#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x1A (0x152 - 0x138) // BlueprintGeneratedClass BP_ActionBlowAway.BP_ActionBlowAway_C class UBP_ActionBlowAway_C : public UPalActionBase { public: uint8 Pad_2DB8[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient) double CanStepTime; // 0x148(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CanStep; // 0x150(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CanTickCheck; // 0x151(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_ActionBlowAway_C* GetDefaultObj(); bool CanStepCancel(); void OnNotifyEnd_ABE5CCC540DFAD6A928F8AAB02EDEF07(class FName NotifyName); void OnNotifyBegin_ABE5CCC540DFAD6A928F8AAB02EDEF07(class FName NotifyName); void OnInterrupted_ABE5CCC540DFAD6A928F8AAB02EDEF07(class FName NotifyName); void OnBlendOut_ABE5CCC540DFAD6A928F8AAB02EDEF07(class FName NotifyName); void OnCompleted_ABE5CCC540DFAD6A928F8AAB02EDEF07(class FName NotifyName); void OnLandedDelegate______0(class UPalCharacterMovementComponent* Component, struct FHitResult& Hit); void OnBeginAction(); void StepEvent(); void TickCheckEvent(); void TickAction(float DeltaTime); void ExecuteUbergraph_BP_ActionBlowAway(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName K2Node_CustomEvent_NotifyName_4, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7, class FName Temp_name_Variable, enum class EPalActionType Temp_byte_Variable, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalCharacterMovementComponent* K2Node_CustomEvent_component, const struct FHitResult& K2Node_CustomEvent_Hit, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_1, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_IsFalling_ReturnValue, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast); }; }