#pragma once #include "include/Menu.hpp" #include "config.h" #include void ESP(); void ESP_DEBUG(float mDist, ImVec4 color, SDK::UClass* mEntType = SDK::AActor::StaticClass()); void DrawUActorComponent(SDK::TArray Comps, ImColor color); void UnlockAllEffigies(); void AddToInventoryContainer(__int32 mCount, __int32 mIndex = 0); void ResetStamina(); void SetInfiniteAmmo(bool bInfAmmo); void SetCraftingSpeed(float mNewSpeed, bool bRestoreDefault = false); void AddTechPoints(__int32 mPoints); void AddAncientTechPoints(__int32 mPoints); void RemoveTechPoints(__int32 mPoints); void RemoveAncientTechPoint(__int32 mPoints);