#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_Death.BP_AIAction_Death_C // (None) class UClass* UBP_AIAction_Death_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_Death_C"); return Clss; } // BP_AIAction_Death_C BP_AIAction_Death.Default__BP_AIAction_Death_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_Death_C* UBP_AIAction_Death_C::GetDefaultObj() { static class UBP_AIAction_Death_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_Death_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_Death.BP_AIAction_Death_C.IsInterruptibleBySleep // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_AIAction_Death_C::IsInterruptibleBySleep() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Death_C", "IsInterruptibleBySleep"); Params::UBP_AIAction_Death_C_IsInterruptibleBySleep_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_AIAction_Death.BP_AIAction_Death_C.IsInterruptibleByRecoverHungry // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_AIAction_Death_C::IsInterruptibleByRecoverHungry() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Death_C", "IsInterruptibleByRecoverHungry"); Params::UBP_AIAction_Death_C_IsInterruptibleByRecoverHungry_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_AIAction_Death.BP_AIAction_Death_C.GetDeathActionClass // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UClass* DeathAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Death_C::GetDeathActionClass(class UClass** DeathAction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Death_C", "GetDeathActionClass"); Params::UBP_AIAction_Death_C_GetDeathActionClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (DeathAction != nullptr) *DeathAction = Parms.DeathAction; } // Function BP_AIAction_Death.BP_AIAction_Death_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Death_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Death_C", "ActionStart"); Params::UBP_AIAction_Death_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Death.BP_AIAction_Death_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Death_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Death_C", "ActionFinished"); Params::UBP_AIAction_Death_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Death.BP_AIAction_Death_C.«¹¿à¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Death_C::_________0(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Death_C", "«¹¿à¤ÙóÈ_0"); Params::UBP_AIAction_Death_C__________0_Params Parms{}; Parms.IndividualParameter = IndividualParameter; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Death.BP_AIAction_Death_C.ActionResume // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Death_C::ActionResume(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Death_C", "ActionResume"); Params::UBP_AIAction_Death_C_ActionResume_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Death.BP_AIAction_Death_C.ExecuteUbergraph_BP_AIAction_Death // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetDeathActionClass_DeathAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetBoneIndex_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterParameter*K2Node_CustomEvent_IndividualParameter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None) // class AController* CallFunc_GetController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlActor_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter_1 (None) // class APawn* CallFunc_K2_GetPawn_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetDeathActionClass_DeathAction_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Death_C::ExecuteUbergraph_BP_AIAction_Death(int32 EntryPoint, class UClass* CallFunc_GetDeathActionClass_DeathAction, class APawn* K2Node_Event_ControlledPawn_2, class AController* CallFunc_GetController_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class AController* CallFunc_GetController_ReturnValue_1, const struct FVector& CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition, const struct FVector& CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal, class FName CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName, float CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance, bool CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, int32 CallFunc_GetBoneIndex_ReturnValue, bool CallFunc_IsPlayerControlActor_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class UPalIndividualCharacterParameter* K2Node_CustomEvent_IndividualParameter, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, class APawn* K2Node_Event_ControlledPawn, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class AController* CallFunc_GetController_ReturnValue_3, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, bool CallFunc_IsPlayerControlActor_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_4, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class UClass* CallFunc_GetDeathActionClass_DeathAction_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_3, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Death_C", "ExecuteUbergraph_BP_AIAction_Death"); Params::UBP_AIAction_Death_C_ExecuteUbergraph_BP_AIAction_Death_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetDeathActionClass_DeathAction = CallFunc_GetDeathActionClass_DeathAction; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition = CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition; Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal = CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal; Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName = CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName; Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance = CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance; Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue = CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.CallFunc_GetBoneIndex_ReturnValue = CallFunc_GetBoneIndex_ReturnValue; Parms.CallFunc_IsPlayerControlActor_ReturnValue = CallFunc_IsPlayerControlActor_ReturnValue; Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.K2Node_CustomEvent_IndividualParameter = K2Node_CustomEvent_IndividualParameter; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter; Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3; Parms.CallFunc_PlayActionParameter_ReturnValue = CallFunc_PlayActionParameter_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3; Parms.CallFunc_IsPlayerControlActor_ReturnValue_1 = CallFunc_IsPlayerControlActor_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue_4 = CallFunc_GetController_ReturnValue_4; Parms.K2Node_MakeStruct_ActionDynamicParameter_1 = K2Node_MakeStruct_ActionDynamicParameter_1; Parms.CallFunc_K2_GetPawn_ReturnValue_4 = CallFunc_K2_GetPawn_ReturnValue_4; Parms.CallFunc_GetDeathActionClass_DeathAction_1 = CallFunc_GetDeathActionClass_DeathAction_1; Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3; Parms.CallFunc_PlayActionParameter_ReturnValue_1 = CallFunc_PlayActionParameter_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } }