#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x140 - 0x130) // BlueprintGeneratedClass BP_AIAction_BlowAway.BP_AIAction_BlowAway_C class UBP_AIAction_BlowAway_C : public UPalAIActionBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UPalActionComponent* ActionComp; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AIAction_BlowAway_C* GetDefaultObj(); void ActionStart(class APawn* ControlledPawn); void ExecuteUbergraph_BP_AIAction_BlowAway(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1); }; }