#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_NPC_WalkPathPoint_1.BP_NPC_WalkPathPoint_1_C // (Actor) class UClass* ABP_NPC_WalkPathPoint_1_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_NPC_WalkPathPoint_1_C"); return Clss; } // BP_NPC_WalkPathPoint_1_C BP_NPC_WalkPathPoint_1.Default__BP_NPC_WalkPathPoint_1_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_NPC_WalkPathPoint_1_C* ABP_NPC_WalkPathPoint_1_C::GetDefaultObj() { static class ABP_NPC_WalkPathPoint_1_C* Default = nullptr; if (!Default) Default = static_cast(ABP_NPC_WalkPathPoint_1_C::StaticClass()->DefaultObject); return Default; } // Function BP_NPC_WalkPathPoint_1.BP_NPC_WalkPathPoint_1_C.ExecuteUbergraph_BP_NPC_WalkPathPoint_1 // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPC_WalkPathPoint_1_C::ExecuteUbergraph_BP_NPC_WalkPathPoint_1(int32 EntryPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_WalkPathPoint_1_C", "ExecuteUbergraph_BP_NPC_WalkPathPoint_1"); Params::ABP_NPC_WalkPathPoint_1_C_ExecuteUbergraph_BP_NPC_WalkPathPoint_1_Params Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } }