#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_GuildHeadButton.WBP_GuildHeadButton_C // (None) class UClass* UWBP_GuildHeadButton_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_GuildHeadButton_C"); return Clss; } // WBP_GuildHeadButton_C WBP_GuildHeadButton.Default__WBP_GuildHeadButton_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_GuildHeadButton_C* UWBP_GuildHeadButton_C::GetDefaultObj() { static class UWBP_GuildHeadButton_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_GuildHeadButton_C::StaticClass()->DefaultObject); return Default; } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.SetValue // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FString Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetOptionCount_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetOptionAtIndex_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_StrStr_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_GuildHeadButton_C::SetValue(const class FString& Value, int32 Temp_int_Variable, int32 CallFunc_GetOptionCount_ReturnValue, const class FString& CallFunc_GetOptionAtIndex_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "SetValue"); Params::UWBP_GuildHeadButton_C_SetValue_Params Parms{}; Parms.Value = Value; Parms.Temp_int_Variable = Temp_int_Variable; Parms.CallFunc_GetOptionCount_ReturnValue = CallFunc_GetOptionCount_ReturnValue; Parms.CallFunc_GetOptionAtIndex_ReturnValue = CallFunc_GetOptionAtIndex_ReturnValue; Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue; Parms.CallFunc_EqualEqual_StrStr_ReturnValue = CallFunc_EqualEqual_StrStr_ReturnValue; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.SetupAsSingleButton // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText Text (BlueprintVisible, BlueprintReadOnly, Parm) void UWBP_GuildHeadButton_C::SetupAsSingleButton(class FText Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "SetupAsSingleButton"); Params::UWBP_GuildHeadButton_C_SetupAsSingleButton_Params Parms{}; Parms.Text = Text; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.SetOptions // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray OptionStrings (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Array_Get_Item (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_GuildHeadButton_C::SetOptions(TArray& OptionStrings, int32 CallFunc_Array_Length_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, const class FString& CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "SetOptions"); Params::UWBP_GuildHeadButton_C_SetOptions_Params Parms{}; Parms.OptionStrings = OptionStrings; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.OnClickedComboBoxContent // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_GuildMemberMenuList_C* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetBindedTextString_OutString (ZeroConstructor, HasGetValueTypeHash) void UWBP_GuildHeadButton_C::OnClickedComboBoxContent(class UWBP_GuildMemberMenuList_C* Button, bool CallFunc_IsValid_ReturnValue, const class FString& CallFunc_GetBindedTextString_OutString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "OnClickedComboBoxContent"); Params::UWBP_GuildHeadButton_C_OnClickedComboBoxContent_Params Parms{}; Parms.Button = Button; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetBindedTextString_OutString = CallFunc_GetBindedTextString_OutString; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.OnGenerateWidget // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FString Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_Conv_StringToText_ReturnValue (None) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UWBP_GuildMemberMenuList_C* CallFunc_Create_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UWidget* UWBP_GuildHeadButton_C::OnGenerateWidget(const class FString& Item, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FText CallFunc_Conv_StringToText_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class UWBP_GuildMemberMenuList_C* CallFunc_Create_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "OnGenerateWidget"); Params::UWBP_GuildHeadButton_C_OnGenerateWidget_Params Parms{}; Parms.Item = Item; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.CallFunc_Create_ReturnValue = CallFunc_Create_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.OnInitialized // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_GuildHeadButton_C::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.BndEvt__WBP_GuildHeadButton_PalComboBoxString_15_K2Node_ComponentBoundEvent_0_OnSelectionChangedEvent__DelegateSignature // (BlueprintEvent) // Parameters: // class FString SelectedItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) // enum class ESelectInfo SelectionType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_GuildHeadButton_C::BndEvt__WBP_GuildHeadButton_PalComboBoxString_15_K2Node_ComponentBoundEvent_0_OnSelectionChangedEvent__DelegateSignature(const class FString& SelectedItem, enum class ESelectInfo SelectionType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "BndEvt__WBP_GuildHeadButton_PalComboBoxString_15_K2Node_ComponentBoundEvent_0_OnSelectionChangedEvent__DelegateSignature"); Params::UWBP_GuildHeadButton_C_BndEvt__WBP_GuildHeadButton_PalComboBoxString_15_K2Node_ComponentBoundEvent_0_OnSelectionChangedEvent__DelegateSignature_Params Parms{}; Parms.SelectedItem = SelectedItem; Parms.SelectionType = SelectionType; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_GuildHeadButton_C::BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature"); Params::UWBP_GuildHeadButton_C_BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature_Params Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_GuildHeadButton_C::BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature"); Params::UWBP_GuildHeadButton_C_BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature_Params Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_GuildHeadButton_C::BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature"); Params::UWBP_GuildHeadButton_C_BndEvt__WBP_GuildHeadButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature_Params Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.BndEvt__WBP_GuildHeadButton_PalComboBoxString_15_K2Node_ComponentBoundEvent_4_OnOpeningEvent__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_GuildHeadButton_C::BndEvt__WBP_GuildHeadButton_PalComboBoxString_15_K2Node_ComponentBoundEvent_4_OnOpeningEvent__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "BndEvt__WBP_GuildHeadButton_PalComboBoxString_15_K2Node_ComponentBoundEvent_4_OnOpeningEvent__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.OnRemovedFromFocusPath // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FFocusEvent InFocusEvent (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void UWBP_GuildHeadButton_C::OnRemovedFromFocusPath(const struct FFocusEvent& InFocusEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "OnRemovedFromFocusPath"); Params::UWBP_GuildHeadButton_C_OnRemovedFromFocusPath_Params Parms{}; Parms.InFocusEvent = InFocusEvent; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.OnAddedToFocusPath // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FFocusEvent InFocusEvent (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void UWBP_GuildHeadButton_C::OnAddedToFocusPath(const struct FFocusEvent& InFocusEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "OnAddedToFocusPath"); Params::UWBP_GuildHeadButton_C_OnAddedToFocusPath_Params Parms{}; Parms.InFocusEvent = InFocusEvent; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.ExecuteUbergraph_WBP_GuildHeadButton // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString K2Node_ComponentBoundEvent_SelectedItem (ZeroConstructor, HasGetValueTypeHash) // enum class ESelectInfo K2Node_ComponentBoundEvent_SelectionType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UCommonButtonBase* K2Node_ComponentBoundEvent_Button (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FFocusEvent K2Node_Event_InFocusEvent_1 (NoDestructor) // struct FFocusEvent K2Node_Event_InFocusEvent (NoDestructor) void UWBP_GuildHeadButton_C::ExecuteUbergraph_WBP_GuildHeadButton(int32 EntryPoint, const class FString& K2Node_ComponentBoundEvent_SelectedItem, enum class ESelectInfo K2Node_ComponentBoundEvent_SelectionType, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_2, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_1, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, const struct FFocusEvent& K2Node_Event_InFocusEvent_1, const struct FFocusEvent& K2Node_Event_InFocusEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "ExecuteUbergraph_WBP_GuildHeadButton"); Params::UWBP_GuildHeadButton_C_ExecuteUbergraph_WBP_GuildHeadButton_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_ComponentBoundEvent_SelectedItem = K2Node_ComponentBoundEvent_SelectedItem; Parms.K2Node_ComponentBoundEvent_SelectionType = K2Node_ComponentBoundEvent_SelectionType; Parms.K2Node_ComponentBoundEvent_Button_2 = K2Node_ComponentBoundEvent_Button_2; Parms.K2Node_ComponentBoundEvent_Button_1 = K2Node_ComponentBoundEvent_Button_1; Parms.K2Node_ComponentBoundEvent_Button = K2Node_ComponentBoundEvent_Button; Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue; Parms.CallFunc_PlayAnimation_ReturnValue_1 = CallFunc_PlayAnimation_ReturnValue_1; Parms.K2Node_Event_InFocusEvent_1 = K2Node_Event_InFocusEvent_1; Parms.K2Node_Event_InFocusEvent = K2Node_Event_InFocusEvent; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.OnAddFocus__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GuildHeadButton_C::OnAddFocus__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "OnAddFocus__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.OnRemovedFocus__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GuildHeadButton_C::OnRemovedFocus__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "OnRemovedFocus__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.OnOpenedDropDown__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GuildHeadButton_C::OnOpenedDropDown__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "OnOpenedDropDown__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.OnClickedSingleButton__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GuildHeadButton_C::OnClickedSingleButton__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "OnClickedSingleButton__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GuildHeadButton.WBP_GuildHeadButton_C.OnSelected__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // class FString SelectedOption (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) void UWBP_GuildHeadButton_C::OnSelected__DelegateSignature(const class FString& SelectedOption) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GuildHeadButton_C", "OnSelected__DelegateSignature"); Params::UWBP_GuildHeadButton_C_OnSelected__DelegateSignature_Params Parms{}; Parms.SelectedOption = SelectedOption; UObject::ProcessEvent(Func, &Parms); } }