#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class MRMesh.MockDataMeshTrackerComponent // (SceneComponent) class UClass* UMockDataMeshTrackerComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MockDataMeshTrackerComponent"); return Clss; } // MockDataMeshTrackerComponent MRMesh.Default__MockDataMeshTrackerComponent // (Public, ClassDefaultObject, ArchetypeObject) class UMockDataMeshTrackerComponent* UMockDataMeshTrackerComponent::GetDefaultObj() { static class UMockDataMeshTrackerComponent* Default = nullptr; if (!Default) Default = static_cast(UMockDataMeshTrackerComponent::StaticClass()->DefaultObject); return Default; } // DelegateFunction MRMesh.MockDataMeshTrackerComponent.OnMockDataMeshTrackerUpdated__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Confidence (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UMockDataMeshTrackerComponent::OnMockDataMeshTrackerUpdated__DelegateSignature(int32 Index, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& Confidence) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MockDataMeshTrackerComponent", "OnMockDataMeshTrackerUpdated__DelegateSignature"); Params::UMockDataMeshTrackerComponent_OnMockDataMeshTrackerUpdated__DelegateSignature_Params Parms{}; Parms.Index = Index; Parms.Vertices = Vertices; Parms.Triangles = Triangles; Parms.Normals = Normals; Parms.Confidence = Confidence; UObject::ProcessEvent(Func, &Parms); } // Function MRMesh.MockDataMeshTrackerComponent.DisconnectMRMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMockDataMeshTrackerComponent::DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MockDataMeshTrackerComponent", "DisconnectMRMesh"); Params::UMockDataMeshTrackerComponent_DisconnectMRMesh_Params Parms{}; Parms.InMRMeshPtr = InMRMeshPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MRMesh.MockDataMeshTrackerComponent.ConnectMRMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMockDataMeshTrackerComponent::ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MockDataMeshTrackerComponent", "ConnectMRMesh"); Params::UMockDataMeshTrackerComponent_ConnectMRMesh_Params Parms{}; Parms.InMRMeshPtr = InMRMeshPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class MRMesh.MRMeshBodyHolder // (None) class UClass* UMRMeshBodyHolder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MRMeshBodyHolder"); return Clss; } // MRMeshBodyHolder MRMesh.Default__MRMeshBodyHolder // (Public, ClassDefaultObject, ArchetypeObject) class UMRMeshBodyHolder* UMRMeshBodyHolder::GetDefaultObj() { static class UMRMeshBodyHolder* Default = nullptr; if (!Default) Default = static_cast(UMRMeshBodyHolder::StaticClass()->DefaultObject); return Default; } // Class MRMesh.MRMeshComponent // (SceneComponent, PrimitiveComponent) class UClass* UMRMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MRMeshComponent"); return Clss; } // MRMeshComponent MRMesh.Default__MRMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UMRMeshComponent* UMRMeshComponent::GetDefaultObj() { static class UMRMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UMRMeshComponent::StaticClass()->DefaultObject); return Default; } // Function MRMesh.MRMeshComponent.SetWireframeMaterial // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMRMeshComponent::SetWireframeMaterial(class UMaterialInterface* InMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "SetWireframeMaterial"); Params::UMRMeshComponent_SetWireframeMaterial_Params Parms{}; Parms.InMaterial = InMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MRMesh.MRMeshComponent.SetWireframeColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMRMeshComponent::SetWireframeColor(struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "SetWireframeColor"); Params::UMRMeshComponent_SetWireframeColor_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MRMesh.MRMeshComponent.SetUseWireframe // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUseWireframe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMRMeshComponent::SetUseWireframe(bool bUseWireframe) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "SetUseWireframe"); Params::UMRMeshComponent_SetUseWireframe_Params Parms{}; Parms.bUseWireframe = bUseWireframe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MRMesh.MRMeshComponent.SetEnableMeshOcclusion // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMRMeshComponent::SetEnableMeshOcclusion(bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "SetEnableMeshOcclusion"); Params::UMRMeshComponent_SetEnableMeshOcclusion_Params Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MRMesh.MRMeshComponent.RequestNavMeshUpdate // (Final, Native, Public, BlueprintCallable) // Parameters: void UMRMeshComponent::RequestNavMeshUpdate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "RequestNavMeshUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MRMesh.MRMeshComponent.IsConnected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMRMeshComponent::IsConnected() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "IsConnected"); Params::UMRMeshComponent_IsConnected_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MRMesh.MRMeshComponent.GetWireframeColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UMRMeshComponent::GetWireframeColor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "GetWireframeColor"); Params::UMRMeshComponent_GetWireframeColor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MRMesh.MRMeshComponent.GetUseWireframe // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMRMeshComponent::GetUseWireframe() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "GetUseWireframe"); Params::UMRMeshComponent_GetUseWireframe_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MRMesh.MRMeshComponent.GetEnableMeshOcclusion // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMRMeshComponent::GetEnableMeshOcclusion() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "GetEnableMeshOcclusion"); Params::UMRMeshComponent_GetEnableMeshOcclusion_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MRMesh.MRMeshComponent.ForceNavMeshUpdate // (Final, Native, Public, BlueprintCallable) // Parameters: void UMRMeshComponent::ForceNavMeshUpdate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "ForceNavMeshUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MRMesh.MRMeshComponent.Clear // (Final, Native, Public, BlueprintCallable) // Parameters: void UMRMeshComponent::Clear() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MRMeshComponent", "Clear"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class MRMesh.MeshReconstructorBase // (None) class UClass* UMeshReconstructorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MeshReconstructorBase"); return Clss; } // MeshReconstructorBase MRMesh.Default__MeshReconstructorBase // (Public, ClassDefaultObject, ArchetypeObject) class UMeshReconstructorBase* UMeshReconstructorBase::GetDefaultObj() { static class UMeshReconstructorBase* Default = nullptr; if (!Default) Default = static_cast(UMeshReconstructorBase::StaticClass()->DefaultObject); return Default; } // Function MRMesh.MeshReconstructorBase.StopReconstruction // (Native, Public, BlueprintCallable) // Parameters: void UMeshReconstructorBase::StopReconstruction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshReconstructorBase", "StopReconstruction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MRMesh.MeshReconstructorBase.StartReconstruction // (Native, Public, BlueprintCallable) // Parameters: void UMeshReconstructorBase::StartReconstruction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshReconstructorBase", "StartReconstruction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MRMesh.MeshReconstructorBase.PauseReconstruction // (Native, Public, BlueprintCallable) // Parameters: void UMeshReconstructorBase::PauseReconstruction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshReconstructorBase", "PauseReconstruction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MRMesh.MeshReconstructorBase.IsReconstructionStarted // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshReconstructorBase::IsReconstructionStarted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshReconstructorBase", "IsReconstructionStarted"); Params::UMeshReconstructorBase_IsReconstructionStarted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MRMesh.MeshReconstructorBase.IsReconstructionPaused // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshReconstructorBase::IsReconstructionPaused() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshReconstructorBase", "IsReconstructionPaused"); Params::UMeshReconstructorBase_IsReconstructionPaused_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MRMesh.MeshReconstructorBase.DisconnectMRMesh // (Native, Public) // Parameters: void UMeshReconstructorBase::DisconnectMRMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshReconstructorBase", "DisconnectMRMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MRMesh.MeshReconstructorBase.ConnectMRMesh // (Native, Public) // Parameters: // class UMRMeshComponent* Mesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshReconstructorBase", "ConnectMRMesh"); Params::UMeshReconstructorBase_ConnectMRMesh_Params Parms{}; Parms.Mesh = Mesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } }