#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_HitEffectSlot.BP_HitEffectSlot_C // (None) class UClass* UBP_HitEffectSlot_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_HitEffectSlot_C"); return Clss; } // BP_HitEffectSlot_C BP_HitEffectSlot.Default__BP_HitEffectSlot_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_HitEffectSlot_C* UBP_HitEffectSlot_C::GetDefaultObj() { static class UBP_HitEffectSlot_C* Default = nullptr; if (!Default) Default = static_cast(UBP_HitEffectSlot_C::StaticClass()->DefaultObject); return Default; } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.PlayHitSound // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDamageInfo PalDamageInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // enum class EPalBodyPartsType Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAkAudioEvent* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAkAudioEvent* Temp_object_Variable_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAkAudioEvent* Temp_object_Variable_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAkAudioEvent* Temp_object_Variable_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_GetPlayerPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAkAudioEvent* K2Node_Select_Default (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::PlayHitSound(struct FPalDamageInfo& PalDamageInfo, enum class EPalBodyPartsType Temp_byte_Variable, class UAkAudioEvent* Temp_object_Variable, class UAkAudioEvent* Temp_object_Variable_1, class UAkAudioEvent* Temp_object_Variable_2, class UAkAudioEvent* Temp_object_Variable_3, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class APawn* CallFunc_GetPlayerPawn_ReturnValue, class UAkAudioEvent* K2Node_Select_Default, bool CallFunc_EqualEqual_ObjectObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "PlayHitSound"); Params::UBP_HitEffectSlot_C_PlayHitSound_Params Parms{}; Parms.PalDamageInfo = PalDamageInfo; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_object_Variable = Temp_object_Variable; Parms.Temp_object_Variable_1 = Temp_object_Variable_1; Parms.Temp_object_Variable_2 = Temp_object_Variable_2; Parms.Temp_object_Variable_3 = Temp_object_Variable_3; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; Parms.CallFunc_GetPlayerPawn_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue; Parms.K2Node_Select_Default = K2Node_Select_Default; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.IsEnableCameraShake // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsEnable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalOptionSubsystem* CallFunc_GetOptionSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalOptionGraphicsSettings CallFunc_GetGraphicsSettings_ReturnValue (ConstParm, NoDestructor) void UBP_HitEffectSlot_C::IsEnableCameraShake(bool* IsEnable, class UPalOptionSubsystem* CallFunc_GetOptionSubsystem_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FPalOptionGraphicsSettings& CallFunc_GetGraphicsSettings_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "IsEnableCameraShake"); Params::UBP_HitEffectSlot_C_IsEnableCameraShake_Params Parms{}; Parms.CallFunc_GetOptionSubsystem_ReturnValue = CallFunc_GetOptionSubsystem_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetGraphicsSettings_ReturnValue = CallFunc_GetGraphicsSettings_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsEnable != nullptr) *IsEnable = Parms.IsEnable; } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.PlayCameraShakeAndSoundEffect // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalWazaCategory Category (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool SpecializedEffectPlayed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEnableCameraShake_IsEnable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayTemp_struct_Variable (ConstParm, ReferenceParm) // int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UCameraShakeBase* CallFunc_StartCameraShake_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::PlayCameraShakeAndSoundEffect(enum class EPalWazaCategory Category, class AActor* Attacker, bool SpecializedEffectPlayed, bool CallFunc_IsEnableCameraShake_IsEnable, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue, FDelegateProperty_ Temp_delegate_Variable, class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, TArray& Temp_struct_Variable, int32 CallFunc_PostEvent_ReturnValue, class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue_1, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class UCameraShakeBase* CallFunc_StartCameraShake_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "PlayCameraShakeAndSoundEffect"); Params::UBP_HitEffectSlot_C_PlayCameraShakeAndSoundEffect_Params Parms{}; Parms.Category = Category; Parms.Attacker = Attacker; Parms.SpecializedEffectPlayed = SpecializedEffectPlayed; Parms.CallFunc_IsEnableCameraShake_IsEnable = CallFunc_IsEnableCameraShake_IsEnable; Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetPalPlayerController_ReturnValue = CallFunc_GetPalPlayerController_ReturnValue; Parms.Temp_delegate_Variable = Temp_delegate_Variable; Parms.CallFunc_GetPlayerCameraManager_ReturnValue = CallFunc_GetPlayerCameraManager_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.Temp_struct_Variable = Temp_struct_Variable; Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue; Parms.CallFunc_GetPlayerCameraManager_ReturnValue_1 = CallFunc_GetPlayerCameraManager_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_StartCameraShake_ReturnValue = CallFunc_StartCameraShake_ReturnValue; Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = CallFunc_EqualEqual_ObjectObject_ReturnValue_1; Parms.CallFunc_BooleanAND_ReturnValue_1 = CallFunc_BooleanAND_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnSpecializationEffect // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Played (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalShooterComponent* LocalShooter (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayTemp_struct_Variable (ConstParm, ReferenceParm) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ Temp_delegate_Variable_1 (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayTemp_struct_Variable_1 (ConstParm, ReferenceParm) // FDelegateProperty_ Temp_delegate_Variable_2 (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArrayTemp_struct_Variable_2 (ConstParm, ReferenceParm) // class UPalCharacterCameraComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ Temp_delegate_Variable_3 (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_PostEvent_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_PostEvent_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterCameraComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_GetOuterObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetComponentLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalFoliageDamageReactionComponent*K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_FindLookAtRotation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // TArrayTemp_struct_Variable_3 (ConstParm, ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_PostEvent_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_MakeTransform_ReturnValue_1 (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_AxeBase_C* K2Node_DynamicCast_AsBP_Axe_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_FindOwnerActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_ClassIsChildOf_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_PickaxeBase_C* K2Node_DynamicCast_AsBP_Pickaxe_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_FindOwnerActor_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetObjectClass_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetClassDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_StartsWith_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::SpawnSpecializationEffect(class AActor* Attacker, const struct FVector& Location, double EffectScale, bool* Played, class UPalShooterComponent* LocalShooter, FDelegateProperty_ Temp_delegate_Variable, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, TArray& Temp_struct_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, FDelegateProperty_ Temp_delegate_Variable_1, int32 CallFunc_PostEvent_ReturnValue, TArray& Temp_struct_Variable_1, FDelegateProperty_ Temp_delegate_Variable_2, TArray& Temp_struct_Variable_2, class UPalCharacterCameraComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, FDelegateProperty_ Temp_delegate_Variable_3, int32 CallFunc_PostEvent_ReturnValue_1, int32 CallFunc_PostEvent_ReturnValue_2, class UPalCharacterCameraComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UObject* CallFunc_GetOuterObject_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_1, class UPalFoliageDamageReactionComponent* K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component, bool K2Node_DynamicCast_bSuccess, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue_1, TArray& Temp_struct_Variable_3, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_PostEvent_ReturnValue_3, bool CallFunc_Less_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class UClass* CallFunc_Array_Get_Item, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FTransform& CallFunc_MakeTransform_ReturnValue_1, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, class ABP_AxeBase_C* K2Node_DynamicCast_AsBP_Axe_Base, bool K2Node_DynamicCast_bSuccess_1, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue, bool CallFunc_ClassIsChildOf_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1, class ABP_PickaxeBase_C* K2Node_DynamicCast_AsBP_Pickaxe_Base, bool K2Node_DynamicCast_bSuccess_2, class AActor* CallFunc_FindOwnerActor_ReturnValue_1, class UClass* CallFunc_GetObjectClass_ReturnValue_1, const class FString& CallFunc_GetClassDisplayName_ReturnValue, bool CallFunc_StartsWith_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnSpecializationEffect"); Params::UBP_HitEffectSlot_C_SpawnSpecializationEffect_Params Parms{}; Parms.Attacker = Attacker; Parms.Location = Location; Parms.EffectScale = EffectScale; Parms.LocalShooter = LocalShooter; Parms.Temp_delegate_Variable = Temp_delegate_Variable; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.Temp_struct_Variable = Temp_struct_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_delegate_Variable_1 = Temp_delegate_Variable_1; Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue; Parms.Temp_struct_Variable_1 = Temp_struct_Variable_1; Parms.Temp_delegate_Variable_2 = Temp_delegate_Variable_2; Parms.Temp_struct_Variable_2 = Temp_struct_Variable_2; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue; Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.Temp_delegate_Variable_3 = Temp_delegate_Variable_3; Parms.CallFunc_PostEvent_ReturnValue_1 = CallFunc_PostEvent_ReturnValue_1; Parms.CallFunc_PostEvent_ReturnValue_2 = CallFunc_PostEvent_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_GetOuterObject_ReturnValue = CallFunc_GetOuterObject_ReturnValue; Parms.CallFunc_K2_GetComponentLocation_ReturnValue_1 = CallFunc_K2_GetComponentLocation_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component = K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_FindLookAtRotation_ReturnValue_1 = CallFunc_FindLookAtRotation_ReturnValue_1; Parms.Temp_struct_Variable_3 = Temp_struct_Variable_3; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_PostEvent_ReturnValue_3 = CallFunc_PostEvent_ReturnValue_3; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Conv_FloatToVector_ReturnValue_1 = CallFunc_Conv_FloatToVector_ReturnValue_1; Parms.CallFunc_MakeTransform_ReturnValue_1 = CallFunc_MakeTransform_ReturnValue_1; Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Axe_Base = K2Node_DynamicCast_AsBP_Axe_Base; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_FindOwnerActor_ReturnValue = CallFunc_FindOwnerActor_ReturnValue; Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue; Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue; Parms.CallFunc_ClassIsChildOf_ReturnValue = CallFunc_ClassIsChildOf_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_GetHasWeapon_ReturnValue_1 = CallFunc_GetHasWeapon_ReturnValue_1; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = CallFunc_EqualEqual_ObjectObject_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_Pickaxe_Base = K2Node_DynamicCast_AsBP_Pickaxe_Base; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_FindOwnerActor_ReturnValue_1 = CallFunc_FindOwnerActor_ReturnValue_1; Parms.CallFunc_GetObjectClass_ReturnValue_1 = CallFunc_GetObjectClass_ReturnValue_1; Parms.CallFunc_GetClassDisplayName_ReturnValue = CallFunc_GetClassDisplayName_ReturnValue; Parms.CallFunc_StartsWith_ReturnValue = CallFunc_StartsWith_ReturnValue; Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast; Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1 = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1; UObject::ProcessEvent(Func, &Parms); if (Played != nullptr) *Played = Parms.Played; } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnSneakAttackEffect // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::SpawnSneakAttackEffect(const struct FVector& Location, const struct FTransform& CallFunc_MakeTransform_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnSneakAttackEffect"); Params::UBP_HitEffectSlot_C_SpawnSneakAttackEffect_Params Parms{}; Parms.Location = Location; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnElementalHitEffectBullet // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrEffectPath (Edit, BlueprintVisible, HasGetValueTypeHash) // double Scale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidSoftObjectReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::SpawnElementalHitEffectBullet(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, TSoftObjectPtr EffectPath, double Scale, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool CallFunc_IsValidSoftObjectReference_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnElementalHitEffectBullet"); Params::UBP_HitEffectSlot_C_SpawnElementalHitEffectBullet_Params Parms{}; Parms.Element = Element; Parms.Location = Location; Parms.EffectScale = EffectScale; Parms.EffectPath = EffectPath; Parms.Scale = Scale; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.CallFunc_IsValidSoftObjectReference_ReturnValue = CallFunc_IsValidSoftObjectReference_ReturnValue; Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnElementalHitEffectNear // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrEffectPath (Edit, BlueprintVisible, HasGetValueTypeHash) // double Scale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::SpawnElementalHitEffectNear(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, TSoftObjectPtr EffectPath, double Scale, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnElementalHitEffectNear"); Params::UBP_HitEffectSlot_C_SpawnElementalHitEffectNear_Params Parms{}; Parms.Element = Element; Parms.Location = Location; Parms.EffectScale = EffectScale; Parms.EffectPath = EffectPath; Parms.Scale = Scale; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnElementalHitEffectFar // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool IsPoison (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrEffectPath (Edit, BlueprintVisible, HasGetValueTypeHash) // double Scale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::SpawnElementalHitEffectFar(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, bool IsPoison, TSoftObjectPtr EffectPath, double Scale, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnElementalHitEffectFar"); Params::UBP_HitEffectSlot_C_SpawnElementalHitEffectFar_Params Parms{}; Parms.Element = Element; Parms.Location = Location; Parms.EffectScale = EffectScale; Parms.IsPoison = IsPoison; Parms.EffectPath = EffectPath; Parms.Scale = Scale; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919 // (BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919(class UObject* Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919"); Params::UBP_HitEffectSlot_C_OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.LoadAndPlayEffect // (BlueprintCallable, BlueprintEvent) // Parameters: // TSoftObjectPtrEffectPath (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // struct FTransform Transform (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::LoadAndPlayEffect(TSoftObjectPtr EffectPath, const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "LoadAndPlayEffect"); Params::UBP_HitEffectSlot_C_LoadAndPlayEffect_Params Parms{}; Parms.EffectPath = EffectPath; Parms.Transform = Transform; UObject::ProcessEvent(Func, &Parms); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.Initialize // (Event, Public, BlueprintEvent) // Parameters: void UBP_HitEffectSlot_C::Initialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "Initialize"); UObject::ProcessEvent(Func, nullptr); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.PlayHitEffect // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FPalDamageInfo Info (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UBP_HitEffectSlot_C::PlayHitEffect(struct FPalDamageInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "PlayHitEffect"); Params::UBP_HitEffectSlot_C_PlayHitEffect_Params Parms{}; Parms.Info = Info; UObject::ProcessEvent(Func, &Parms); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.CryCoolTime // (BlueprintCallable, BlueprintEvent) // Parameters: // enum class EAkCallbackType CallbackType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAkCallbackInfo* CallbackInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::CryCoolTime(enum class EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "CryCoolTime"); Params::UBP_HitEffectSlot_C_CryCoolTime_Params Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; UObject::ProcessEvent(Func, &Parms); } // Function BP_HitEffectSlot.BP_HitEffectSlot_C.ExecuteUbergraph_BP_HitEffectSlot // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrK2Node_CustomEvent_EffectPath (HasGetValueTypeHash) // struct FTransform K2Node_CustomEvent_Transform (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDamageInfo K2Node_Event_info (ConstParm) // int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EAkCallbackType K2Node_CustomEvent_CallbackType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAkCallbackInfo* K2Node_CustomEvent_CallbackInfo (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SpawnSpecializationEffect_Played (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SpawnSpecializationEffect_Played_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_HitEffectSlot_C::ExecuteUbergraph_BP_HitEffectSlot(int32 EntryPoint, class UObject* Temp_object_Variable, class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System, bool K2Node_DynamicCast_bSuccess, class UObject* K2Node_CustomEvent_Loaded, TSoftObjectPtr K2Node_CustomEvent_EffectPath, const struct FTransform& K2Node_CustomEvent_Transform, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FPalDamageInfo& K2Node_Event_info, int32 CallFunc_Array_AddUnique_ReturnValue, enum class EAkCallbackType K2Node_CustomEvent_CallbackType, class UAkCallbackInfo* K2Node_CustomEvent_CallbackInfo, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_SpawnSpecializationEffect_Played, bool CallFunc_SpawnSpecializationEffect_Played_1, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_HitEffectSlot_C", "ExecuteUbergraph_BP_HitEffectSlot"); Params::UBP_HitEffectSlot_C_ExecuteUbergraph_BP_HitEffectSlot_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_object_Variable = Temp_object_Variable; Parms.K2Node_DynamicCast_AsNiagara_System = K2Node_DynamicCast_AsNiagara_System; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded; Parms.K2Node_CustomEvent_EffectPath = K2Node_CustomEvent_EffectPath; Parms.K2Node_CustomEvent_Transform = K2Node_CustomEvent_Transform; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_Event_info = K2Node_Event_info; Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue; Parms.K2Node_CustomEvent_CallbackType = K2Node_CustomEvent_CallbackType; Parms.K2Node_CustomEvent_CallbackInfo = K2Node_CustomEvent_CallbackInfo; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_SpawnSpecializationEffect_Played = CallFunc_SpawnSpecializationEffect_Played; Parms.CallFunc_SpawnSpecializationEffect_Played_1 = CallFunc_SpawnSpecializationEffect_Played_1; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } }