#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0xA0 - 0x98) // BlueprintGeneratedClass BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C class UBP_NPCWeaponGenerator_C : public UPalNPCWeaponGenerator { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x98(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_NPCWeaponGenerator_C* GetDefaultObj(); void OnSpawnEvent(class APalWeaponBase* WeaponActor); void ExecuteUbergraph_BP_NPCWeaponGenerator(int32 EntryPoint, class APalWeaponBase* K2Node_Event_WeaponActor, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1); }; }