#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x50 (0x50 - 0x0) // Function CommonGame.AsyncAction_CreateWidgetAsync.CreateWidgetAsync struct UAsyncAction_CreateWidgetAsync_CreateWidgetAsync_Params { public: class UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UserWidgetSoftClass; // 0x8(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* OwningPlayer; // 0x38(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSuspendInputUntilComplete; // 0x40(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_CBA[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UAsyncAction_CreateWidgetAsync* ReturnValue; // 0x48(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x50 (0x50 - 0x0) // Function CommonGame.AsyncAction_PushContentToLayerForPlayer.PushContentToLayerForPlayer struct UAsyncAction_PushContentToLayerForPlayer_PushContentToLayerForPlayer_Params { public: class APlayerController* OwningPlayer; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr WidgetClass; // 0x8(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag LayerName; // 0x38(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSuspendInputUntilComplete; // 0x40(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_CC4[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UAsyncAction_PushContentToLayerForPlayer* ReturnValue; // 0x48(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x40 (0x40 - 0x0) // Function CommonGame.AsyncAction_ShowConfirmation.ShowConfirmationYesNo struct UAsyncAction_ShowConfirmation_ShowConfirmationYesNo_Params { public: class UObject* InWorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText Title; // 0x8(0x18)(Parm, NativeAccessSpecifierPublic) class FText Message; // 0x20(0x18)(Parm, NativeAccessSpecifierPublic) class UAsyncAction_ShowConfirmation* ReturnValue; // 0x38(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x40 (0x40 - 0x0) // Function CommonGame.AsyncAction_ShowConfirmation.ShowConfirmationOkCancel struct UAsyncAction_ShowConfirmation_ShowConfirmationOkCancel_Params { public: class UObject* InWorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText Title; // 0x8(0x18)(Parm, NativeAccessSpecifierPublic) class FText Message; // 0x20(0x18)(Parm, NativeAccessSpecifierPublic) class UAsyncAction_ShowConfirmation* ReturnValue; // 0x38(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x18 (0x18 - 0x0) // Function CommonGame.AsyncAction_ShowConfirmation.ShowConfirmationCustom struct UAsyncAction_ShowConfirmation_ShowConfirmationCustom_Params { public: class UObject* InWorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonGameDialogDescriptor* Descriptor; // 0x8(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncAction_ShowConfirmation* ReturnValue; // 0x10(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x38 (0x38 - 0x0) // Function CommonGame.CommonGameInstance.HandleSystemMessage struct UCommonGameInstance_HandleSystemMessage_Params { public: struct FGameplayTag MessageType; // 0x0(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText Title; // 0x8(0x18)(Parm, NativeAccessSpecifierPublic) class FText Message; // 0x20(0x18)(Parm, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function CommonGame.CommonGameInstance.HandlePrivilegeChanged struct UCommonGameInstance_HandlePrivilegeChanged_Params { public: class UCommonUserInfo* UserInfo; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonUserPrivilege Privilege; // 0x8(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonUserAvailability OldAvailability; // 0x9(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonUserAvailability NewAvailability; // 0xA(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_CF3[0x5]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0xC (0xC - 0x0) // Function CommonGame.CommonPlayerInputKey.StopHoldProgress struct UCommonPlayerInputKey_StopHoldProgress_Params { public: class FName HoldActionName; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bCompletedSuccessfully; // 0x8(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_CFF[0x3]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0xC (0xC - 0x0) // Function CommonGame.CommonPlayerInputKey.StartHoldProgress struct UCommonPlayerInputKey_StartHoldProgress_Params { public: class FName HoldActionName; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HoldDuration; // 0x8(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function CommonGame.CommonPlayerInputKey.SetShowProgressCountDown struct UCommonPlayerInputKey_SetShowProgressCountDown_Params { public: bool bShow; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function CommonGame.CommonPlayerInputKey.SetPresetNameOverride struct UCommonPlayerInputKey_SetPresetNameOverride_Params { public: class FName NewValue; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function CommonGame.CommonPlayerInputKey.SetForcedHoldKeybindStatus struct UCommonPlayerInputKey_SetForcedHoldKeybindStatus_Params { public: enum class ECommonKeybindForcedHoldStatus InForcedHoldKeybindStatus; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function CommonGame.CommonPlayerInputKey.SetForcedHoldKeybind struct UCommonPlayerInputKey_SetForcedHoldKeybind_Params { public: bool InForcedHoldKeybind; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x18 (0x18 - 0x0) // Function CommonGame.CommonPlayerInputKey.SetBoundKey struct UCommonPlayerInputKey_SetBoundKey_Params { public: struct FKey NewBoundAction; // 0x0(0x18)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function CommonGame.CommonPlayerInputKey.SetBoundAction struct UCommonPlayerInputKey_SetBoundAction_Params { public: class FName NewBoundAction; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x4 (0x4 - 0x0) // Function CommonGame.CommonPlayerInputKey.SetAxisScale struct UCommonPlayerInputKey_SetAxisScale_Params { public: float NewValue; // 0x0(0x4)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function CommonGame.CommonPlayerInputKey.IsHoldKeybind struct UCommonPlayerInputKey_IsHoldKeybind_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function CommonGame.CommonPlayerInputKey.IsBoundKeyValid struct UCommonPlayerInputKey_IsBoundKeyValid_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x18 (0x18 - 0x0) // Function CommonGame.CommonUIExtensions.SuspendInputForPlayer struct UCommonUIExtensions_SuspendInputForPlayer_Params { public: class APlayerController* PlayerController; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SuspendReason; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ReturnValue; // 0x10(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function CommonGame.CommonUIExtensions.ResumeInputForPlayer struct UCommonUIExtensions_ResumeInputForPlayer_Params { public: class APlayerController* PlayerController; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SuspendToken; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x40 (0x40 - 0x0) // Function CommonGame.CommonUIExtensions.PushStreamedContentToLayer_ForPlayer struct UCommonUIExtensions_PushStreamedContentToLayer_ForPlayer_Params { public: class ULocalPlayer* LocalPlayer; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag LayerName; // 0x8(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr WidgetClass; // 0x10(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x20 (0x20 - 0x0) // Function CommonGame.CommonUIExtensions.PushContentToLayer_ForPlayer struct UCommonUIExtensions_PushContentToLayer_ForPlayer_Params { public: class ULocalPlayer* LocalPlayer; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag LayerName; // 0x8(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf WidgetClass; // 0x10(0x8)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonActivatableWidget* ReturnValue; // 0x18(0x8)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function CommonGame.CommonUIExtensions.PopContentFromLayer struct UCommonUIExtensions_PopContentFromLayer_Params { public: class UCommonActivatableWidget* ActivatableWidget; // 0x0(0x8)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function CommonGame.CommonUIExtensions.IsOwningPlayerUsingTouch struct UCommonUIExtensions_IsOwningPlayerUsingTouch_Params { public: class UUserWidget* WidgetContextObject; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D57[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x10 (0x10 - 0x0) // Function CommonGame.CommonUIExtensions.IsOwningPlayerUsingGamepad struct UCommonUIExtensions_IsOwningPlayerUsingGamepad_Params { public: class UUserWidget* WidgetContextObject; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D5F[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x10 (0x10 - 0x0) // Function CommonGame.CommonUIExtensions.GetOwningPlayerInputType struct UCommonUIExtensions_GetOwningPlayerInputType_Params { public: class UUserWidget* WidgetContextObject; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonInputType ReturnValue; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D67[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x10 (0x10 - 0x0) // Function CommonGame.CommonUIExtensions.GetLocalPlayerFromController struct UCommonUIExtensions_GetLocalPlayerFromController_Params { public: class APlayerController* PlayerController; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayer* ReturnValue; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function CommonGame.PrimaryGameLayout.RegisterLayer struct UPrimaryGameLayout_RegisterLayer_Params { public: struct FGameplayTag LayerTag; // 0x0(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonActivatableWidgetContainerBase* LayerWidget; // 0x8(0x8)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; } }