#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x31 (0x69 - 0x38) // BlueprintGeneratedClass BP_CharaCreNameEditWindowDispatchParameter.BP_CharaCreNameEditWindowDispatchParameter_C class UBP_CharaCreNameEditWindowDispatchParameter_C : public UPalHUDDispatchParameterBase { public: class FText InName; // 0x38(0x18)(Edit, BlueprintVisible, ExposeOnSpawn) class FText OutName; // 0x50(0x18)(Edit, BlueprintVisible, DisableEditOnInstance) bool ForPlayer; // 0x68(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_CharaCreNameEditWindowDispatchParameter_C* GetDefaultObj(); }; }