#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // ENUMS //--------------------------------------------------------------------------------------------------------------------- enum class EClusterConnectionTypeEnum : uint8 { Chaos_PointImplicit = 0, Chaos_DelaunayTriangulation = 1, Chaos_MinimalSpanningSubsetDelaunayTriangulation = 2, Chaos_PointImplicitAugmentedWithMinimalDelaunay = 3, Chaos_BoundsOverlapFilteredDelaunayTriangulation = 4, Chaos_None = 5, Chaos_EClsuterCreationParameters_Max = 6, Chaos_MAX = 7, }; //--------------------------------------------------------------------------------------------------------------------- // STRUCTS //--------------------------------------------------------------------------------------------------------------------- // 0xC0 (0xC0 - 0x0) // ScriptStruct ChaosSolverEngine.ChaosPhysicsCollisionInfo struct FChaosPhysicsCollisionInfo { public: class UPrimitiveComponent* Component; // 0x0(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* OtherComponent; // 0x8(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Location; // 0x10(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Normal; // 0x28(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AccumulatedImpulse; // 0x40(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Velocity; // 0x58(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector OtherVelocity; // 0x70(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AngularVelocity; // 0x88(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector OtherAngularVelocity; // 0xA0(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass; // 0xB8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OtherMass; // 0xBC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x58 (0x58 - 0x0) // ScriptStruct ChaosSolverEngine.ChaosBreakEvent struct FChaosBreakEvent { public: class UPrimitiveComponent* Component; // 0x0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Location; // 0x8(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Velocity; // 0x20(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AngularVelocity; // 0x38(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass; // 0x50(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Index; // 0x54(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0xC0 (0xC0 - 0x0) // ScriptStruct ChaosSolverEngine.ChaosCrumblingEvent struct FChaosCrumblingEvent { public: class UPrimitiveComponent* Component; // 0x0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Location; // 0x8(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat Orientation; // 0x20(0x20)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LinearVelocity; // 0x40(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AngularVelocity; // 0x58(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass; // 0x70(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1E63[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FBox LocalBounds; // 0x78(0x38)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray Children; // 0xB0(0x10)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; // 0x28 (0x28 - 0x0) // ScriptStruct ChaosSolverEngine.ChaosRemovalEvent struct FChaosRemovalEvent { public: class UPrimitiveComponent* Component; // 0x0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Location; // 0x8(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass; // 0x20(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1E68[0x4]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x40 (0x40 - 0x0) // ScriptStruct ChaosSolverEngine.BreakEventCallbackWrapper struct FBreakEventCallbackWrapper { public: uint8 Pad_1E6B[0x40]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x40 (0x40 - 0x0) // ScriptStruct ChaosSolverEngine.RemovalEventCallbackWrapper struct FRemovalEventCallbackWrapper { public: uint8 Pad_1E6C[0x40]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x40 (0x40 - 0x0) // ScriptStruct ChaosSolverEngine.CrumblingEventCallbackWrapper struct FCrumblingEventCallbackWrapper { public: uint8 Pad_1E6D[0x40]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x58 (0x58 - 0x0) // ScriptStruct ChaosSolverEngine.ChaosHandlerSet struct FChaosHandlerSet { public: uint8 Pad_1E6F[0x8]; // Fixing Size After Last Property [ Dumper-7 ] TSet ChaosHandlers; // 0x8(0x50)(UObjectWrapper, NativeAccessSpecifierPublic) }; // 0x3 (0x3 - 0x0) // ScriptStruct ChaosSolverEngine.ChaosDebugSubstepControl struct FChaosDebugSubstepControl { public: bool bPause; // 0x0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSubstep; // 0x1(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bStep; // 0x2(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; }