#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PettingCamera.BP_PettingCamera_C // (Actor) class UClass* ABP_PettingCamera_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PettingCamera_C"); return Clss; } // BP_PettingCamera_C BP_PettingCamera.Default__BP_PettingCamera_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_PettingCamera_C* ABP_PettingCamera_C::GetDefaultObj() { static class ABP_PettingCamera_C* Default = nullptr; if (!Default) Default = static_cast(ABP_PettingCamera_C::StaticClass()->DefaultObject); return Default; } // Function BP_PettingCamera.BP_PettingCamera_C.EndPettingCamera // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APlayerController* PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_PettingCamera_C::EndPettingCamera(class APlayerController* PlayerController, class APawn* CallFunc_K2_GetPawn_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PettingCamera_C", "EndPettingCamera"); Params::ABP_PettingCamera_C_EndPettingCamera_Params Parms{}; Parms.PlayerController = PlayerController; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PettingCamera.BP_PettingCamera_C.StartPettingCamera // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APlayerController* PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_PettingCamera_C::StartPettingCamera(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PettingCamera_C", "StartPettingCamera"); Params::ABP_PettingCamera_C_StartPettingCamera_Params Parms{}; Parms.PlayerController = PlayerController; UObject::ProcessEvent(Func, &Parms); } // Function BP_PettingCamera.BP_PettingCamera_C.UpdatePettingCameraOffset // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class APlayerController* PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* TargetPal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalPettingPresset* CallFunc_GetPettingPreset_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_GetCameraArmLength_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetCameraHeight_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetCameraCenterDistance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActorForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_SetActorLocationAndRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_MakeVector_Z_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PettingCamera_C::UpdatePettingCameraOffset(class APlayerController* PlayerController, class AActor* TargetPal, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalPettingPresset* CallFunc_GetPettingPreset_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_GetCameraArmLength_ReturnValue, float CallFunc_GetCameraHeight_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, float CallFunc_GetCameraCenterDistance_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue, double CallFunc_MakeVector_Z_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PettingCamera_C", "UpdatePettingCameraOffset"); Params::ABP_PettingCamera_C_UpdatePettingCameraOffset_Params Parms{}; Parms.PlayerController = PlayerController; Parms.TargetPal = TargetPal; Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue; Parms.CallFunc_GetPettingPreset_ReturnValue = CallFunc_GetPettingPreset_ReturnValue; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_GetCameraArmLength_ReturnValue = CallFunc_GetCameraArmLength_ReturnValue; Parms.CallFunc_GetCameraHeight_ReturnValue = CallFunc_GetCameraHeight_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetCameraCenterDistance_ReturnValue = CallFunc_GetCameraCenterDistance_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_GetActorForwardVector_ReturnValue = CallFunc_GetActorForwardVector_ReturnValue; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1; Parms.CallFunc_K2_SetActorLocationAndRotation_SweepHitResult = CallFunc_K2_SetActorLocationAndRotation_SweepHitResult; Parms.CallFunc_K2_SetActorLocationAndRotation_ReturnValue = CallFunc_K2_SetActorLocationAndRotation_ReturnValue; Parms.CallFunc_MakeVector_Z_ImplicitCast = CallFunc_MakeVector_Z_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }