#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C // (None) class UClass* UBP_ActionDeath_SelfDestruct_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ActionDeath_SelfDestruct_C"); return Clss; } // BP_ActionDeath_SelfDestruct_C BP_ActionDeath_SelfDestruct.Default__BP_ActionDeath_SelfDestruct_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_ActionDeath_SelfDestruct_C* UBP_ActionDeath_SelfDestruct_C::GetDefaultObj() { static class UBP_ActionDeath_SelfDestruct_C* Default = nullptr; if (!Default) Default = static_cast(UBP_ActionDeath_SelfDestruct_C::StaticClass()->DefaultObject); return Default; } // Function BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C.GetExClass // (Private, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: void UBP_ActionDeath_SelfDestruct_C::GetExClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_SelfDestruct_C", "GetExClass"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionDeath_SelfDestruct_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_SelfDestruct_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C.ExecuteUbergraph_BP_ActionDeath_SelfDestruct // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalCryComponent_C* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_SkillEffect_SelfDestruct_C*CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionDeath_SelfDestruct_C::ExecuteUbergraph_BP_ActionDeath_SelfDestruct(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FTransform& CallFunc_GetTransform_ReturnValue, class UBP_PalCryComponent_C* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_SkillEffect_SelfDestruct_C* CallFunc_FinishSpawningActor_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_SelfDestruct_C", "ExecuteUbergraph_BP_ActionDeath_SelfDestruct"); Params::UBP_ActionDeath_SelfDestruct_C_ExecuteUbergraph_BP_ActionDeath_SelfDestruct_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }