#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x28 (0x180 - 0x158) // BlueprintGeneratedClass BP_AIAction_Sleep.BP_AIAction_Sleep_C class UBP_AIAction_Sleep_C : public UBP_AIAction_CanCombatBase_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient) bool DeepSleep; // 0x160(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2ECD[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalActionComponent* ActionComp; // 0x168(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) class APawn* PawnSelf; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UPalActionBase* SleepAction; // 0x178(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AIAction_Sleep_C* GetDefaultObj(); void OnDamageDelegate______0(const struct FPalDamageResult& DamageResult); void ActionStart(class APawn* ControlledPawn); void OnAllActionFinishDelegate______0(class UPalActionComponent* ActionComponent); void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult); void ExecuteUbergraph_BP_AIAction_Sleep(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FFixedPoint64& CallFunc_Convert_FloatToFixedPoint64_ReturnValue, const struct FPalDamageResult& K2Node_CustomEvent_DamageResult, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, const struct FFixedPoint64& CallFunc_GetMP_ReturnValue, const struct FFixedPoint64& CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue, class UPalActionComponent* K2Node_CustomEvent_actionComponent, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_3, class APalCharacter* CallFunc_GetCharacter_ReturnValue); }; }