#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x178 - 0x168) // BlueprintGeneratedClass BP_ActionCommonWork.BP_ActionCommonWork_C class UBP_ActionCommonWork_C : public UBP_ActionSimpleMonoMontage_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x168(0x8)(ZeroConstructor, Transient, DuplicateTransient) class FName FlagName; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_ActionCommonWork_C* GetDefaultObj(); void OnEndAction(); void OnBeginAction(); void ExecuteUbergraph_BP_ActionCommonWork(int32 EntryPoint, TArray& Temp_struct_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class FName CallFunc_DecreaseFullStomachRate_Work_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue_1, FDelegateProperty_ Temp_delegate_Variable, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1, bool K2Node_DynamicCast_bSuccess_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, int32 CallFunc_PostEvent_ReturnValue); }; }