#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x10 - 0x0) // Function BP_AnimNotifyState_HiddenWeapon.BP_AnimNotifyState_HiddenWeapon_C.GetNotifyName struct UBP_AnimNotifyState_HiddenWeapon_C_GetNotifyName_Params { public: class FString ReturnValue; // 0x0(0x10)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash) }; // 0x79 (0x79 - 0x0) // Function BP_AnimNotifyState_HiddenWeapon.BP_AnimNotifyState_HiddenWeapon_C.Received_NotifyEnd struct UBP_AnimNotifyState_HiddenWeapon_C_Received_NotifyEnd_Params { public: class USkeletalMeshComponent* MeshComp; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UAnimSequenceBase* Animation; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FAnimNotifyEventReference EventReference; // 0x10(0x28)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) bool ReturnValue; // 0x38(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_292D[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class FString CallFunc_GetObjectName_ReturnValue; // 0x40(0x10)(ZeroConstructor, HasGetValueTypeHash) class AActor* CallFunc_FindOwnerActor_ReturnValue; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class FString CallFunc_Concat_StrStr_ReturnValue; // 0x58(0x10)(ZeroConstructor, HasGetValueTypeHash) class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x68(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class FName CallFunc_Conv_StringToName_ReturnValue; // 0x70(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x81 (0x81 - 0x0) // Function BP_AnimNotifyState_HiddenWeapon.BP_AnimNotifyState_HiddenWeapon_C.Received_NotifyBegin struct UBP_AnimNotifyState_HiddenWeapon_C_Received_NotifyBegin_Params { public: class USkeletalMeshComponent* MeshComp; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UAnimSequenceBase* Animation; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) float TotalDuration; // 0x10(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2930[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FAnimNotifyEventReference EventReference; // 0x18(0x28)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) bool ReturnValue; // 0x40(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2931[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class FString CallFunc_GetObjectName_ReturnValue; // 0x48(0x10)(ZeroConstructor, HasGetValueTypeHash) class AActor* CallFunc_FindOwnerActor_ReturnValue; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class FString CallFunc_Concat_StrStr_ReturnValue; // 0x60(0x10)(ZeroConstructor, HasGetValueTypeHash) class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x70(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class FName CallFunc_Conv_StringToName_ReturnValue; // 0x78(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x80(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }