#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AttackBulletBase.BP_AttackBulletBase_C // (Actor) class UClass* ABP_AttackBulletBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AttackBulletBase_C"); return Clss; } // BP_AttackBulletBase_C BP_AttackBulletBase.Default__BP_AttackBulletBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_AttackBulletBase_C* ABP_AttackBulletBase_C::GetDefaultObj() { static class ABP_AttackBulletBase_C* Default = nullptr; if (!Default) Default = static_cast(ABP_AttackBulletBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.SetBulletHoleDecal // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // float LifeSpan (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float FadeTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float FadeScreenSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SetBulletHoleDecal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ABP_AttackBulletBase_C::SetBulletHoleDecal(struct FHitResult& Hit, float LifeSpan, float FadeTime, float FadeScreenSize, bool CallFunc_SetBulletHoleDecal_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "SetBulletHoleDecal"); Params::ABP_AttackBulletBase_C_SetBulletHoleDecal_Params Parms{}; Parms.Hit = Hit; Parms.LifeSpan = LifeSpan; Parms.FadeTime = FadeTime; Parms.FadeScreenSize = FadeScreenSize; Parms.CallFunc_SetBulletHoleDecal_ReturnValue = CallFunc_SetBulletHoleDecal_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetOverrideNetworkOwner // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* Actor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::GetOverrideNetworkOwner(class AActor** Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "GetOverrideNetworkOwner"); Params::ABP_AttackBulletBase_C_GetOverrideNetworkOwner_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Actor != nullptr) *Actor = Parms.Actor; } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetEffectValue // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::GetEffectValue(int32* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "GetEffectValue"); Params::ABP_AttackBulletBase_C_GetEffectValue_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Value != nullptr) *Value = Parms.Value; } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetEffectType // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalAdditionalEffectTypeEffect (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::GetEffectType(enum class EPalAdditionalEffectType* Effect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "GetEffectType"); Params::ABP_AttackBulletBase_C_GetEffectType_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Effect != nullptr) *Effect = Parms.Effect; } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetExplosionClass // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UClass* ExplosionClass (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::GetExplosionClass(class UClass** ExplosionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "GetExplosionClass"); Params::ABP_AttackBulletBase_C_GetExplosionClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (ExplosionClass != nullptr) *ExplosionClass = Parms.ExplosionClass; } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetBulletAttackType // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalAttackType AttackType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::GetBulletAttackType(enum class EPalAttackType* AttackType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "GetBulletAttackType"); Params::ABP_AttackBulletBase_C_GetBulletAttackType_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (AttackType != nullptr) *AttackType = Parms.AttackType; } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.SpawnBulletHole // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FHitResult Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_SetBulletHoleDecal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::SpawnBulletHole(const struct FHitResult& Hit_Result, bool CallFunc_SetBulletHoleDecal_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "SpawnBulletHole"); Params::ABP_AttackBulletBase_C_SpawnBulletHole_Params Parms{}; Parms.Hit_Result = Hit_Result; Parms.CallFunc_SetBulletHoleDecal_ReturnValue = CallFunc_SetBulletHoleDecal_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetOwnerActor // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* OwnerActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::GetOwnerActor(class AActor** OwnerActor, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "GetOwnerActor"); Params::ABP_AttackBulletBase_C_GetOwnerActor_Params Parms{}; Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (OwnerActor != nullptr) *OwnerActor = Parms.OwnerActor; } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.OnHitToActor // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // TArrayAttackRateInfo (Edit, BlueprintVisible) // TArrayK2Node_MakeArray_Array (ReferenceParm) // class AActor* CallFunc_GetOverrideNetworkOwner_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalAdditionalEffectTypeCallFunc_GetEffectType_Effect (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetEffectValue_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalAttackType CallFunc_GetBulletAttackType_AttackType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetDecayDamageRate_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetDecayDamageRate_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwnerActor_OwnerActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwnerActor_OwnerActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetSneakAttackRate_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetWeaponDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_FTrunc_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActorForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalElementType CallFunc_GetBulletElementType_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalMakeDamageInfo K2Node_MakeStruct_PalMakeDamageInfo (ContainsInstancedReference) // struct FPalDamageInfo CallFunc_MakeDamageInfo_ReturnValue (None) // double CallFunc_Multiply_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Less_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::OnHitToActor(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit, const TArray& AttackRateInfo, TArray& K2Node_MakeArray_Array, class AActor* CallFunc_GetOverrideNetworkOwner_Actor, enum class EPalAdditionalEffectType CallFunc_GetEffectType_Effect, int32 CallFunc_GetEffectValue_Value, enum class EPalAttackType CallFunc_GetBulletAttackType_AttackType, float CallFunc_GetDecayDamageRate_ReturnValue, float CallFunc_GetDecayDamageRate_ReturnValue_1, bool CallFunc_Less_DoubleDouble_ReturnValue, class AActor* CallFunc_GetOwnerActor_OwnerActor, class AActor* CallFunc_GetOwnerActor_OwnerActor_1, float CallFunc_GetSneakAttackRate_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, int32 CallFunc_GetWeaponDamage_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, int32 CallFunc_FTrunc_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, enum class EPalElementType CallFunc_GetBulletElementType_NewParam, const struct FPalMakeDamageInfo& K2Node_MakeStruct_PalMakeDamageInfo, const struct FPalDamageInfo& CallFunc_MakeDamageInfo_ReturnValue, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast, double CallFunc_Less_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "OnHitToActor"); Params::ABP_AttackBulletBase_C_OnHitToActor_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.Hit = Hit; Parms.AttackRateInfo = AttackRateInfo; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_GetOverrideNetworkOwner_Actor = CallFunc_GetOverrideNetworkOwner_Actor; Parms.CallFunc_GetEffectType_Effect = CallFunc_GetEffectType_Effect; Parms.CallFunc_GetEffectValue_Value = CallFunc_GetEffectValue_Value; Parms.CallFunc_GetBulletAttackType_AttackType = CallFunc_GetBulletAttackType_AttackType; Parms.CallFunc_GetDecayDamageRate_ReturnValue = CallFunc_GetDecayDamageRate_ReturnValue; Parms.CallFunc_GetDecayDamageRate_ReturnValue_1 = CallFunc_GetDecayDamageRate_ReturnValue_1; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.CallFunc_GetOwnerActor_OwnerActor = CallFunc_GetOwnerActor_OwnerActor; Parms.CallFunc_GetOwnerActor_OwnerActor_1 = CallFunc_GetOwnerActor_OwnerActor_1; Parms.CallFunc_GetSneakAttackRate_ReturnValue = CallFunc_GetSneakAttackRate_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue; Parms.CallFunc_GetWeaponDamage_ReturnValue = CallFunc_GetWeaponDamage_ReturnValue; Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_FTrunc_ReturnValue = CallFunc_FTrunc_ReturnValue; Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit; Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap; Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time; Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance; Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location; Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint; Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal; Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal; Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat; Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor; Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent; Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName; Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName; Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem; Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex; Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex; Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart; Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd; Parms.CallFunc_GetActorForwardVector_ReturnValue = CallFunc_GetActorForwardVector_ReturnValue; Parms.CallFunc_GetBulletElementType_NewParam = CallFunc_GetBulletElementType_NewParam; Parms.K2Node_MakeStruct_PalMakeDamageInfo = K2Node_MakeStruct_PalMakeDamageInfo; Parms.CallFunc_MakeDamageInfo_ReturnValue = CallFunc_MakeDamageInfo_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_B_ImplicitCast = CallFunc_Multiply_DoubleDouble_B_ImplicitCast; Parms.CallFunc_Less_DoubleDouble_A_ImplicitCast = CallFunc_Less_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetBulletElementType // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalElementType NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::GetBulletElementType(enum class EPalElementType* NewParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "GetBulletElementType"); Params::ABP_AttackBulletBase_C_GetBulletElementType_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (NewParam != nullptr) *NewParam = Parms.NewParam; } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "ReceiveTick"); Params::ABP_AttackBulletBase_C_ReceiveTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AttackBulletBase.BP_AttackBulletBase_C.ExecuteUbergraph_BP_AttackBulletBase // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_AttackBulletBase_C::ExecuteUbergraph_BP_AttackBulletBase(int32 EntryPoint, float K2Node_Event_DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AttackBulletBase_C", "ExecuteUbergraph_BP_AttackBulletBase"); Params::ABP_AttackBulletBase_C_ExecuteUbergraph_BP_AttackBulletBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } }