#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x21 (0x21 - 0x0) // Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.PlaySound_Editor struct UBP_AnimNotifyState_PlaySound_C_PlaySound_Editor_Params { public: class UMeshComponent* MeshComp; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool ReturnValue; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_275D[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class FName Name_None; // 0xC(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_275E[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* CallFunc_GetOwner_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_NotEqual_NameName_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x19 (0x19 - 0x0) // Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.PlaySound struct UBP_AnimNotifyState_PlaySound_C_PlaySound_Params { public: class UMeshComponent* MeshComp; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class FName Name_None; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_GetOwner_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_NotEqual_NameName_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0xF1 (0xF1 - 0x0) // Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Get Raycast Location struct UBP_AnimNotifyState_PlaySound_C_Get_Raycast_Location_Params { public: class UMeshComponent* Mesh; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) struct FVector St; // 0x8(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector Ed; // 0x20(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector RaycastEd; // 0x38(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector RaycastSt; // 0x50(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector Location; // 0x68(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class FName Name_None; // 0x80(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0x88(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Add_VectorVector_ReturnValue_1; // 0xA0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_GetOwner_ReturnValue; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0xC0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_GetSocketLocation_ReturnValue; // 0xD8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_NotEqual_NameName_ReturnValue; // 0xF0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x58 (0x58 - 0x0) // Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Received_NotifyEnd struct UBP_AnimNotifyState_PlaySound_C_Received_NotifyEnd_Params { public: class USkeletalMeshComponent* MeshComp; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UAnimSequenceBase* Animation; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FAnimNotifyEventReference EventReference; // 0x10(0x28)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) bool ReturnValue; // 0x38(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2770[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* CallFunc_GetOwner_ReturnValue; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsGame_ReturnValue; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2772[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* CallFunc_GetOwner_ReturnValue_1; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x44 (0x44 - 0x0) // Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Received_NotifyBegin struct UBP_AnimNotifyState_PlaySound_C_Received_NotifyBegin_Params { public: class USkeletalMeshComponent* MeshComp; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UAnimSequenceBase* Animation; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) float TotalDuration; // 0x10(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2785[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FAnimNotifyEventReference EventReference; // 0x18(0x28)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) bool ReturnValue; // 0x40(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Not_PreBool_ReturnValue; // 0x41(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_PlaySound_Editor_ReturnValue; // 0x42(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsGame_ReturnValue; // 0x43(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }