#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C // (None) class UClass* UBP_PalIncidentNPCTalk_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalIncidentNPCTalk_C"); return Clss; } // BP_PalIncidentNPCTalk_C BP_PalIncidentNPCTalk.Default__BP_PalIncidentNPCTalk_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_PalIncidentNPCTalk_C* UBP_PalIncidentNPCTalk_C::GetDefaultObj() { static class UBP_PalIncidentNPCTalk_C* Default = nullptr; if (!Default) Default = static_cast(UBP_PalIncidentNPCTalk_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenPalShop_Internal // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalVenderDataComponent* VenderDataComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalShopBase* CallFunc_TryGetPalShop_OutShop (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TryGetPalShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalUIDIspatchParameter_PalShop_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OpenPalShop_Internal(class UPalVenderDataComponent* VenderDataComponent, class UPalShopBase* CallFunc_TryGetPalShop_OutShop, bool CallFunc_TryGetPalShop_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UBP_PalUIDIspatchParameter_PalShop_C* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenPalShop_Internal"); Params::UBP_PalIncidentNPCTalk_C_OpenPalShop_Internal_Params Parms{}; Parms.VenderDataComponent = VenderDataComponent; Parms.CallFunc_TryGetPalShop_OutShop = CallFunc_TryGetPalShop_OutShop; Parms.CallFunc_TryGetPalShop_ReturnValue = CallFunc_TryGetPalShop_ReturnValue; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnRegisteredPalShopEvent // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OnRegisteredPalShopEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, bool CallFunc_IsValid_ReturnValue, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnRegisteredPalShopEvent"); Params::UBP_PalIncidentNPCTalk_C_OnRegisteredPalShopEvent_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenItemShop_Internal // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalVenderDataComponent* VenderDataComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalShopBase* CallFunc_TryGetItemShop_OutShop (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TryGetItemShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalUIDispatchParameter_ItemShop_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OpenItemShop_Internal(class UPalVenderDataComponent* VenderDataComponent, class UPalShopBase* CallFunc_TryGetItemShop_OutShop, bool CallFunc_TryGetItemShop_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UBP_PalUIDispatchParameter_ItemShop_C* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenItemShop_Internal"); Params::UBP_PalIncidentNPCTalk_C_OpenItemShop_Internal_Params Parms{}; Parms.VenderDataComponent = VenderDataComponent; Parms.CallFunc_TryGetItemShop_OutShop = CallFunc_TryGetItemShop_OutShop; Parms.CallFunc_TryGetItemShop_ReturnValue = CallFunc_TryGetItemShop_ReturnValue; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnRegisteredItemShopEvent // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OnRegisteredItemShopEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnRegisteredItemShopEvent"); Params::UBP_PalIncidentNPCTalk_C_OnRegisteredItemShopEvent_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.CunsumeRequestItem // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // int32 RequestNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 ConsumedItemNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName RequestItem (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceInterface (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class FText CallFunc_GetItemName_outName (None) // class FText CallFunc_Conv_IntToText_ReturnValue (None) // bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RequestConsumeInventoryItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::CunsumeRequestItem(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, int32 RequestNum, int32 ConsumedItemNum, class FName RequestItem, TScriptInterface Interface, class FText CallFunc_GetItemName_outName, class FText CallFunc_Conv_IntToText_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, int32 CallFunc_RequestConsumeInventoryItem_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "CunsumeRequestItem"); Params::UBP_PalIncidentNPCTalk_C_CunsumeRequestItem_Params Parms{}; Parms.Param = Param; Parms.RequestNum = RequestNum; Parms.ConsumedItemNum = ConsumedItemNum; Parms.RequestItem = RequestItem; Parms.Interface = Interface; Parms.CallFunc_GetItemName_outName = CallFunc_GetItemName_outName; Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue; Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue; Parms.CallFunc_RequestConsumeInventoryItem_ReturnValue = CallFunc_RequestConsumeInventoryItem_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Lottery Index by Weights // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray Weights (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // int32 Index (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 SelectedIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double LotteryWeight (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double TotalWeight (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::Lottery_Index_by_Weights(TArray& Weights, int32* Index, int32 SelectedIndex, double LotteryWeight, double TotalWeight, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, bool Temp_bool_True_if_break_was_hit_Variable, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, double CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1, double CallFunc_RandomFloatInRange_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, double CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Lottery Index by Weights"); Params::UBP_PalIncidentNPCTalk_C_Lottery_Index_by_Weights_Params Parms{}; Parms.Weights = Weights; Parms.SelectedIndex = SelectedIndex; Parms.LotteryWeight = LotteryWeight; Parms.TotalWeight = TotalWeight; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Index != nullptr) *Index = Parms.Index; } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.LotteryItemAndNum // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class FName AddItemName1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 AddItemNum1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 SelectedIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Weights (Edit, BlueprintVisible) // TArray RowNames (Edit, BlueprintVisible) // class UDataTable* FuncParameter (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 AddItemNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName AddItemName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 MaxRange (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Unit (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 NumMax (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 NumMin (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 MinRange (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RandomIntegerInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Divide_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Percent_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Divide_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFPalPresentLotteryDataTableRowCallFunc_GetDataTableRowFromName_OutRow (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Max_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Max_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm) // struct FFPalPresentLotteryDataTableRowCallFunc_GetDataTableRowFromName_OutRow_1 (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::LotteryItemAndNum(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class FName* AddItemName1, int32* AddItemNum1, int32 SelectedIndex, const TArray& Weights, const TArray& RowNames, class UDataTable* FuncParameter, int32 AddItemNum, class FName AddItemName, int32 MaxRange, int32 Unit, int32 NumMax, int32 NumMin, int32 MinRange, int32 Temp_int_Array_Index_Variable, int32 CallFunc_RandomIntegerInRange_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, int32 CallFunc_Divide_IntInt_ReturnValue, int32 CallFunc_Percent_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_NotEqual_IntInt_ReturnValue, int32 CallFunc_Divide_IntInt_ReturnValue_1, bool CallFunc_GreaterEqual_IntInt_ReturnValue, const struct FFPalPresentLotteryDataTableRow& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, int32 CallFunc_Max_ReturnValue, int32 CallFunc_Max_ReturnValue_1, int32 CallFunc_Max_ReturnValue_2, class FName CallFunc_Array_Get_Item, TArray& CallFunc_GetDataTableRowNames_OutRowNames, const struct FFPalPresentLotteryDataTableRow& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "LotteryItemAndNum"); Params::UBP_PalIncidentNPCTalk_C_LotteryItemAndNum_Params Parms{}; Parms.Param = Param; Parms.SelectedIndex = SelectedIndex; Parms.Weights = Weights; Parms.RowNames = RowNames; Parms.FuncParameter = FuncParameter; Parms.AddItemNum = AddItemNum; Parms.AddItemName = AddItemName; Parms.MaxRange = MaxRange; Parms.Unit = Unit; Parms.NumMax = NumMax; Parms.NumMin = NumMin; Parms.MinRange = MinRange; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_RandomIntegerInRange_ReturnValue = CallFunc_RandomIntegerInRange_ReturnValue; Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue; Parms.CallFunc_Divide_IntInt_ReturnValue = CallFunc_Divide_IntInt_ReturnValue; Parms.CallFunc_Percent_IntInt_ReturnValue = CallFunc_Percent_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_NotEqual_IntInt_ReturnValue = CallFunc_NotEqual_IntInt_ReturnValue; Parms.CallFunc_Divide_IntInt_ReturnValue_1 = CallFunc_Divide_IntInt_ReturnValue_1; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue; Parms.CallFunc_Max_ReturnValue_1 = CallFunc_Max_ReturnValue_1; Parms.CallFunc_Max_ReturnValue_2 = CallFunc_Max_ReturnValue_2; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames; Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1; Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (AddItemName1 != nullptr) *AddItemName1 = Parms.AddItemName1; if (AddItemNum1 != nullptr) *AddItemNum1 = Parms.AddItemNum1; } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.HasRequestItem // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class FName RequestItem (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceInterface (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsExistItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::HasRequestItem(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class FName RequestItem, TScriptInterface Interface, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Not_PreBool_ReturnValue, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsExistItem_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "HasRequestItem"); Params::UBP_PalIncidentNPCTalk_C_HasRequestItem_Params Parms{}; Parms.Param = Param; Parms.RequestItem = RequestItem; Parms.Interface = Interface; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue; Parms.CallFunc_IsExistItem_ReturnValue = CallFunc_IsExistItem_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.RequestItem // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // int32 SelectedIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Weights (Edit, BlueprintVisible) // class UDataTable* DataTable (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray RowNames (Edit, BlueprintVisible) // TScriptInterfaceInterface (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFPalRequestItemLotteryDataTableRowCallFunc_GetDataTableRowFromName_OutRow (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_Conv_IntToText_ReturnValue (None) // class FText CallFunc_GetItemName_outName (None) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Lottery_Index_by_Weights_Index (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm) // class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFPalRequestItemLotteryDataTableRowCallFunc_GetDataTableRowFromName_OutRow_1 (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::RequestItem(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, int32 SelectedIndex, const TArray& Weights, class UDataTable* DataTable, const TArray& RowNames, TScriptInterface Interface, int32 Temp_int_Array_Index_Variable, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess, int32 Temp_int_Loop_Counter_Variable, const struct FFPalRequestItemLotteryDataTableRow& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class FText CallFunc_Conv_IntToText_ReturnValue, class FText CallFunc_GetItemName_outName, bool CallFunc_GreaterEqual_IntInt_ReturnValue, int32 CallFunc_Lottery_Index_by_Weights_Index, TArray& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item, const struct FFPalRequestItemLotteryDataTableRow& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk_1, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "RequestItem"); Params::UBP_PalIncidentNPCTalk_C_RequestItem_Params Parms{}; Parms.Param = Param; Parms.SelectedIndex = SelectedIndex; Parms.Weights = Weights; Parms.DataTable = DataTable; Parms.RowNames = RowNames; Parms.Interface = Interface; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue; Parms.CallFunc_GetItemName_outName = CallFunc_GetItemName_outName; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; Parms.CallFunc_Lottery_Index_by_Weights_Index = CallFunc_Lottery_Index_by_Weights_Index; Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1; Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_GetDynamicParameter_ReturnValue_1 = CallFunc_GetDynamicParameter_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk_1 = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.AddItemToInventory // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // TScriptInterfaceInterface (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_LotteryItemAndNum_AddItemName1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_LotteryItemAndNum_AddItemNum1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::AddItemToInventory(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, TScriptInterface Interface, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, class FName CallFunc_LotteryItemAndNum_AddItemName1, int32 CallFunc_LotteryItemAndNum_AddItemNum1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "AddItemToInventory"); Params::UBP_PalIncidentNPCTalk_C_AddItemToInventory_Params Parms{}; Parms.Param = Param; Parms.Interface = Interface; Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue; Parms.CallFunc_LotteryItemAndNum_AddItemName1 = CallFunc_LotteryItemAndNum_AddItemName1; Parms.CallFunc_LotteryItemAndNum_AddItemNum1 = CallFunc_LotteryItemAndNum_AddItemNum1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.SpawnItem // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // int32 SelectedIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Weights (Edit, BlueprintVisible) // TArray RowNames (Edit, BlueprintVisible) // class UDataTable* FuncParameter (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 AddItemNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName AddItemName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 MaxRange (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Unit (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 NumMax (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 NumMin (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 MinRange (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_LotteryItemAndNum_AddItemName1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_LotteryItemAndNum_AddItemNum1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::SpawnItem(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, int32 SelectedIndex, const TArray& Weights, const TArray& RowNames, class UDataTable* FuncParameter, int32 AddItemNum, class FName AddItemName, int32 MaxRange, int32 Unit, int32 NumMax, int32 NumMin, int32 MinRange, class FName CallFunc_LotteryItemAndNum_AddItemName1, int32 CallFunc_LotteryItemAndNum_AddItemNum1, bool CallFunc_Greater_IntInt_ReturnValue, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "SpawnItem"); Params::UBP_PalIncidentNPCTalk_C_SpawnItem_Params Parms{}; Parms.Param = Param; Parms.SelectedIndex = SelectedIndex; Parms.Weights = Weights; Parms.RowNames = RowNames; Parms.FuncParameter = FuncParameter; Parms.AddItemNum = AddItemNum; Parms.AddItemName = AddItemName; Parms.MaxRange = MaxRange; Parms.Unit = Unit; Parms.NumMax = NumMax; Parms.NumMin = NumMin; Parms.MinRange = MinRange; Parms.CallFunc_LotteryItemAndNum_AddItemName1 = CallFunc_LotteryItemAndNum_AddItemName1; Parms.CallFunc_LotteryItemAndNum_AddItemNum1 = CallFunc_LotteryItemAndNum_AddItemNum1; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.ReturnToSpawnedPointSquad // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetMemberID_OutList (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID CallFunc_Array_Get_Item (HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandleReference*CallFunc_GetIndividualHandleReference_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_Visitor_C*K2Node_DynamicCast_AsBP_NPCAIController_Visitor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::ReturnToSpawnedPointSquad(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, class UPalSquad* CallFunc_GetSquad_ReturnValue, TArray& CallFunc_GetMemberID_OutList, int32 CallFunc_Array_Length_ReturnValue, const struct FPalInstanceID& CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class UPalIndividualCharacterHandleReference* CallFunc_GetIndividualHandleReference_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_1, class ABP_NPCAIController_Visitor_C* K2Node_DynamicCast_AsBP_NPCAIController_Visitor, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "ReturnToSpawnedPointSquad"); Params::UBP_PalIncidentNPCTalk_C_ReturnToSpawnedPointSquad_Params Parms{}; Parms.Param = Param; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetSquad_ReturnValue = CallFunc_GetSquad_ReturnValue; Parms.CallFunc_GetMemberID_OutList = CallFunc_GetMemberID_OutList; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_GetIndividualHandleReference_ReturnValue = CallFunc_GetIndividualHandleReference_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_NPCAIController_Visitor = K2Node_DynamicCast_AsBP_NPCAIController_Visitor; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.ReturnToSpawnedPoint // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_Visitor_C*K2Node_DynamicCast_AsBP_NPCAIController_Visitor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::ReturnToSpawnedPoint(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_Visitor_C* K2Node_DynamicCast_AsBP_NPCAIController_Visitor, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "ReturnToSpawnedPoint"); Params::UBP_PalIncidentNPCTalk_C_ReturnToSpawnedPoint_Params Parms{}; Parms.Param = Param; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPCAIController_Visitor = K2Node_DynamicCast_AsBP_NPCAIController_Visitor; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.AttackToPlayer // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::AttackToPlayer(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "AttackToPlayer"); Params::UBP_PalIncidentNPCTalk_C_AttackToPlayer_Params Parms{}; Parms.Param = Param; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenPalShop_Sell // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class UPalHUDDispatchParameter_PalShop*TempWidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* WidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidPalShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OpenPalShop_Sell(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class UPalHUDDispatchParameter_PalShop* TempWidgetParam, class UObject* WidgetParam, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValidPalShop_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenPalShop_Sell"); Params::UBP_PalIncidentNPCTalk_C_OpenPalShop_Sell_Params Parms{}; Parms.Param = Param; Parms.TempWidgetParam = TempWidgetParam; Parms.WidgetParam = WidgetParam; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValidPalShop_ReturnValue = CallFunc_IsValidPalShop_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Terminate // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsInitialized_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::Terminate(bool CallFunc_IsInitialized_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Terminate"); Params::UBP_PalIncidentNPCTalk_C_Terminate_Params Parms{}; Parms.CallFunc_IsInitialized_ReturnValue = CallFunc_IsInitialized_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.SetDisableMovementForTarget // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsDisable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName DisableFlagName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* TargetCharacter (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::SetDisableMovementForTarget(bool IsDisable, class FName DisableFlagName, class APalCharacter* TargetCharacter, class AController* CallFunc_GetController_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "SetDisableMovementForTarget"); Params::UBP_PalIncidentNPCTalk_C_SetDisableMovementForTarget_Params Parms{}; Parms.IsDisable = IsDisable; Parms.DisableFlagName = DisableFlagName; Parms.TargetCharacter = TargetCharacter; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.FindTalkCameraLocation_NoHitPlayer // (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector PlayerLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector TargetLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector TalkCameraLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector NewTalkCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector ResultLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool bResult (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 TraceDegStep (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_RotateAngleAxis_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Temp_object_Variable (ConstParm, ReferenceParm) // struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Normal_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_RotateAngleAxis_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Dot_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::FindTalkCameraLocation_NoHitPlayer(const struct FVector& PlayerLocation, const struct FVector& TargetLocation, const struct FVector& TalkCameraLocation, bool* Result, struct FVector* NewTalkCameraLocation, const struct FVector& ResultLocation, bool bResult, int32 TraceDegStep, bool Temp_bool_Variable, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, int32 Temp_int_Variable, int32 CallFunc_Multiply_IntInt_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, const struct FVector& CallFunc_RotateAngleAxis_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Normal_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, TArray& Temp_object_Variable, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue_1, const struct FVector& CallFunc_RotateAngleAxis_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, double CallFunc_Dot_VectorVector_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "FindTalkCameraLocation_NoHitPlayer"); Params::UBP_PalIncidentNPCTalk_C_FindTalkCameraLocation_NoHitPlayer_Params Parms{}; Parms.PlayerLocation = PlayerLocation; Parms.TargetLocation = TargetLocation; Parms.TalkCameraLocation = TalkCameraLocation; Parms.ResultLocation = ResultLocation; Parms.bResult = bResult; Parms.TraceDegStep = TraceDegStep; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.Temp_int_Variable = Temp_int_Variable; Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue; Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_RotateAngleAxis_ReturnValue = CallFunc_RotateAngleAxis_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1; Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X; Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y; Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue_2 = CallFunc_Subtract_VectorVector_ReturnValue_2; Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue; Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1; Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1; Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1; Parms.Temp_object_Variable = Temp_object_Variable; Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1; Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit; Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue; Parms.CallFunc_Normal_ReturnValue_1 = CallFunc_Normal_ReturnValue_1; Parms.CallFunc_RotateAngleAxis_ReturnValue_1 = CallFunc_RotateAngleAxis_ReturnValue_1; Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit; Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap; Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time; Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance; Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location; Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint; Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal; Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal; Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat; Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor; Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent; Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName; Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName; Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem; Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex; Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex; Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart; Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd; Parms.CallFunc_Dot_VectorVector_ReturnValue = CallFunc_Dot_VectorVector_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; if (NewTalkCameraLocation != nullptr) *NewTalkCameraLocation = std::move(Parms.NewTalkCameraLocation); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.DetachCamera // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // double BlendTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetViewTargetWithBlend_BlendTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::DetachCamera(double BlendTime, bool CallFunc_IsValid_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess, float CallFunc_SetViewTargetWithBlend_BlendTime_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "DetachCamera"); Params::UBP_PalIncidentNPCTalk_C_DetachCamera_Params Parms{}; Parms.BlendTime = BlendTime; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SetViewTargetWithBlend_BlendTime_ImplicitCast = CallFunc_SetViewTargetWithBlend_BlendTime_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.AttachCamera // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool NewLocalVar_0 (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 TraceDegStep (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator RotationToTarget (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector TalkCameraLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector PlayerCameraLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector PlayerLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector TargetLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_FindTalkCameraLocation_NoHitPlayer_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_FindTalkCameraLocation_NoHitPlayer_NewTalkCameraLocation(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotFromX_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class UPalCharacterCameraComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetViewTarget_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::AttachCamera(bool NewLocalVar_0, int32 TraceDegStep, const struct FRotator& RotationToTarget, const struct FVector& TalkCameraLocation, const struct FVector& PlayerCameraLocation, const struct FVector& PlayerLocation, const struct FVector& TargetLocation, bool CallFunc_FindTalkCameraLocation_NoHitPlayer_Result, const struct FVector& CallFunc_FindTalkCameraLocation_NoHitPlayer_NewTalkCameraLocation, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FRotator& CallFunc_MakeRotFromX_ReturnValue, class UPalCharacterCameraComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_1, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess_1, class AActor* CallFunc_GetViewTarget_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "AttachCamera"); Params::UBP_PalIncidentNPCTalk_C_AttachCamera_Params Parms{}; Parms.NewLocalVar_0 = NewLocalVar_0; Parms.TraceDegStep = TraceDegStep; Parms.RotationToTarget = RotationToTarget; Parms.TalkCameraLocation = TalkCameraLocation; Parms.PlayerCameraLocation = PlayerCameraLocation; Parms.PlayerLocation = PlayerLocation; Parms.TargetLocation = TargetLocation; Parms.CallFunc_FindTalkCameraLocation_NoHitPlayer_Result = CallFunc_FindTalkCameraLocation_NoHitPlayer_Result; Parms.CallFunc_FindTalkCameraLocation_NoHitPlayer_NewTalkCameraLocation = CallFunc_FindTalkCameraLocation_NoHitPlayer_NewTalkCameraLocation; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_MakeRotFromX_ReturnValue = CallFunc_MakeRotFromX_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue_1 = CallFunc_GetLocalPlayerController_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetViewTarget_ReturnValue = CallFunc_GetViewTarget_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.CreateCamera // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_PalIncidentCamera_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::CreateCamera(class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, const struct FTransform& CallFunc_GetTransform_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_PalIncidentCamera_C* CallFunc_FinishSpawningActor_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "CreateCamera"); Params::UBP_PalIncidentNPCTalk_C_CreateCamera_Params Parms{}; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetTalkCharacter // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class APalCharacter* TalkCharacter (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_GetOccuredObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::GetTalkCharacter(class APalCharacter** TalkCharacter, class UObject* CallFunc_GetOccuredObject_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetTalkCharacter"); Params::UBP_PalIncidentNPCTalk_C_GetTalkCharacter_Params Parms{}; Parms.CallFunc_GetOccuredObject_ReturnValue = CallFunc_GetOccuredObject_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (TalkCharacter != nullptr) *TalkCharacter = Parms.TalkCharacter; } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenPalShop_Buy // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class UPalHUDDispatchParameter_PalShop*TempWidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* WidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidPalShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OpenPalShop_Buy(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class UPalHUDDispatchParameter_PalShop* TempWidgetParam, class UObject* WidgetParam, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValidPalShop_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenPalShop_Buy"); Params::UBP_PalIncidentNPCTalk_C_OpenPalShop_Buy_Params Parms{}; Parms.Param = Param; Parms.TempWidgetParam = TempWidgetParam; Parms.WidgetParam = WidgetParam; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValidPalShop_ReturnValue = CallFunc_IsValidPalShop_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenItemShop_Sell // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class UPalHUDDispatchParameterBase*TempWidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidItemShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OpenItemShop_Sell(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class UPalHUDDispatchParameterBase* TempWidgetParam, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValidItemShop_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenItemShop_Sell"); Params::UBP_PalIncidentNPCTalk_C_OpenItemShop_Sell_Params Parms{}; Parms.Param = Param; Parms.TempWidgetParam = TempWidgetParam; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValidItemShop_ReturnValue = CallFunc_IsValidItemShop_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenItemShop_Buy // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class UPalHUDDispatchParameterBase*TempWidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidItemShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OpenItemShop_Buy(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class UPalHUDDispatchParameterBase* TempWidgetParam, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValidItemShop_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenItemShop_Buy"); Params::UBP_PalIncidentNPCTalk_C_OpenItemShop_Buy_Params Parms{}; Parms.Param = Param; Parms.TempWidgetParam = TempWidgetParam; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValidItemShop_ReturnValue = CallFunc_IsValidItemShop_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.CustomFunctionTemplate // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // TScriptInterfaceInterface (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::CustomFunctionTemplate(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, TScriptInterface Interface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "CustomFunctionTemplate"); Params::UBP_PalIncidentNPCTalk_C_CustomFunctionTemplate_Params Parms{}; Parms.Param = Param; Parms.Interface = Interface; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetMultiTalk // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName TalkId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool HasTalkData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UDataTable* TalkData (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString TalkSequence (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash) // class UBP_MultiTalk_OrderByName_C* K2Node_DynamicCast_AsBP_Multi_Talk_Order_by_Name (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetStartTalkSequence_Sequence (ZeroConstructor, HasGetValueTypeHash) // class UDataTable* CallFunc_GetTalkData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TSubclassOfCallFunc_GetNPCMultiTalkClassFromTalkId_ReturnValue (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalNPCMultiTalkHandle* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::GetMultiTalk(class FName TalkId, bool* HasTalkData, class UDataTable** TalkData, class FString* TalkSequence, class UBP_MultiTalk_OrderByName_C* K2Node_DynamicCast_AsBP_Multi_Talk_Order_by_Name, bool K2Node_DynamicCast_bSuccess, const class FString& CallFunc_GetStartTalkSequence_Sequence, class UDataTable* CallFunc_GetTalkData_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, TSubclassOf CallFunc_GetNPCMultiTalkClassFromTalkId_ReturnValue, bool CallFunc_IsValidClass_ReturnValue, class UPalNPCMultiTalkHandle* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetMultiTalk"); Params::UBP_PalIncidentNPCTalk_C_GetMultiTalk_Params Parms{}; Parms.TalkId = TalkId; Parms.K2Node_DynamicCast_AsBP_Multi_Talk_Order_by_Name = K2Node_DynamicCast_AsBP_Multi_Talk_Order_by_Name; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetStartTalkSequence_Sequence = CallFunc_GetStartTalkSequence_Sequence; Parms.CallFunc_GetTalkData_ReturnValue = CallFunc_GetTalkData_ReturnValue; Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue; Parms.CallFunc_GetNPCMultiTalkClassFromTalkId_ReturnValue = CallFunc_GetNPCMultiTalkClassFromTalkId_ReturnValue; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (HasTalkData != nullptr) *HasTalkData = Parms.HasTalkData; if (TalkData != nullptr) *TalkData = Parms.TalkData; if (TalkSequence != nullptr) *TalkSequence = std::move(Parms.TalkSequence); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetCharacterTalk // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName CharacterID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool HasTalkData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UDataTable* TalkData (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UDataTable* CallFunc_GetNPCCharacterTalkDT_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::GetCharacterTalk(class FName CharacterID, bool* HasTalkData, class UDataTable** TalkData, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, class UDataTable* CallFunc_GetNPCCharacterTalkDT_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetCharacterTalk"); Params::UBP_PalIncidentNPCTalk_C_GetCharacterTalk_Params Parms{}; Parms.CharacterID = CharacterID; Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue; Parms.CallFunc_GetNPCCharacterTalkDT_ReturnValue = CallFunc_GetNPCCharacterTalkDT_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (HasTalkData != nullptr) *HasTalkData = Parms.HasTalkData; if (TalkData != nullptr) *TalkData = Parms.TalkData; } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetOneTalk // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName TalkId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool HasTalkData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UDataTable* OneTalkData (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UDataTable* CallFunc_GetNPCOneTalkDTFromTalkId_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::GetOneTalk(class FName TalkId, bool* HasTalkData, class UDataTable** OneTalkData, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, class UDataTable* CallFunc_GetNPCOneTalkDTFromTalkId_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetOneTalk"); Params::UBP_PalIncidentNPCTalk_C_GetOneTalk_Params Parms{}; Parms.TalkId = TalkId; Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue; Parms.CallFunc_GetNPCOneTalkDTFromTalkId_ReturnValue = CallFunc_GetNPCOneTalkDTFromTalkId_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (HasTalkData != nullptr) *HasTalkData = Parms.HasTalkData; if (OneTalkData != nullptr) *OneTalkData = Parms.OneTalkData; } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetTalkId // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName TalkId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::GetTalkId(class FName* TalkId, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetTalkId"); Params::UBP_PalIncidentNPCTalk_C_GetTalkId_Params Parms{}; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (TalkId != nullptr) *TalkId = Parms.TalkId; } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetTalkType // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalIncidentTalkType TalkType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::GetTalkType(enum class EPalIncidentTalkType* TalkType, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetTalkType"); Params::UBP_PalIncidentNPCTalk_C_GetTalkType_Params Parms{}; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (TalkType != nullptr) *TalkType = Parms.TalkType; } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Tick_DelayFinish // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNPCInteractionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNetworkCharacterComponent*CallFunc_GetCharacter_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::Tick_DelayFinish(double DeltaTime, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalNPCInteractionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter_1, class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue, class UPalNetworkCharacterComponent* CallFunc_GetCharacter_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Tick_DelayFinish"); Params::UBP_PalIncidentNPCTalk_C_Tick_DelayFinish_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetTalkCharacter_TalkCharacter_1 = CallFunc_GetTalkCharacter_TalkCharacter_1; Parms.CallFunc_GetNetworkTransmitter_ReturnValue = CallFunc_GetNetworkTransmitter_ReturnValue; Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Tick_Talking // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::Tick_Talking(double DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Tick_Talking"); Params::UBP_PalIncidentNPCTalk_C_Tick_Talking_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Setup // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool Talkable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* Character (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetCharacterTalk_HasTalkData (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UDataTable* CallFunc_GetCharacterTalk_TalkData (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetMultiTalk_HasTalkData (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UDataTable* CallFunc_GetMultiTalk_TalkData (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetMultiTalk_TalkSequence (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_GetOneTalk_HasTalkData (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UDataTable* CallFunc_GetOneTalk_OneTalkData (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::Setup(bool* Talkable, class APalCharacter* Character, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_GetCharacterTalk_HasTalkData, class UDataTable* CallFunc_GetCharacterTalk_TalkData, bool CallFunc_GetMultiTalk_HasTalkData, class UDataTable* CallFunc_GetMultiTalk_TalkData, const class FString& CallFunc_GetMultiTalk_TalkSequence, bool CallFunc_GetOneTalk_HasTalkData, class UDataTable* CallFunc_GetOneTalk_OneTalkData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Setup"); Params::UBP_PalIncidentNPCTalk_C_Setup_Params Parms{}; Parms.Character = Character; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_GetCharacterTalk_HasTalkData = CallFunc_GetCharacterTalk_HasTalkData; Parms.CallFunc_GetCharacterTalk_TalkData = CallFunc_GetCharacterTalk_TalkData; Parms.CallFunc_GetMultiTalk_HasTalkData = CallFunc_GetMultiTalk_HasTalkData; Parms.CallFunc_GetMultiTalk_TalkData = CallFunc_GetMultiTalk_TalkData; Parms.CallFunc_GetMultiTalk_TalkSequence = CallFunc_GetMultiTalk_TalkSequence; Parms.CallFunc_GetOneTalk_HasTalkData = CallFunc_GetOneTalk_HasTalkData; Parms.CallFunc_GetOneTalk_OneTalkData = CallFunc_GetOneTalk_OneTalkData; UObject::ProcessEvent(Func, &Parms); if (Talkable != nullptr) *Talkable = Parms.Talkable; } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnLoaded_C353222C4BEC5555051A4EADFED69384 // (BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOf Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OnLoaded_C353222C4BEC5555051A4EADFED69384(TSubclassOf Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnLoaded_C353222C4BEC5555051A4EADFED69384"); Params::UBP_PalIncidentNPCTalk_C_OnLoaded_C353222C4BEC5555051A4EADFED69384_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnLoaded_4657C8C34673DDF607731EB504BB6BC2 // (BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOf Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OnLoaded_4657C8C34673DDF607731EB504BB6BC2(TSubclassOf Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnLoaded_4657C8C34673DDF607731EB504BB6BC2"); Params::UBP_PalIncidentNPCTalk_C_OnLoaded_4657C8C34673DDF607731EB504BB6BC2_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnLoaded_F24E709545997EF6D7A638BDDC970200 // (BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOf Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OnLoaded_F24E709545997EF6D7A638BDDC970200(TSubclassOf Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnLoaded_F24E709545997EF6D7A638BDDC970200"); Params::UBP_PalIncidentNPCTalk_C_OnLoaded_F24E709545997EF6D7A638BDDC970200_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnItemShopClosed // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OnItemShopClosed(class UPalHUDDispatchParameterBase* Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnItemShopClosed"); Params::UBP_PalIncidentNPCTalk_C_OnItemShopClosed_Params Parms{}; Parms.Param = Param; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.StartTalk // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentNPCTalk_C::StartTalk() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "StartTalk"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenItemShop_AsyncLoadAsset // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalHUDDispatchParameterBase*HUDParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OpenItemShop_AsyncLoadAsset(class UPalHUDDispatchParameterBase* HUDParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenItemShop_AsyncLoadAsset"); Params::UBP_PalIncidentNPCTalk_C_OpenItemShop_AsyncLoadAsset_Params Parms{}; Parms.HUDParam = HUDParam; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnTalkUIClosed // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OnTalkUIClosed(class UPalHUDDispatchParameterBase* Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnTalkUIClosed"); Params::UBP_PalIncidentNPCTalk_C_OnTalkUIClosed_Params Parms{}; Parms.Param = Param; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnBegin // (Event, Public, BlueprintEvent) // Parameters: void UBP_PalIncidentNPCTalk_C::OnBegin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnBegin"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Tick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::Tick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Tick"); Params::UBP_PalIncidentNPCTalk_C_Tick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnEnd // (Event, Public, BlueprintEvent) // Parameters: void UBP_PalIncidentNPCTalk_C::OnEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnEnd"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnGenerated // (Event, Public, BlueprintEvent) // Parameters: void UBP_PalIncidentNPCTalk_C::OnGenerated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnGenerated"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnInitialized // (Event, Public, BlueprintEvent) // Parameters: void UBP_PalIncidentNPCTalk_C::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnForceStop // (Event, Public, BlueprintEvent) // Parameters: void UBP_PalIncidentNPCTalk_C::OnForceStop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnForceStop"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnCanceled // (Event, Public, BlueprintEvent) // Parameters: void UBP_PalIncidentNPCTalk_C::OnCanceled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnCanceled"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenPalShop_AsyncLoadAsset // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalHUDDispatchParameterBase*HUDParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OpenPalShop_AsyncLoadAsset(class UPalHUDDispatchParameterBase* HUDParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenPalShop_AsyncLoadAsset"); Params::UBP_PalIncidentNPCTalk_C_OpenPalShop_AsyncLoadAsset_Params Parms{}; Parms.HUDParam = HUDParam; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnShopUIClosed // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::OnShopUIClosed(class UPalHUDDispatchParameterBase* Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnShopUIClosed"); Params::UBP_PalIncidentNPCTalk_C_OnShopUIClosed_Params Parms{}; Parms.Param = Param; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.ExecuteUbergraph_BP_PalIncidentNPCTalk // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TSubclassOf K2Node_CustomEvent_Loaded_1 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UClass* Temp_class_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSubclassOf K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* Temp_class_Variable_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_ClassDynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*K2Node_CustomEvent_Param_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalTalkWidgetParameter* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_Push_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*K2Node_CustomEvent_HUDParam_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*K2Node_CustomEvent_Param_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalTalkWidgetParameter* K2Node_DynamicCast_AsPal_Talk_Widget_Parameter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Setup_Talkable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*K2Node_CustomEvent_HUDParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*K2Node_CustomEvent_Param (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* Temp_class_Variable_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_ClassDynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_Push_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_Push_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSubclassOf K2Node_CustomEvent_Loaded_2 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNetworkCharacterComponent*CallFunc_GetCharacter_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Tick_DelayFinish_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentNPCTalk_C::ExecuteUbergraph_BP_PalIncidentNPCTalk(int32 EntryPoint, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, TSubclassOf K2Node_CustomEvent_Loaded_1, class UClass* Temp_class_Variable, class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI, bool K2Node_ClassDynamicCast_bSuccess, TSubclassOf K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UClass* Temp_class_Variable_1, class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_1, bool K2Node_ClassDynamicCast_bSuccess_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_Param_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UPalTalkWidgetParameter* CallFunc_SpawnObject_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1, const struct FGuid& CallFunc_Push_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_HUDParam_1, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_Param_1, class UPalTalkWidgetParameter* K2Node_DynamicCast_AsPal_Talk_Widget_Parameter, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Setup_Talkable, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter_1, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_HUDParam, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_2, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_Param, class UClass* Temp_class_Variable_2, class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_2, bool K2Node_ClassDynamicCast_bSuccess_2, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, const struct FGuid& CallFunc_Push_ReturnValue_1, const struct FGuid& CallFunc_Push_ReturnValue_2, TSubclassOf K2Node_CustomEvent_Loaded_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue, class UPalNetworkCharacterComponent* CallFunc_GetCharacter_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue_1, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_HasAuthority_ReturnValue, double CallFunc_Tick_DelayFinish_DeltaTime_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "ExecuteUbergraph_BP_PalIncidentNPCTalk"); Params::UBP_PalIncidentNPCTalk_C_ExecuteUbergraph_BP_PalIncidentNPCTalk_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter; Parms.K2Node_CustomEvent_Loaded_1 = K2Node_CustomEvent_Loaded_1; Parms.Temp_class_Variable = Temp_class_Variable; Parms.K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI = K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI; Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess; Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.Temp_class_Variable_1 = Temp_class_Variable_1; Parms.K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_1 = K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_1; Parms.K2Node_ClassDynamicCast_bSuccess_1 = K2Node_ClassDynamicCast_bSuccess_1; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; Parms.K2Node_CustomEvent_Param_2 = K2Node_CustomEvent_Param_2; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_GetHUDService_ReturnValue_1 = CallFunc_GetHUDService_ReturnValue_1; Parms.CallFunc_Push_ReturnValue = CallFunc_Push_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.K2Node_CustomEvent_HUDParam_1 = K2Node_CustomEvent_HUDParam_1; Parms.K2Node_CustomEvent_Param_1 = K2Node_CustomEvent_Param_1; Parms.K2Node_DynamicCast_AsPal_Talk_Widget_Parameter = K2Node_DynamicCast_AsPal_Talk_Widget_Parameter; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Setup_Talkable = CallFunc_Setup_Talkable; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetTalkCharacter_TalkCharacter_1 = CallFunc_GetTalkCharacter_TalkCharacter_1; Parms.K2Node_CustomEvent_HUDParam = K2Node_CustomEvent_HUDParam; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.CallFunc_GetHUDService_ReturnValue_2 = CallFunc_GetHUDService_ReturnValue_2; Parms.K2Node_CustomEvent_Param = K2Node_CustomEvent_Param; Parms.Temp_class_Variable_2 = Temp_class_Variable_2; Parms.K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_2 = K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_2; Parms.K2Node_ClassDynamicCast_bSuccess_2 = K2Node_ClassDynamicCast_bSuccess_2; Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_Push_ReturnValue_1 = CallFunc_Push_ReturnValue_1; Parms.CallFunc_Push_ReturnValue_2 = CallFunc_Push_ReturnValue_2; Parms.K2Node_CustomEvent_Loaded_2 = K2Node_CustomEvent_Loaded_2; Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5; Parms.CallFunc_GetNetworkTransmitter_ReturnValue = CallFunc_GetNetworkTransmitter_ReturnValue; Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.CallFunc_GetDynamicParameter_ReturnValue_1 = CallFunc_GetDynamicParameter_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.CallFunc_Tick_DelayFinish_DeltaTime_ImplicitCast = CallFunc_Tick_DelayFinish_DeltaTime_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }