#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x21 (0x21 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SelfMoveToLocation struct UBP_AIAction_CanCombatBase_C_SelfMoveToLocation_Params { public: struct FVector Goal; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalAIController* CallFunc_GetPalAIController_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x1A (0x1A - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.IsLeader struct UBP_AIAction_CanCombatBase_C_IsLeader_Params { public: bool Leader; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2E9F[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalAIController* K2Node_DynamicCast_AsPal_AIController; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsLeader_ReturnValue; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x161 (0x161 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.OnSquadMemberDeadEvent struct UBP_AIAction_CanCombatBase_C_OnSquadMemberDeadEvent_Params { public: struct FPalDeadInfo DeadInbfo; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) TArray KillerList; // 0x50(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate) class AActor* TempKiller; // 0x60(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x68(0x50)(NoDestructor) class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_ObjectObject_ReturnValue; // 0xD0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EBC[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_1; // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0xE0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0xE8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EC0[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* CallFunc_K2_GetPawn_ReturnValue_1; // 0xF0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Add_ReturnValue; // 0xF8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EC1[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue; // 0x100(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_2; // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x110(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class APalAIController* CallFunc_GetPalAIController_ReturnValue; // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter; // 0x120(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue; // 0x128(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EC6[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue; // 0x130(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_SwitchEnum_CmpSuccess; // 0x138(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EC8[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; // 0x140(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_1; // 0x148(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EC9[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_3; // 0x150(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x158(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsInSightKillerAndDeadBody_ReturnValue; // 0x160(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x60 (0x60 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.StartFriendlyLookatMode struct UBP_AIAction_CanCombatBase_C_StartFriendlyLookatMode_Params { public: class AActor* TargetActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x8(0x50)(NoDestructor) class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x21 (0x21 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.GetLeaderPalBrackBoard struct UBP_AIAction_CanCombatBase_C_GetLeaderPalBrackBoard_Params { public: class UBP_PalAIBlackboard_Common_C* BB; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalAIController* CallFunc_GetPalAIController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0xD2 (0xD2 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.Fun_Damage_AIResponse struct UBP_AIAction_CanCombatBase_C_Fun_Damage_AIResponse_Params { public: struct FPalDamageResult DamageResult; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) class APalCharacter* TempTargetActor; // 0x50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) TArray AttackerList; // 0x58(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate) bool CallFunc_IsValid_ReturnValue; // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0x69(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EE0[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EE3[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x80(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_2; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EE4[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Add_ReturnValue; // 0xA0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EE5[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue; // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Add_ReturnValue_1; // 0xB0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EE7[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_1; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0xC0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue; // 0xD0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool K2Node_SwitchEnum_CmpSuccess; // 0xD1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0xAD (0xAD - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SearchDeadEdibleBody struct UBP_AIAction_CanCombatBase_C_SearchDeadEdibleBody_Params { public: bool ChangeNextAction; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EFF[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* TempTarget; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x10(0x50)(NoDestructor) class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_1; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x80(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x88(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) TArray CallFunc_SightCheckAllEdibleDeadNPC_InSightCharacters; // 0x90(0x10)(ReferenceParm) class APalCharacter* CallFunc_Array_Get_Item; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue; // 0xA8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_IntInt_ReturnValue; // 0xAC(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x2A (0x2A - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SightCheckAndResponse struct UBP_AIAction_CanCombatBase_C_SightCheckAndResponse_Params { public: enum class EPalAIResponseType Current; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool OverrideIsDamage; // 0x1(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ChangeNextAction; // 0x2(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2F13[0x5]; // Fixing Size After Last Property [ Dumper-7 ] TArray TempTargetList; // 0x8(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate) class AActor* TempTarget; // 0x18(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_SightCheck_Target; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPalAIResponseType CallFunc_SightCheck_ResponseType; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_SightResponse_ChangeNextAction; // 0x29(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0xB (0xB - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SightResponse struct UBP_AIAction_CanCombatBase_C_SightResponse_Params { public: class AActor* Target; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPalAIResponseType ResponseType; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ChangeNextAction; // 0x9(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool K2Node_SwitchEnum_CmpSuccess; // 0xA(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x62 (0x62 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SightCheck struct UBP_AIAction_CanCombatBase_C_SightCheck_Params { public: enum class EPalAIResponseType CurrentState; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool OverrideIsDamage; // 0x1(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2F30[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* Target; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPalAIResponseType ResponseType; // 0x10(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2F32[0x7]; // Fixing Size After Last Property [ Dumper-7 ] TArray TempTargetList; // 0x18(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate) TArray CallFunc_SightCheckAllPlayer_InSightPlayers; // 0x28(0x10)(ReferenceParm) TArray CallFunc_SightCheckAllAliveNPC_InSightCharacters; // 0x38(0x10)(ReferenceParm) class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue; // 0x50(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2F36[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalCheatManager* CallFunc_GetPalCheatManager_ReturnValue; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsDisableEnemyEyeSight_ReturnValue; // 0x60(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x61(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x1A (0x1A - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.GetLeader struct UBP_AIAction_CanCombatBase_C_GetLeader_Params { public: class APalCharacter* Leader; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalAIController* CallFunc_GetPalAIController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetSquadLeader_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x29 (0x29 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.GetSelfPalBlackBoard struct UBP_AIAction_CanCombatBase_C_GetSelfPalBlackBoard_Params { public: class UBP_PalAIBlackboard_Common_C* PalBlackBoard; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalAIController* CallFunc_GetPalAIController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2F59[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x18 (0x18 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SoundEvent struct UBP_AIAction_CanCombatBase_C_SoundEvent_Params { public: struct FVector EmitLocation; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x78 (0x78 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.DamageEventToCombatMode struct UBP_AIAction_CanCombatBase_C_DamageEventToCombatMode_Params { public: struct FPalDamageResult DamageResult; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue; // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_IntInt_ReturnValue; // 0x69(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2F70[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue_1; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x68 (0x68 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.StartEscapeMode struct UBP_AIAction_CanCombatBase_C_StartEscapeMode_Params { public: class AActor* TargetActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x10(0x50)(NoDestructor) class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x78 (0x78 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.StartWarningMode struct UBP_AIAction_CanCombatBase_C_StartWarningMode_Params { public: struct FVector AttentionLocation; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x20(0x50)(NoDestructor) class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0xC8 (0xC8 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.StartCombatMode struct UBP_AIAction_CanCombatBase_C_StartCombatMode_Params { public: class AActor* TargetActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x8(0x50)(NoDestructor) class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2F95[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalAIController* K2Node_DynamicCast_AsPal_AIController; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_1; // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue; // 0x89(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2F96[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_1; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_2; // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalAIController* K2Node_DynamicCast_AsPal_AIController_1; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_2; // 0xA8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2F9A[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_3; // 0xB0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0xC0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ActionResume struct UBP_AIAction_CanCombatBase_C_ActionResume_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ActionStart struct UBP_AIAction_CanCombatBase_C_ActionStart_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ActionPause struct UBP_AIAction_CanCombatBase_C_ActionPause_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x9 (0x9 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ActionFinished struct UBP_AIAction_CanCombatBase_C_ActionFinished_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ActionAbort struct UBP_AIAction_CanCombatBase_C_ActionAbort_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x118 (0x118 - 0x0) // Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ExecuteUbergraph_BP_AIAction_CanCombatBase struct UBP_AIAction_CanCombatBase_C_ExecuteUbergraph_BP_AIAction_CanCombatBase_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FE1[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_3; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x18(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_2; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_1; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPawnActionResult K2Node_Event_WithResult; // 0x38(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FE2[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_1; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x50(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x58(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1; // 0x60(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_4; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_2; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_3; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2; // 0x90(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class APalAIController* K2Node_DynamicCast_AsPal_AIController; // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0xA0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_GetIsSquadBehaviour_ReturnValue; // 0xA1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FE4[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class UPalSquad* CallFunc_GetSquad_ReturnValue; // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2; // 0xB0(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_4; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalAIController* K2Node_DynamicCast_AsPal_AIController_1; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_1; // 0xD0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FE5[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_5; // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_GetIsSquadBehaviour_ReturnValue_1; // 0xE0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FE6[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* CallFunc_K2_GetPawn_ReturnValue_1; // 0xE8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalSquad* CallFunc_GetSquad_ReturnValue_1; // 0xF0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_3; // 0xF8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x100(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue; // 0x101(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0x102(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FE7[0x5]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_6; // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_4; // 0x110(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) }; } }