // (None) class UClass* UWBP_PalCharacterSlotBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_PalCharacterSlotBase_C"); return Clss; } // WBP_PalCharacterSlotBase_C WBP_PalCharacterSlotBase.Default__WBP_PalCharacterSlotBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_PalCharacterSlotBase_C* UWBP_PalCharacterSlotBase_C::GetDefaultObj() { static class UWBP_PalCharacterSlotBase_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_PalCharacterSlotBase_C::StaticClass()->DefaultObject); return Default; } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateReviveTimer_Internal // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // float NowReviveTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_CallDelegate_NowTimer_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnUpdateReviveTimer_Internal(float NowReviveTimer, double K2Node_CallDelegate_NowTimer_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateReviveTimer_Internal"); Params::UWBP_PalCharacterSlotBase_C_OnUpdateReviveTimer_Internal_Params Parms{}; Parms.NowReviveTimer = NowReviveTimer; Parms.K2Node_CallDelegate_NowTimer_ImplicitCast = K2Node_CallDelegate_NowTimer_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSyncIndividualParameter // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalInstanceID InstanceId (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsBoss_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnSyncIndividualParameter(const struct FPalInstanceID& InstanceId, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSyncIndividualParameter"); Params::UWBP_PalCharacterSlotBase_C_OnSyncIndividualParameter_Params Parms{}; Parms.InstanceId = InstanceId; Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue; Parms.CallFunc_IsValidInstanceID_ReturnValue = CallFunc_IsValidInstanceID_ReturnValue; Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue; Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue; Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue; Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue; Parms.CallFunc_GetIsBoss_ReturnValue = CallFunc_GetIsBoss_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.UnbindActorEvent // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::UnbindActorEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "UnbindActorEvent"); Params::UWBP_PalCharacterSlotBase_C_UnbindActorEvent_Params Parms{}; Parms.Handle = Handle; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.BindActorEvent // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_ActionEat_C* K2Node_DynamicCast_AsBP_Action_Eat (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_ActionSleep_C* K2Node_DynamicCast_AsBP_Action_Sleep (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::BindActorEvent(class UPalIndividualCharacterHandle* Handle, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_ActionEat_C* K2Node_DynamicCast_AsBP_Action_Eat, bool K2Node_DynamicCast_bSuccess, class UBP_ActionSleep_C* K2Node_DynamicCast_AsBP_Action_Sleep, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "BindActorEvent"); Params::UWBP_PalCharacterSlotBase_C_BindActorEvent_Params Parms{}; Parms.Handle = Handle; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_Action_Eat = K2Node_DynamicCast_AsBP_Action_Eat; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsBP_Action_Sleep = K2Node_DynamicCast_AsBP_Action_Sleep; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnTargetCharacterActionNotify // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalActionBase* Action (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchName_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnTargetCharacterActionNotify(class UPalActionBase* Action, class FName NotifyName, bool K2Node_SwitchName_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnTargetCharacterActionNotify"); Params::UWBP_PalCharacterSlotBase_C_OnTargetCharacterActionNotify_Params Parms{}; Parms.Action = Action; Parms.NotifyName = NotifyName; Parms.K2Node_SwitchName_CmpSuccess = K2Node_SwitchName_CmpSuccess; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnTargetBattleModeChanged // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // bool bIsBattleMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnTargetBattleModeChanged(bool bIsBattleMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnTargetBattleModeChanged"); Params::UWBP_PalCharacterSlotBase_C_OnTargetBattleModeChanged_Params Parms{}; Parms.bIsBattleMode = bIsBattleMode; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.UnbindParameterEvent // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::UnbindParameterEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "UnbindParameterEvent"); Params::UWBP_PalCharacterSlotBase_C_UnbindParameterEvent_Params Parms{}; Parms.Handle = Handle; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.BindParameterEvent // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetBattleMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 CallFunc_GetMaxHP_withBuff_ReturnValue (NoDestructor) // int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 CallFunc_GetHP_ReturnValue (NoDestructor) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::BindParameterEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_GetBattleMode_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FFixedPoint64& CallFunc_GetMaxHP_withBuff_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue, const struct FFixedPoint64& CallFunc_GetHP_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "BindParameterEvent"); Params::UWBP_PalCharacterSlotBase_C_BindParameterEvent_Params Parms{}; Parms.Handle = Handle; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue; Parms.CallFunc_GetBattleMode_ReturnValue = CallFunc_GetBattleMode_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetMaxHP_withBuff_ReturnValue = CallFunc_GetMaxHP_withBuff_ReturnValue; Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue; Parms.CallFunc_GetHP_ReturnValue = CallFunc_GetHP_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.CheckTargetCondition // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetCharacterParameterComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsAssignedToAnyWork_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::CheckTargetCondition(class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameterComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_IsAssignedToAnyWork_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "CheckTargetCondition"); Params::UWBP_PalCharacterSlotBase_C_CheckTargetCondition_Params Parms{}; Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_GetCharacterParameterComponent_ReturnValue = CallFunc_GetCharacterParameterComponent_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_IsAssignedToAnyWork_ReturnValue = CallFunc_IsAssignedToAnyWork_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateHp // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // struct FFixedPoint64 NowHP (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // struct FFixedPoint64 NowMaxHP (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnUpdateHp(const struct FFixedPoint64& NowHP, const struct FFixedPoint64& NowMaxHP, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateHp"); Params::UWBP_PalCharacterSlotBase_C_OnUpdateHp_Params Parms{}; Parms.NowHP = NowHP; Parms.NowMaxHP = NowMaxHP; Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue; Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.UnbindEvents // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::UnbindEvents(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "UnbindEvents"); Params::UWBP_PalCharacterSlotBase_C_UnbindEvents_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.BindEvents // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::BindEvents(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "BindEvents"); Params::UWBP_PalCharacterSlotBase_C_BindEvents_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateSlot_Internal // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterSlot* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*LastHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash) // class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsBoss_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnUpdateSlot_Internal(class UPalIndividualCharacterSlot* Slot, class UPalIndividualCharacterHandle* LastHandle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, bool CallFunc_IsEmpty_ReturnValue, bool CallFunc_IsValid_ReturnValue_3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateSlot_Internal"); Params::UWBP_PalCharacterSlotBase_C_OnUpdateSlot_Internal_Params Parms{}; Parms.Slot = Slot; Parms.LastHandle = LastHandle; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue; Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue; Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue; Parms.CallFunc_IsValidInstanceID_ReturnValue = CallFunc_IsValidInstanceID_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue; Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue; Parms.CallFunc_GetIsBoss_ReturnValue = CallFunc_GetIsBoss_ReturnValue; Parms.CallFunc_IsEmpty_ReturnValue = CallFunc_IsEmpty_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.RegisterCharacterIconWidget // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_PalCharacterIconBase_C* IconWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::RegisterCharacterIconWidget(class UWBP_PalCharacterIconBase_C** IconWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "RegisterCharacterIconWidget"); Params::UWBP_PalCharacterSlotBase_C_RegisterCharacterIconWidget_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (IconWidget != nullptr) *IconWidget = Parms.IconWidget; } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.Setup // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterSlot* NewTargetSlot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash) // class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsBoss_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::Setup(class UPalIndividualCharacterSlot* NewTargetSlot, bool CallFunc_IsValid_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, bool CallFunc_IsValid_ReturnValue_5, bool CallFunc_IsEmpty_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "Setup"); Params::UWBP_PalCharacterSlotBase_C_Setup_Params Parms{}; Parms.NewTargetSlot = NewTargetSlot; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue; Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue; Parms.CallFunc_IsValidInstanceID_ReturnValue = CallFunc_IsValidInstanceID_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4; Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue; Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue; Parms.CallFunc_GetIsBoss_ReturnValue = CallFunc_GetIsBoss_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5; Parms.CallFunc_IsEmpty_ReturnValue = CallFunc_IsEmpty_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnInitialized // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_PalCharacterSlotBase_C::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.ExecuteUbergraph_WBP_PalCharacterSlotBase // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // class UWBP_PalCharacterIconBase_C* CallFunc_RegisterCharacterIconWidget_iconWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::ExecuteUbergraph_WBP_PalCharacterSlotBase(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class UWBP_PalCharacterIconBase_C* CallFunc_RegisterCharacterIconWidget_iconWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "ExecuteUbergraph_WBP_PalCharacterSlotBase"); Params::UWBP_PalCharacterSlotBase_C_ExecuteUbergraph_WBP_PalCharacterSlotBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.CallFunc_RegisterCharacterIconWidget_iconWidget = CallFunc_RegisterCharacterIconWidget_iconWidget; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateReviveTimer__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // double NowTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnUpdateReviveTimer__DelegateSignature(double NowTimer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateReviveTimer__DelegateSignature"); Params::UWBP_PalCharacterSlotBase_C_OnUpdateReviveTimer__DelegateSignature_Params Parms{}; Parms.NowTimer = NowTimer; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSetRarity__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsBoss (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool IsRare (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnSetRarity__DelegateSignature(bool IsBoss, bool IsRare) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSetRarity__DelegateSignature"); Params::UWBP_PalCharacterSlotBase_C_OnSetRarity__DelegateSignature_Params Parms{}; Parms.IsBoss = IsBoss; Parms.IsRare = IsRare; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnEndTargetCharacterEat__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalCharacterSlotBase_C::OnEndTargetCharacterEat__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnEndTargetCharacterEat__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnBeginTargetCharacterEat__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalCharacterSlotBase_C::OnBeginTargetCharacterEat__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnBeginTargetCharacterEat__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnEndTargetCharacterSleep__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalCharacterSlotBase_C::OnEndTargetCharacterSleep__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnEndTargetCharacterSleep__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnBeginTargetCharacterSleep__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalCharacterSlotBase_C::OnBeginTargetCharacterSleep__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnBeginTargetCharacterSleep__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnNotifyBattleModeChanged__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsBattleMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnNotifyBattleModeChanged__DelegateSignature(bool IsBattleMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnNotifyBattleModeChanged__DelegateSignature"); Params::UWBP_PalCharacterSlotBase_C_OnNotifyBattleModeChanged__DelegateSignature_Params Parms{}; Parms.IsBattleMode = IsBattleMode; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnNotifyWorkDetail__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsWorking (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnNotifyWorkDetail__DelegateSignature(bool IsWorking) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnNotifyWorkDetail__DelegateSignature"); Params::UWBP_PalCharacterSlotBase_C_OnNotifyWorkDetail__DelegateSignature_Params Parms{}; Parms.IsWorking = IsWorking; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnTargetCharacterUpdateHP__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // int64 NowHP (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int64 NowMaxHP (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnTargetCharacterUpdateHP__DelegateSignature(int64 NowHP, int64 NowMaxHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnTargetCharacterUpdateHP__DelegateSignature"); Params::UWBP_PalCharacterSlotBase_C_OnTargetCharacterUpdateHP__DelegateSignature_Params Parms{}; Parms.NowHP = NowHP; Parms.NowMaxHP = NowMaxHP; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSetValidSlot__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalCharacterSlotBase_C::OnSetValidSlot__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSetValidSlot__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSetEmpty__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalCharacterSlotBase_C::OnSetEmpty__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSetEmpty__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateSlot__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterSlot* TargetSlot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterSlotBase_C::OnUpdateSlot__DelegateSignature(class UPalIndividualCharacterSlot* TargetSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateSlot__DelegateSignature"); Params::UWBP_PalCharacterSlotBase_C_OnUpdateSlot__DelegateSignature_Params Parms{}; Parms.TargetSlot = TargetSlot; UObject::ProcessEvent(Func, &Parms); } }