#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x48 (0x48 - 0x0) // Function ModularGameplay.GameFrameworkComponentManager.UnregisterClassInitStateDelegate struct UGameFrameworkComponentManager_UnregisterClassInitStateDelegate_Params { public: TSoftClassPtr ActorClass; // 0x0(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) FDelegateProperty_ DelegateToRemove; // 0x30(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x40(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_22E[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x20 (0x20 - 0x0) // Function ModularGameplay.GameFrameworkComponentManager.UnregisterActorInitStateDelegate struct UGameFrameworkComponentManager_UnregisterActorInitStateDelegate_Params { public: class AActor* Actor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FDelegateProperty_ DelegateToRemove; // 0x8(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x18(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_232[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x18 (0x18 - 0x0) // Function ModularGameplay.GameFrameworkComponentManager.SendExtensionEvent struct UGameFrameworkComponentManager_SendExtensionEvent_Params { public: class AActor* Receiver; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName EventName; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOnlyInGameWorlds; // 0x10(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_238[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x8 (0x8 - 0x0) // Function ModularGameplay.GameFrameworkComponentManager.RemoveReceiver struct UGameFrameworkComponentManager_RemoveReceiver_Params { public: class AActor* Receiver; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x58 (0x58 - 0x0) // Function ModularGameplay.GameFrameworkComponentManager.RegisterAndCallForClassInitState struct UGameFrameworkComponentManager_RegisterAndCallForClassInitState_Params { public: TSoftClassPtr ActorClass; // 0x0(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName FeatureName; // 0x30(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag RequiredState; // 0x38(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FDelegateProperty_ Delegate; // 0x40(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bCallImmediately; // 0x50(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x51(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_245[0x6]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x30 (0x30 - 0x0) // Function ModularGameplay.GameFrameworkComponentManager.RegisterAndCallForActorInitState struct UGameFrameworkComponentManager_RegisterAndCallForActorInitState_Params { public: class AActor* Actor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName FeatureName; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag RequiredState; // 0x10(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FDelegateProperty_ Delegate; // 0x18(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bCallImmediately; // 0x28(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x29(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24F[0x6]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x10 (0x10 - 0x0) // Function ModularGameplay.GameFrameworkComponentManager.AddReceiver struct UGameFrameworkComponentManager_AddReceiver_Params { public: class AActor* Receiver; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAddOnlyInGameWorlds; // 0x8(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_252[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x14 (0x14 - 0x0) // Function ModularGameplay.GameFrameworkInitStateInterface.UnregisterInitStateDelegate struct IGameFrameworkInitStateInterface_UnregisterInitStateDelegate_Params { public: FDelegateProperty_ Delegate; // 0x0(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x10(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25B[0x3]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x1C (0x1C - 0x0) // Function ModularGameplay.GameFrameworkInitStateInterface.RegisterAndCallForInitStateChange struct IGameFrameworkInitStateInterface_RegisterAndCallForInitStateChange_Params { public: struct FGameplayTag RequiredState; // 0x0(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FDelegateProperty_ Delegate; // 0x8(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bCallImmediately; // 0x18(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x19(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25F[0x2]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0xC (0xC - 0x0) // Function ModularGameplay.GameFrameworkInitStateInterface.HasReachedInitState struct IGameFrameworkInitStateInterface_HasReachedInitState_Params { public: struct FGameplayTag DesiredState; // 0x0(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_263[0x3]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x8 (0x8 - 0x0) // Function ModularGameplay.GameFrameworkInitStateInterface.GetInitState struct IGameFrameworkInitStateInterface_GetInitState_Params { public: struct FGameplayTag ReturnValue; // 0x0(0x8)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function ModularGameplay.GameFrameworkInitStateInterface.GetFeatureName struct IGameFrameworkInitStateInterface_GetFeatureName_Params { public: class FName ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; } }