#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_WorldSetting.WBP_WorldSetting_C // (None) class UClass* UWBP_WorldSetting_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_WorldSetting_C"); return Clss; } // WBP_WorldSetting_C WBP_WorldSetting.Default__WBP_WorldSetting_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_WorldSetting_C* UWBP_WorldSetting_C::GetDefaultObj() { static class UWBP_WorldSetting_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_WorldSetting_C::StaticClass()->DefaultObject); return Default; } // Function WBP_WorldSetting.WBP_WorldSetting_C.OnClosedWorldNameInputWindow // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_WorldSetting_C::OnClosedWorldNameInputWindow(class UPalHUDDispatchParameterBase* Param, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "OnClosedWorldNameInputWindow"); Params::UWBP_WorldSetting_C_OnClosedWorldNameInputWindow_Params Parms{}; Parms.Param = Param; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_WorldSetting.WBP_WorldSetting_C.OpenWorldNameInputWindow // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_HUDDispatchParameter_WorldNameInput_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetWorldName_WorldName (ZeroConstructor, HasGetValueTypeHash) // struct FGuid CallFunc_Push_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_WorldSetting_C::OpenWorldNameInputWindow(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UBP_HUDDispatchParameter_WorldNameInput_C* CallFunc_SpawnObject_ReturnValue, const class FString& CallFunc_GetWorldName_WorldName, const struct FGuid& CallFunc_Push_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "OpenWorldNameInputWindow"); Params::UWBP_WorldSetting_C_OpenWorldNameInputWindow_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_GetWorldName_WorldName = CallFunc_GetWorldName_WorldName; Parms.CallFunc_Push_ReturnValue = CallFunc_Push_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_WorldSetting.WBP_WorldSetting_C.OnClosedStartGameDialog // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool bResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWidget* CallFunc_GetFocusTarget_TargetWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FPalOptionWorldSettings CallFunc_GetEditedWorldSetting_WorldSetting (None) // bool CallFunc_CompleteSetting_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_WorldSetting_C::OnClosedStartGameDialog(bool bResult, class UWidget* CallFunc_GetFocusTarget_TargetWidget, const struct FPalOptionWorldSettings& CallFunc_GetEditedWorldSetting_WorldSetting, bool CallFunc_CompleteSetting_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "OnClosedStartGameDialog"); Params::UWBP_WorldSetting_C_OnClosedStartGameDialog_Params Parms{}; Parms.bResult = bResult; Parms.CallFunc_GetFocusTarget_TargetWidget = CallFunc_GetFocusTarget_TargetWidget; Parms.CallFunc_GetEditedWorldSetting_WorldSetting = CallFunc_GetEditedWorldSetting_WorldSetting; Parms.CallFunc_CompleteSetting_ReturnValue = CallFunc_CompleteSetting_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_WorldSetting.WBP_WorldSetting_C.OpenStartGameCheckDialog // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FDataTableRowHandle NewLocalVar_0 (Edit, BlueprintVisible, NoDestructor) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetLocalizedTextFromHandle_Text (None) void UWBP_WorldSetting_C::OpenStartGameCheckDialog(const struct FDataTableRowHandle& NewLocalVar_0, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FText CallFunc_GetLocalizedTextFromHandle_Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "OpenStartGameCheckDialog"); Params::UWBP_WorldSetting_C_OpenStartGameCheckDialog_Params Parms{}; Parms.NewLocalVar_0 = NewLocalVar_0; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text; UObject::ProcessEvent(Func, &Parms); } // Function WBP_WorldSetting.WBP_WorldSetting_C.StartNewGame // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalOptionWorldSettings Option (BlueprintVisible, BlueprintReadOnly, Parm) // struct FPalOptionWorldSettings NewLocalVar_1 (Edit, BlueprintVisible) // class FString CallFunc_GetWorldName_WorldName (ZeroConstructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalGameInstance* K2Node_DynamicCast_AsPal_Game_Instance (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_WorldSetting_C::StartNewGame(const struct FPalOptionWorldSettings& Option, const struct FPalOptionWorldSettings& NewLocalVar_1, const class FString& CallFunc_GetWorldName_WorldName, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance, bool K2Node_DynamicCast_bSuccess, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, class UPalGameInstance* K2Node_DynamicCast_AsPal_Game_Instance, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "StartNewGame"); Params::UWBP_WorldSetting_C_StartNewGame_Params Parms{}; Parms.Option = Option; Parms.NewLocalVar_1 = NewLocalVar_1; Parms.CallFunc_GetWorldName_WorldName = CallFunc_GetWorldName_WorldName; Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance = K2Node_DynamicCast_AsBP_Pal_Game_Instance; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetGameInstance_ReturnValue_1 = CallFunc_GetGameInstance_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_Game_Instance = K2Node_DynamicCast_AsPal_Game_Instance; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function WBP_WorldSetting.WBP_WorldSetting_C.OnClosedSaveSettingDialog // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool bResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalOptionWorldSettings CallFunc_GetEditedWorldSetting_WorldSetting (None) // class UWidget* CallFunc_GetFocusTarget_TargetWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CompleteSetting_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_WorldSetting_C::OnClosedSaveSettingDialog(bool bResult, const struct FPalOptionWorldSettings& CallFunc_GetEditedWorldSetting_WorldSetting, class UWidget* CallFunc_GetFocusTarget_TargetWidget, bool CallFunc_CompleteSetting_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "OnClosedSaveSettingDialog"); Params::UWBP_WorldSetting_C_OnClosedSaveSettingDialog_Params Parms{}; Parms.bResult = bResult; Parms.CallFunc_GetEditedWorldSetting_WorldSetting = CallFunc_GetEditedWorldSetting_WorldSetting; Parms.CallFunc_GetFocusTarget_TargetWidget = CallFunc_GetFocusTarget_TargetWidget; Parms.CallFunc_CompleteSetting_ReturnValue = CallFunc_CompleteSetting_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_WorldSetting.WBP_WorldSetting_C.OpenCheckSaveSettingDialog // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FDataTableRowHandle NewLocalVar (Edit, BlueprintVisible, NoDestructor) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetLocalizedTextFromHandle_Text (None) void UWBP_WorldSetting_C::OpenCheckSaveSettingDialog(const struct FDataTableRowHandle& NewLocalVar, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FText CallFunc_GetLocalizedTextFromHandle_Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "OpenCheckSaveSettingDialog"); Params::UWBP_WorldSetting_C_OpenCheckSaveSettingDialog_Params Parms{}; Parms.NewLocalVar = NewLocalVar; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text; UObject::ProcessEvent(Func, &Parms); } // Function WBP_WorldSetting.WBP_WorldSetting_C.OnCancelAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsTextEditing_IsEditing (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_WorldSetting_C::OnCancelAction(bool CallFunc_IsTextEditing_IsEditing) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "OnCancelAction"); Params::UWBP_WorldSetting_C_OnCancelAction_Params Parms{}; Parms.CallFunc_IsTextEditing_IsEditing = CallFunc_IsTextEditing_IsEditing; UObject::ProcessEvent(Func, &Parms); } // Function WBP_WorldSetting.WBP_WorldSetting_C.BP_GetDesiredFocusTarget // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UWidget* CallFunc_GetFocusTarget_TargetWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UWidget* UWBP_WorldSetting_C::BP_GetDesiredFocusTarget(class UWidget* CallFunc_GetFocusTarget_TargetWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "BP_GetDesiredFocusTarget"); Params::UWBP_WorldSetting_C_BP_GetDesiredFocusTarget_Params Parms{}; Parms.CallFunc_GetFocusTarget_TargetWidget = CallFunc_GetFocusTarget_TargetWidget; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_WorldSetting.WBP_WorldSetting_C.OnSetup // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_WorldSetting_C::OnSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "OnSetup"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_WorldSetting.WBP_WorldSetting_C.BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_0_OnClickedCancel__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_WorldSetting_C::BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_0_OnClickedCancel__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_0_OnClickedCancel__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_WorldSetting.WBP_WorldSetting_C.BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_1_OnClickedConfirm__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_WorldSetting_C::BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_1_OnClickedConfirm__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_1_OnClickedConfirm__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_WorldSetting.WBP_WorldSetting_C.OnCompletedSaveSetting // (Event, Protected, BlueprintEvent) // Parameters: // bool IsSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_WorldSetting_C::OnCompletedSaveSetting(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "OnCompletedSaveSetting"); Params::UWBP_WorldSetting_C_OnCompletedSaveSetting_Params Parms{}; Parms.IsSuccess = IsSuccess; UObject::ProcessEvent(Func, &Parms); } // Function WBP_WorldSetting.WBP_WorldSetting_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_WorldSetting_C::Construct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_WorldSetting.WBP_WorldSetting_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_WorldSetting_C::Destruct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_WorldSetting.WBP_WorldSetting_C.BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_2_OnClickedWorldNameInputButton__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_WorldSetting_C::BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_2_OnClickedWorldNameInputButton__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_2_OnClickedWorldNameInputButton__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_WorldSetting.WBP_WorldSetting_C.ExecuteUbergraph_WBP_WorldSetting // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameter_WorldSetting*K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_World_Setting (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetLocalizedTextFromHandle_Text (None) // bool CallFunc_IsEditedSetting_IsEdited (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_Event_IsSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_WorldSetting_C::ExecuteUbergraph_WBP_WorldSetting(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, class UPalHUDDispatchParameter_WorldSetting* K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_World_Setting, bool K2Node_DynamicCast_bSuccess, class FText CallFunc_GetLocalizedTextFromHandle_Text, bool CallFunc_IsEditedSetting_IsEdited, bool K2Node_Event_IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_WorldSetting_C", "ExecuteUbergraph_WBP_WorldSetting"); Params::UWBP_WorldSetting_C_ExecuteUbergraph_WBP_WorldSetting_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetParam_ReturnValue = CallFunc_GetParam_ReturnValue; Parms.K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_World_Setting = K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_World_Setting; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text; Parms.CallFunc_IsEditedSetting_IsEdited = CallFunc_IsEditedSetting_IsEdited; Parms.K2Node_Event_IsSuccess = K2Node_Event_IsSuccess; UObject::ProcessEvent(Func, &Parms); } }