#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x158 - 0x150) // BlueprintGeneratedClass BP_Action_BeThrown.BP_Action_BeThrown_C class UBP_Action_BeThrown_C : public UPalAction_BeThrown { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x150(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_Action_BeThrown_C* GetDefaultObj(); void PlayThrownFX(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue, const struct FRotator& CallFunc_Conv_VectorToRotator_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue); void PlayThrownMontage(); void ExecuteUbergraph_BP_Action_BeThrown(int32 EntryPoint, enum class EPalActionType Temp_byte_Variable, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, float CallFunc_PlayAnimMontage_ReturnValue, bool CallFunc_IsDead_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue); }; }