#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class AutomationUtils.AutomationUtilsBlueprintLibrary // (None) class UClass* UAutomationUtilsBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AutomationUtilsBlueprintLibrary"); return Clss; } // AutomationUtilsBlueprintLibrary AutomationUtils.Default__AutomationUtilsBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UAutomationUtilsBlueprintLibrary* UAutomationUtilsBlueprintLibrary::GetDefaultObj() { static class UAutomationUtilsBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UAutomationUtilsBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function AutomationUtils.AutomationUtilsBlueprintLibrary.TakeGameplayAutomationScreenshot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ScreenshotName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxGlobalError (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxLocalError (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString MapNameOverride (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAutomationUtilsBlueprintLibrary::TakeGameplayAutomationScreenshot(const class FString& ScreenshotName, float MaxGlobalError, float MaxLocalError, const class FString& MapNameOverride) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AutomationUtilsBlueprintLibrary", "TakeGameplayAutomationScreenshot"); Params::UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Params Parms{}; Parms.ScreenshotName = ScreenshotName; Parms.MaxGlobalError = MaxGlobalError; Parms.MaxLocalError = MaxLocalError; Parms.MapNameOverride = MapNameOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } }